Player Matchup

Osiris
Osiris
 
Osiris
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ColdSoupp
Danzaburou
Level 101
God Stats
21W - 29L
1,590 SR
Queue Stats
46W - 60L
1,451 Elo+
Party 1
Baron Samedi
Baron Samedi
DamnThySouls
Baron Samedi
Level 129
God Stats
10W - 10L
1,455 SR
Queue Stats
479W - 501L
1,438 Elo+
Party 1
Ymir
Ymir
Jewice69
Ymir
Level 59
God Stats
4W - 3L
1,423 SR
Queue Stats
38W - 26L
1,524 Elo+
Solo
Da Ji
Da Ji
vl-NoOne-lv
Da Ji
Level 97
God Stats
7W - 8L
1,727 SR
Queue Stats
85W - 101L
1,454 Elo+
Party 1
Team Averages
Level 91
1,539 SR
1,473 Elo+

VS

Team Averages
Level 62
1,515 SR
1,467 Elo+
Thanatos
Thanatos
Chuck_Holliday
Thanatos
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 91L
1,479 Elo+
Solo
Baron Samedi
Baron Samedi
JaygoB
Baron Samedi
Level 19
God Stats
1W - 3L
1,763 SR
Queue Stats
10W - 13L
1,459 Elo+
Party 2
Amaterasu
Amaterasu
RoseOfEnvyyy
Amaterasu
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 101L
1,506 Elo+
Party 2
Nox
Nox
UrsaMajor0
Nox
Level 88
God Stats
8W - 15L
1,321 SR
Queue Stats
275W - 254L
1,452 Elo+
Solo
Rama
Rama
iTz_DangersuM
Rama
Level 125
God Stats
1W - 2L
1,489 SR
Queue Stats
94W - 101L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
7 / 0 / 0
8,022
802
6,250
7,997
4,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
ColdSoupp
Danzaburou
10
1 / 1 / 5
5,745
575
5,371
4,437
1,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
DamnThySouls
Baron Samedi
11
3 / 1 / 7
6,633
663
7,110
4,118
1,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
9
1 / 3 / 7
5,786
579
2,289
7,910
4,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
9 / 1 / 2
7,005
701
7,678
8,729
2,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
9
0 / 5 / 2
4,972
497
1,981
8,039
2,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
JaygoB
Baron Samedi
9
1 / 7 / 1
4,932
493
2,149
8,185
2,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Amaterasu
RoseOfEnvyyy
Amaterasu
9
3 / 3 / 3
6,085
609
3,542
12,078
6,128
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
0 / 2 / 0
5,515
552
1,088
3,931
1,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 4 / 1
5,362
536
6,331
8,421
2,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
21
Kills
6
6
Deaths
21
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
7
0
0
7
L
Thanatos
0
5
2
0.2
W
Danzaburou
ColdSoupp
Danzaburou
1
1
5
3.5
W
Baron Samedi
DamnThySouls
Baron Samedi
3
1
7
6.5
L
Baron Samedi
JaygoB
Baron Samedi
1
7
1
0.21
W
Ymir
1
3
7
1.5
L
Amaterasu
RoseOfEnvyyy
Amaterasu
3
3
3
1.5
L
0
2
0
0
L
2
4
1
0.63
W
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,698
Damage
15,091
33,191
Taken
40,654
14,558
Mitigated
15,288
12,899
Healing
10,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
6,250
1,740
0
3,625
7,997
4,652
0
990
6,909
0
53,946
L
Thanatos
1,981
516
0
2,741
8,039
2,872
0
656
7,365
0
26,693
W
Danzaburou
ColdSoupp
Danzaburou
5,371
2,551
0
2,349
4,437
1,103
698
0
4,437
0
37,918
W
Baron Samedi
DamnThySouls
Baron Samedi
7,110
494
374
1,142
4,118
1,790
100
1,089
2,875
31,729
1,578
L
Baron Samedi
JaygoB
Baron Samedi
2,149
196
121
428
8,185
2,437
0
3,377
4,386
20,681
0
W
Ymir
2,289
533
0
985
7,910
4,357
27
268
7,612
13,174
1,106
L
Amaterasu
RoseOfEnvyyy
Amaterasu
3,542
1,113
1,050
3,604
12,078
6,128
0
3,564
8,243
0
15,532
L
1,088
247
0
41
3,931
1,374
49
0
3,931
33,134
600
L
6,331
5,057
0
2,528
8,421
2,477
0
912
7,469
0
38,801
W
7,678
1,753
0
4,424
8,729
2,656
221
512
8,121
0
31,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,191
Gold Earned
26,866
316
Minions Killed
232
0
Camps Cleared
0
1,061,679
Distance Traveled
988,073
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,022
802
103
10
0
225,568
0
L
Thanatos
4,972
497
49
5
0
214,879
0
W
Danzaburou
5,745
575
67
7
0
194,343
4
W
Baron Samedi
6,633
663
69
7
0
214,829
6
L
Baron Samedi
4,932
493
35
4
0
180,626
0
W
Ymir
5,786
579
19
2
0
197,241
0
L
Amaterasu
6,085
609
31
3
0
246,809
0
L
Nox
5,515
552
64
6
0
181,737
1
L
Rama
5,362
536
53
5
0
164,022
0
W
Da Ji
7,005
701
58
6
0
229,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role