Player Matchup

Erlang Shen
Erlang Shen
Platinum I
Jayydesignz
Erlang Shen
Platinum I
Level 73
God Stats
4W - 4L
1,579 SR
Queue Stats
533W - 409L
1,957 MMR
Party 1
Atlas
Atlas
Diamond I
KingKoel
Atlas
Diamond I
Level 87
God Stats
48W - 18L
1,770 SR
Queue Stats
83W - 37L
2,383 MMR
Party 1
Vulcan
Vulcan
Platinum I
yt-jayydesignz
Vulcan
Platinum I
Level 126
God Stats
6W - 7L
1,543 SR
Queue Stats
87W - 73L
1,958 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 95
1,631 SR
2,099 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,511 SR
1,703 MMR
Guan Yu
Guan Yu
Platinum III
 
Guan Yu
Platinum III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Platinum V
VKIDMADNESSV
Terra
Platinum V
Level 128
God Stats
30W - 24L
1,643 SR
Queue Stats
70W - 86L
1,774 MMR
Solo
Ix Chel
Ix Chel
Platinum V
xXcuervomayorXx
Ix Chel
Platinum V
Level 166
God Stats
0W - 3L
1,391 SR
Queue Stats
17W - 18L
1,837 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Jayydesignz
Erlang Shen
13
2 / 1 / 2
7,654
696
9,406
10,340
7,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Atlas
KingKoel
Atlas
14
1 / 1 / 3
7,341
667
8,077
7,430
6,493
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 1 / 3
7,550
686
6,851
3,753
1,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AchillesCthulhuNe ZhaAthenaKuzenbo

VS

Bans
ShivaHou YiArtemisMedusaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
1 / 1 / 2
7,066
642
5,349
11,013
10,831
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 2 / 2
7,055
641
6,538
9,943
8,093
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
1 / 1 / 2
7,352
668
4,271
8,328
3,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
9
4
Kills
3
3
Deaths
4
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
1
2
2
W
Erlang Shen
Jayydesignz
Erlang Shen
2
1
2
3
W
Atlas
KingKoel
Atlas
1
1
3
2.5
L
1
2
2
1
L
1
1
2
2
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,334
Damage
16,158
21,523
Taken
29,284
15,521
Mitigated
22,075
5,698
Healing
14,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
5,349
520
1,419
3,318
11,013
10,831
0
5,549
4,782
0
15,900
W
Erlang Shen
Jayydesignz
Erlang Shen
9,406
3,504
0
3,786
10,340
7,878
73
4,769
5,546
1,635
25,314
W
Atlas
KingKoel
Atlas
8,077
2,262
0
1,191
7,430
6,493
0
3,745
3,685
29,429
0
L
6,538
871
1,376
1,637
9,943
8,093
0
5,541
3,859
14,319
0
L
4,271
812
2,446
3,988
8,328
3,151
0
3,874
3,983
43,076
0
W
6,851
67
0
721
3,753
1,150
153
2,371
1,368
35,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,545
Gold Earned
21,473
145
Minions Killed
132
0
Camps Cleared
0
657,079
Distance Traveled
638,374
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,066
642
37
3
0
221,456
2
W
Erlang Shen
7,654
696
34
3
0
220,643
0
W
Atlas
7,341
667
24
2
0
217,023
0
L
Terra
7,055
641
21
2
0
215,109
1
L
Ix Chel
7,352
668
74
7
0
201,809
0
W
Vulcan
7,550
686
87
8
0
219,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role