Player Matchup

Cthulhu
Cthulhu
Platinum I
ChubbyThor
Cthulhu
Platinum I
Level 156
God Stats
9W - 10L
1,629 SR
Queue Stats
257W - 245L
1,763 MMR
Party 2
Chaac
Chaac
Platinum III
FrenchPeppers
Chaac
Platinum III
Level 156
God Stats
0W - 4L
1,392 SR
Queue Stats
215W - 187L
1,936 MMR
Party 2
Agni
Agni
Platinum IV
gloveballs
Agni
Platinum IV
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 97L
1,838 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 146
1,507 SR
1,846 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 158
1,716 SR
1,828 MMR
Chang'e
Chang'e
Gold II
Latiosito
Chang'e
Gold II
Level 208
God Stats
3W - 0L
1,891 SR
Queue Stats
5W - 0L
1,872 MMR
Party 1
Hercules
Hercules
Platinum III
Stxnnner
Hercules
Platinum III
Level 123
God Stats
3W - 6L
1,491 SR
Queue Stats
65W - 56L
1,838 MMR
Party 1
Loki
Loki
Platinum I
ziggystaardusst
Loki
Platinum I
Level 143
God Stats
19W - 13L
1,765 SR
Queue Stats
226W - 261L
1,773 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChubbyThor
Cthulhu
14
2 / 4 / 0
8,431
649
8,573
14,417
10,535
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 4 / 1
8,098
623
5,627
12,490
10,755
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

14
1 / 6 / 1
8,619
663
10,259
8,063
2,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
MulanKuzenboMedusaShiva

VS

Bans
Morgan Le FayBacchusAchillesCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Latiosito
Chang'e
15
3 / 1 / 9
10,039
772
10,933
9,280
2,717
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hercules
Stxnnner
Hercules
17
9 / 0 / 5
11,958
920
10,816
14,306
11,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 2 / 7
9,400
723
7,091
10,251
3,042
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
3
Kills
14
14
Deaths
3
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ChubbyThor
Cthulhu
2
4
0
0.5
L
0
4
1
0.13
W
Chang'e
Latiosito
Chang'e
3
1
9
7.5
W
Hercules
Stxnnner
Hercules
9
0
5
11.5
L
1
6
1
0.25
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,459
Damage
28,840
34,970
Taken
33,837
23,779
Mitigated
17,016
3,967
Healing
13,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ChubbyThor
Cthulhu
8,573
580
31
888
14,417
10,535
0
5,115
9,152
34,636
96
L
5,627
626
0
3,048
12,490
10,755
0
3,126
9,256
428
26,980
W
Chang'e
Latiosito
Chang'e
10,933
911
1,938
3,742
9,280
2,717
1,202
5,524
3,466
41,760
2,226
W
Hercules
Stxnnner
Hercules
10,816
2,498
0
6,308
14,306
11,257
747
8,089
5,297
979
38,637
L
10,259
579
0
0
8,063
2,489
0
1,847
6,186
35,255
0
W
7,091
1,211
0
1,723
10,251
3,042
1,098
4,040
5,864
0
46,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,148
Gold Earned
31,397
157
Minions Killed
167
0
Camps Cleared
0
729,711
Distance Traveled
793,582
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,431
649
37
3
0
257,955
0
L
Chaac
8,098
623
60
5
0
254,666
0
W
Chang'e
10,039
772
64
5
0
239,824
0
W
Hercules
11,958
920
58
4
0
274,783
5
L
Agni
8,619
663
60
5
0
217,090
0
W
Loki
9,400
723
45
3
0
278,975
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role