Player Matchup

Cupid
Cupid
AIwaysLethaI
Cupid
Level 190
God Stats
5W - 2L
1,742 SR
Queue Stats
344W - 309L
1,534 Elo+
Party 2
Chaac
Chaac
SURREALISMx_
Chaac
Level 188
God Stats
2W - 0L
1,794 SR
Queue Stats
322W - 281L
1,550 Elo+
Party 2
Scylla
Scylla
SinisterAres
Scylla
Level 212
God Stats
9W - 11L
1,543 SR
Queue Stats
645W - 588L
1,530 Elo+
Party 2
Ne Zha
Ne Zha
Stomp408
Ne Zha
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
437W - 377L
1,612 Elo+
Party 1
Ymir
Ymir
xKaii05
Ymir
Level 114
God Stats
4W - 2L
1,734 SR
Queue Stats
269W - 246L
1,575 Elo+
Party 1
Team Averages
Level 166
1,662 SR
1,560 Elo+

VS

Team Averages
Level 147
1,544 SR
1,522 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
BMONEY4477
Kumbhakarna
Level 109
God Stats
4W - 3L
1,701 SR
Queue Stats
94W - 89L
1,513 Elo+
Party 3
Medusa
Medusa
Láxus
Medusa
Level 258
God Stats
0W - 1L
1,496 SR
Queue Stats
34W - 32L
1,558 Elo+
Solo
Ratatoskr
Ratatoskr
Rxem v
Ratatoskr
Level 111
God Stats
5W - 5L
1,534 SR
Queue Stats
186W - 183L
1,501 Elo+
Party 3
Ix Chel
Ix Chel
Spirít
Ix Chel
Level 141
God Stats
5W - 6L
1,490 SR
Queue Stats
239W - 210L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 1
8,244
458
6,677
12,027
3,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 1 / 4
8,019
446
4,388
11,730
11,725
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
18
5 / 0 / 6
10,746
597
13,832
7,659
2,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Stomp408
Ne Zha
17
3 / 1 / 5
9,269
515
8,063
15,968
6,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
xKaii05
Ymir
14
1 / 3 / 2
8,319
462
3,192
9,565
4,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
7 / 2 / 0
11,664
648
11,554
10,067
8,662
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kumbhakarna
BMONEY4477
Kumbhakarna
13
0 / 2 / 1
7,275
404
5,917
15,972
12,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
Láxus
Medusa
16
0 / 2 / 3
9,122
507
8,722
9,603
2,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ratatoskr
Rxem v
Ratatoskr
13
1 / 3 / 1
7,990
444
3,583
11,637
3,398
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
Spirít
Ix Chel
13
1 / 3 / 1
8,089
449
5,629
7,731
2,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
12
Kills
9
9
Deaths
12
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
7
2
0
3.5
W
2
4
1
0.63
L
Kumbhakarna
BMONEY4477
Kumbhakarna
0
2
1
0.25
L
Medusa
Láxus
Medusa
0
2
3
0.75
L
Ratatoskr
Rxem v
Ratatoskr
1
3
1
0.5
W
1
1
4
3
W
Scylla
5
0
6
8
L
Ix Chel
Spirít
Ix Chel
1
3
1
0.5
W
Ne Zha
Stomp408
Ne Zha
3
1
5
5.5
W
Ymir
xKaii05
Ymir
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,152
Damage
35,405
56,949
Taken
55,010
29,463
Mitigated
29,793
19,497
Healing
13,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
11,554
78
204
2,977
10,067
8,662
0
2,122
7,586
83,049
3,610
W
6,677
3,514
279
4,701
12,027
3,667
578
3,888
7,903
0
52,747
L
Kumbhakarna
BMONEY4477
Kumbhakarna
5,917
738
0
2,540
15,972
12,665
0
4,245
11,422
30,604
0
L
Medusa
Láxus
Medusa
8,722
2,246
0
1,344
9,603
2,861
492
3,083
6,364
0
83,044
L
Ratatoskr
Rxem v
Ratatoskr
3,583
1,022
0
4,274
11,637
3,398
0
2,344
9,073
0
56,487
W
4,388
869
0
6,319
11,730
11,725
18
3,364
7,964
0
26,216
W
Scylla
13,832
1,074
0
1,423
7,659
2,267
193
3,427
3,806
83,689
1,707
L
Ix Chel
Spirít
Ix Chel
5,629
679
530
1,500
7,731
2,207
0
3,666
3,775
53,255
0
W
Ne Zha
Stomp408
Ne Zha
8,063
2,861
0
4,748
15,968
6,832
0
4,876
10,759
0
83,818
W
Ymir
xKaii05
Ymir
3,192
75
0
2,027
9,565
4,972
0
5,536
3,988
47,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,597
Gold Earned
44,140
519
Minions Killed
551
0
Camps Cleared
0
1,746,115
Distance Traveled
1,604,222
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,664
648
161
9
0
329,315
2
W
Cupid
8,244
458
107
6
0
285,696
2
L
Kumbhakarna
7,275
404
55
3
0
351,176
5
L
Medusa
9,122
507
132
7
0
355,183
4
L
Ratatoskr
7,990
444
100
6
0
319,756
0
W
Chaac
8,019
446
34
2
0
339,054
2
W
Scylla
10,746
597
151
8
0
378,102
0
L
Ix Chel
8,089
449
103
6
0
248,792
2
W
Ne Zha
9,269
515
125
7
0
425,840
0
W
Ymir
8,319
462
102
6
0
317,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role