Player Matchup

Serqet
Serqet
 
Serqet
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Dona1210
Sol
Level 123
God Stats
14W - 13L
1,500 SR
Queue Stats
80W - 78L
1,379 Elo+
Solo
Loki
Loki
Perry89
Loki
Level 146
God Stats
2W - 2L
1,692 SR
Queue Stats
28W - 30L
1,469 Elo+
Solo
Hades
Hades
PsychedVibes
Hades
Level 134
God Stats
6W - 7L
1,214 SR
Queue Stats
250W - 245L
1,497 Elo+
Solo
Ra
Ra
Tsumerius
Ra
Level 107
God Stats
127W - 120L
1,551 SR
Queue Stats
420W - 382L
1,502 Elo+
Solo
Team Averages
Level 133
1,491 SR
1,470 Elo+

VS

Team Averages
Level 140
1,601 SR
1,489 Elo+
Charybdis
Charybdis
D_Un4Givn
Charybdis
Level 142
God Stats
25W - 28L
1,494 SR
Queue Stats
204W - 197L
1,424 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Monster_Mouse98
Morgan Le Fay
Level 132
God Stats
4W - 8L
1,525 SR
Queue Stats
86W - 81L
1,513 Elo+
Party 1
Nike
Nike
PelesRightSandle
Nike
Level 159
God Stats
5W - 4L
1,759 SR
Queue Stats
308W - 290L
1,536 Elo+
Party 1
Neith
Neith
Rdrpr0
Neith
Level 108
God Stats
18W - 15L
1,575 SR
Queue Stats
134W - 145L
1,433 Elo+
Solo
Cthulhu
Cthulhu
WarriorOneTrick
Cthulhu
Level 157
God Stats
6W - 6L
1,652 SR
Queue Stats
323W - 300L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
1 / 0 / 4
6,289
572
3,883
11,281
5,247
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
2 / 1 / 3
5,832
530
5,537
7,488
1,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Loki
Perry89
Loki
11
5 / 2 / 2
6,426
584
4,187
8,568
2,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 1 / 1
6,885
626
2,310
7,384
3,935
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
3 / 0 / 3
7,395
672
7,269
5,384
1,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
D_Un4Givn
Charybdis
9
0 / 3 / 2
5,247
477
6,349
8,194
2,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Monster_Mouse98
Morgan Le Fay
10
0 / 1 / 0
5,137
467
1,447
5,594
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
2 / 3 / 0
5,692
517
4,684
6,885
2,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
Rdrpr0
Neith
9
1 / 4 / 1
5,390
490
5,617
10,160
2,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

13
1 / 0 / 1
7,148
650
4,748
6,746
3,984
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
11
Kills
4
4
Deaths
11
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
1
0
4
3
L
Charybdis
D_Un4Givn
Charybdis
0
3
2
0.33
W
2
1
3
3.5
L
Morgan Le Fay
Monster_Mouse98
Morgan Le Fay
0
1
0
0
L
2
3
0
0.67
W
Loki
Perry89
Loki
5
2
2
3
W
0
1
1
0.5
L
Neith
Rdrpr0
Neith
1
4
1
0.38
W
3
0
3
4.5
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,186
Damage
22,845
40,105
Taken
37,579
15,328
Mitigated
13,402
19,510
Healing
13,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
3,883
496
1,886
4,109
11,281
5,247
0
0
11,281
0
21,193
L
Charybdis
D_Un4Givn
Charybdis
6,349
2,666
0
3,237
8,194
2,487
211
3,626
4,517
0
30,905
W
5,537
1,864
0
2,576
7,488
1,658
765
0
7,488
31,888
4,404
L
Morgan Le Fay
Monster_Mouse98
Morgan Le Fay
1,447
0
0
1,258
5,594
1,777
0
3,754
1,788
31,179
657
L
4,684
959
0
2,219
6,885
2,340
0
1,859
5,026
0
30,155
W
Loki
Perry89
Loki
4,187
875
0
3,248
8,568
2,529
0
167
8,401
0
36,742
W
2,310
385
0
3,601
7,384
3,935
0
3,758
3,626
47,649
0
L
Neith
Rdrpr0
Neith
5,617
1,315
0
3,010
10,160
2,814
256
2,770
7,155
0
32,480
W
7,269
815
552
3,538
5,384
1,959
166
2,243
3,141
56,588
3,167
L
4,748
597
0
3,629
6,746
3,984
0
2,340
4,406
47,851
2,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,827
Gold Earned
28,614
375
Minions Killed
316
0
Camps Cleared
0
1,136,339
Distance Traveled
1,085,060
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,289
572
32
3
0
227,054
2
L
Charybdis
5,247
477
52
5
0
197,696
0
W
Sol
5,832
530
65
6
0
213,135
2
L
Morgan Le Fay
5,137
467
58
5
0
220,860
6
L
Nike
5,692
517
62
6
0
253,602
2
W
Loki
6,426
584
69
6
0
245,988
0
W
Hades
6,885
626
116
11
0
185,806
2
L
Neith
5,390
490
46
4
0
197,053
0
W
Ra
7,395
672
93
8
0
264,356
1
L
Cthulhu
7,148
650
98
9
0
215,849
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role