Player Matchup

Artio
Artio
Gold II
 
Artio
Gold II
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Diamond V
IcebergMan
Cthulhu
Diamond V
Level 155
God Stats
8W - 1L
1,268 SR
Queue Stats
283W - 261L
1,800 MMR
Party 2
Rama
Rama
Platinum I
MalditoMMG
Rama
Platinum I
Level 89
God Stats
26W - 17L
1,766 SR
Queue Stats
140W - 135L
1,631 MMR
Party 1
Arachne
Arachne
Gold I
Piguixa
Arachne
Gold I
Level 107
God Stats
41W - 24L
1,641 SR
Queue Stats
191W - 184L
1,654 MMR
Party 1
Nu Wa
Nu Wa
Platinum V
SuperNovaJason
Nu Wa
Platinum V
Level 158
God Stats
8W - 2L
1,772 SR
Queue Stats
209W - 199L
1,556 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 125
1,589 SR
1,628 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 134
1,496 SR
1,649 MMR
Bacchus
Bacchus
Gold I
 
Bacchus
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Gold I
Aviongazzon
Pele
Gold I
Level 144
God Stats
4W - 9L
1,421 SR
Queue Stats
181W - 162L
1,665 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
BKRX5
Kuzenbo
Gold V
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,707 MMR
Solo
The Morrigan
The Morrigan
Platinum IV
Criminal_V1n3
The Morrigan
Platinum IV
Level 164
God Stats
4W - 3L
1,558 SR
Queue Stats
176W - 173L
1,711 MMR
Solo
Apollo
Apollo
Platinum V
ltadoriYuji
Apollo
Platinum V
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
274W - 267L
1,661 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
1 / 1 / 6
6,278
571
3,034
6,935
5,064
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
IcebergMan
Cthulhu
13
6 / 1 / 0
7,949
723
5,879
5,982
2,416
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
6 / 2 / 2
6,807
619
9,467
7,518
2,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
Piguixa
Arachne
13
6 / 1 / 2
7,518
683
5,021
7,607
2,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
3 / 3 / 6
7,818
711
4,753
4,647
1,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
Cu ChulainnSusanoChang'eAthenaZhong Kui

VS

Bans
LancelotAresThanatosJanusMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 6 / 0
4,962
451
2,024
8,718
3,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

13
6 / 2 / 1
7,190
654
6,449
7,858
2,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Kuzenbo
BKRX5
Kuzenbo
7
0 / 4 / 2
4,477
407
2,194
9,044
7,678
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
Criminal_V1n3
The Morrigan
11
2 / 5 / 3
6,328
575
3,888
6,537
1,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Apollo
8
0 / 5 / 3
4,972
452
3,953
8,206
1,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
22
Kills
8
8
Deaths
22
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
1
6
4
L
Bacchus
 
Bacchus
0
6
0
0
L
6
2
1
3.25
L
Kuzenbo
BKRX5
Kuzenbo
0
4
2
0.25
L
The Morrigan
Criminal_V1n3
The Morrigan
2
5
3
0.7
W
Cthulhu
IcebergMan
Cthulhu
6
1
0
6
W
6
2
2
3.5
W
Arachne
Piguixa
Arachne
6
1
2
7
W
3
3
6
2
L
Apollo
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,154
Damage
18,508
32,689
Taken
40,363
13,991
Mitigated
17,346
13,801
Healing
6,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
3,034
785
112
2,908
6,935
5,064
0
868
6,067
13,761
9
L
Bacchus
 
Bacchus
2,024
296
0
1,609
8,718
3,412
0
5,290
3,428
22,316
501
L
6,449
1,384
0
1,415
7,858
2,533
0
2,425
5,433
0
48,781
L
Kuzenbo
BKRX5
Kuzenbo
2,194
587
0
1,950
9,044
7,678
0
1,818
7,226
11,302
0
L
The Morrigan
Criminal_V1n3
The Morrigan
3,888
529
0
375
6,537
1,880
0
2,858
3,667
47,062
0
W
Cthulhu
IcebergMan
Cthulhu
5,879
512
0
2,246
5,982
2,416
76
1,606
4,080
47,781
3,088
W
9,467
7,579
0
3,891
7,518
2,582
153
2,058
5,460
0
53,745
W
Arachne
Piguixa
Arachne
5,021
3,895
0
4,100
7,607
2,597
0
1,409
6,134
0
47,292
W
4,753
1,363
0
544
4,647
1,332
468
1,897
2,724
53,661
411
L
Apollo
3,953
1,617
0
1,277
8,206
1,843
8
1,091
7,115
0
30,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,370
Gold Earned
27,929
378
Minions Killed
288
0
Camps Cleared
0
1,066,312
Distance Traveled
1,050,858
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,278
571
18
2
0
211,772
0
L
Bacchus
4,962
451
50
5
0
228,415
0
L
Pele
7,190
654
91
8
0
237,888
4
L
Kuzenbo
4,477
407
14
1
0
204,480
0
L
The Morrigan
6,328
575
85
8
0
191,486
0
W
Cthulhu
7,949
723
96
9
0
194,045
0
W
Rama
6,807
619
86
8
0
208,925
0
W
Arachne
7,518
683
77
7
0
247,739
1
W
Nu Wa
7,818
711
101
9
0
203,831
5
L
Apollo
4,972
452
48
4
0
188,589
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role