Player Matchup

Scylla
Scylla
Silver II
FFS--Mikey
Scylla
Silver II
Level 152
God Stats
1W - 1L
1,521 SR
Queue Stats
48W - 66L
1,144 MMR
Party 3
Chaac
Chaac
Silver II
TechxRomoni
Chaac
Silver II
Level 125
God Stats
0W - 2L
1,638 SR
Queue Stats
20W - 30L
1,204 MMR
Party 3
Cupid
Cupid
Silver I
Trisectrix
Cupid
Silver I
Level 123
God Stats
0W - 2L
1,298 SR
Queue Stats
154W - 172L
1,203 MMR
Solo
Cerberus
Cerberus
Bronze IV
Yanto187
Cerberus
Bronze IV
Level 189
God Stats
2W - 3L
1,516 SR
Queue Stats
74W - 90L
1,189 MMR
Solo
Anubis
Anubis
Silver II
roseae2
Anubis
Silver II
Level 138
God Stats
5W - 3L
1,809 SR
Queue Stats
18W - 29L
1,201 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 145
1,556 SR
1,188 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 147
1,442 SR
1,216 MMR
Maui
Maui
Silver III
 
Maui
Silver III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Silver I
PEMBORT
Anhur
Silver I
Level 135
God Stats
3W - 8L
1,532 SR
Queue Stats
255W - 266L
1,037 MMR
Party 1
Tyr
Tyr
Silver I
SharkBlueBlade
Tyr
Silver I
Level 170
God Stats
6W - 7L
1,289 SR
Queue Stats
299W - 296L
1,157 MMR
Solo
Lancelot
Lancelot
Silver I
bigfish19
Lancelot
Silver I
Level 129
God Stats
2W - 1L
1,488 SR
Queue Stats
273W - 290L
1,187 MMR
Party 2
Chang'e
Chang'e
Silver I
yaaab
Chang'e
Silver I
Level 144
God Stats
13W - 17L
1,403 SR
Queue Stats
366W - 385L
1,201 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
FFS--Mikey
Scylla
11
0 / 2 / 0
5,785
579
1,183
3,628
910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 2 / 0
5,822
582
5,310
8,033
4,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cupid
8
1 / 6 / 1
5,049
505
3,494
7,832
1,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Yanto187
Cerberus
8
0 / 5 / 2
4,887
489
3,820
8,854
4,008
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
roseae2
Anubis
10
1 / 3 / 1
5,543
554
3,798
6,454
2,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Bans
AwilixAgniCthulhuMedusa

VS

Bans
LokiMulanThanatosCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
11
6 / 1 / 3
6,804
680
3,883
6,464
4,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
PEMBORT
Anhur
10
1 / 0 / 7
5,630
563
5,119
5,579
1,673
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 0 / 3
7,121
712
4,765
9,706
8,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lancelot
bigfish19
Lancelot
12
5 / 0 / 2
6,536
654
4,102
7,168
2,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
yaaab
Chang'e
11
4 / 1 / 3
6,900
690
6,260
6,830
1,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
2
Kills
18
18
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
6
1
3
7.5
L
Scylla
FFS--Mikey
Scylla
0
2
0
0
W
Anhur
PEMBORT
Anhur
1
0
7
4.5
W
2
0
3
3.5
L
0
2
0
0
L
Cupid
1
6
1
0.25
L
Cerberus
Yanto187
Cerberus
0
5
2
0.2
W
Lancelot
bigfish19
Lancelot
5
0
2
6
L
Anubis
roseae2
Anubis
1
3
1
0.5
W
Chang'e
yaaab
Chang'e
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,605
Damage
24,129
34,801
Taken
35,747
13,947
Mitigated
18,854
8,547
Healing
15,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
3,883
702
0
1,682
6,464
4,555
0
2,102
4,362
21,151
0
L
Scylla
FFS--Mikey
Scylla
1,183
263
0
796
3,628
910
0
1,684
1,944
40,059
1,257
W
Anhur
PEMBORT
Anhur
5,119
2,394
0
2,774
5,579
1,673
0
1,651
3,928
0
32,072
W
4,765
322
0
4,906
9,706
8,260
0
624
9,082
0
50,641
L
5,310
637
0
2,211
8,033
4,697
0
274
7,759
0
38,786
L
Cupid
3,494
1,094
162
1,436
7,832
1,920
0
4,025
3,807
0
28,250
L
Cerberus
Yanto187
Cerberus
3,820
238
0
1,587
8,854
4,008
0
1,777
7,077
21,179
0
W
Lancelot
bigfish19
Lancelot
4,102
553
0
2,136
7,168
2,778
0
2,236
4,842
0
48,339
L
Anubis
roseae2
Anubis
3,798
203
0
2,355
6,454
2,412
0
2,364
4,090
28,753
687
W
Chang'e
yaaab
Chang'e
6,260
183
120
4,317
6,830
1,588
165
2,676
4,124
36,800
1,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,086
Gold Earned
32,991
344
Minions Killed
333
0
Camps Cleared
0
1,028,872
Distance Traveled
1,138,801
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
6,804
680
32
3
0
228,593
6
L
Scylla
5,785
579
88
9
0
180,323
1
W
Anhur
5,630
563
43
4
0
203,583
2
W
Tyr
7,121
712
101
10
0
228,677
1
L
Chaac
5,822
582
81
8
0
226,935
3
L
Cupid
5,049
505
40
4
0
194,418
0
L
Cerberus
4,887
489
72
7
0
216,175
1
W
Lancelot
6,536
654
79
8
0
235,208
5
L
Anubis
5,543
554
63
6
0
211,021
0
W
Chang'e
6,900
690
78
8
0
242,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role