Player Matchup

Cthulhu
Cthulhu
Averagegamer242
Cthulhu
Level 47
God Stats
26W - 21L
1,597 SR
Queue Stats
134W - 129L
1,548 Elo+
Party 1
Fafnir
Fafnir
Dennerrj808
Fafnir
Level 29
God Stats
11W - 15L
1,088 SR
Queue Stats
111W - 120L
1,518 Elo+
Party 1
Kuzenbo
Kuzenbo
Pettywise69
Kuzenbo
Level 86
God Stats
8W - 5L
1,640 SR
Queue Stats
95W - 81L
1,564 Elo+
Party 1
Team Averages
Level 54
1,441 SR
1,543 Elo+

VS

Team Averages
Level 113
1,496 SR
1,580 Elo+
Vamana
Vamana
Hawainese
Vamana
Level 102
God Stats
3W - 1L
1,525 SR
Queue Stats
31W - 24L
1,597 Elo+
Party 2
Cabrakan
Cabrakan
Hawazian
Cabrakan
Level 125
God Stats
12W - 6L
1,689 SR
Queue Stats
45W - 39L
1,561 Elo+
Party 2
Nox
Nox
Slimzelington
Nox
Level 113
God Stats
1W - 3L
1,274 SR
Queue Stats
219W - 195L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 0
8,933
596
6,911
17,459
16,287
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fafnir
14
0 / 2 / 0
9,175
612
4,728
12,745
16,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
Pettywise69
Kuzenbo
13
1 / 4 / 0
9,047
603
9,379
14,441
15,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Hawainese
Vamana
17
6 / 0 / 6
11,701
780
18,718
10,945
9,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cabrakan
Hawazian
Cabrakan
15
3 / 0 / 6
10,402
693
7,941
14,951
17,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

15
3 / 1 / 8
11,007
734
8,430
8,419
3,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
32
1
Kills
12
12
Deaths
1
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
Fafnir
0
2
0
0
W
Vamana
Hawainese
Vamana
6
0
6
9
W
Cabrakan
Hawazian
Cabrakan
3
0
6
6
L
Kuzenbo
Pettywise69
Kuzenbo
1
4
0
0.25
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,018
Damage
35,089
44,645
Taken
34,315
48,048
Mitigated
29,916
4,417
Healing
10,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,911
323
50
1,124
17,459
16,287
0
6,060
10,329
34,045
530
L
Fafnir
4,728
1,009
0
1,813
12,745
16,466
0
4,396
7,575
28,786
6,447
W
Vamana
Hawainese
Vamana
18,718
8,743
0
3,100
10,945
9,276
788
6,686
3,620
1,044
50,385
W
Cabrakan
Hawazian
Cabrakan
7,941
952
0
4,702
14,951
17,454
582
5,617
8,715
24,376
977
L
Kuzenbo
Pettywise69
Kuzenbo
9,379
2,753
0
1,430
14,441
15,295
0
5,022
8,932
28,210
520
W
8,430
617
0
2,249
8,419
3,186
1,612
6,355
1,651
55,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,155
Gold Earned
33,110
153
Minions Killed
201
0
Camps Cleared
0
792,419
Distance Traveled
832,573
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,933
596
56
4
0
251,484
0
L
Fafnir
9,175
612
57
4
0
277,369
1
W
Vamana
11,701
780
80
5
0
322,546
0
W
Cabrakan
10,402
693
37
2
0
261,946
1
L
Kuzenbo
9,047
603
40
3
0
263,566
0
W
Nox
11,007
734
84
6
0
248,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role