Player Matchup

Medusa
Medusa
Gold V
BaronHooks
Medusa
Gold V
Level 159
God Stats
3W - 2L
1,590 SR
Queue Stats
13W - 11L
1,586 MMR
Party 3
Thanatos
Thanatos
Gold V
Demonofmist6674
Thanatos
Gold V
Level 155
God Stats
2W - 2L
1,424 SR
Queue Stats
13W - 11L
1,586 MMR
Party 3
Yemoja
Yemoja
Bronze III
ManHit6298
Yemoja
Bronze III
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,546 MMR
Party 2
Horus
Horus
Bronze III
Noor-Ul
Horus
Bronze III
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,546 MMR
Party 2
Scylla
Scylla
Gold II
stoopidnoob69
Scylla
Gold II
Level 86
God Stats
6W - 7L
1,762 SR
Queue Stats
182W - 178L
1,572 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 134
1,555 SR
1,567 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 115
1,561 SR
1,566 MMR
Surtr
Surtr
Gold III
HuntersBoring
Surtr
Gold III
Level 83
God Stats
0W - 3L
1,409 SR
Queue Stats
32W - 34L
1,540 MMR
Solo
Cthulhu
Cthulhu
Gold III
LothBROK7513
Cthulhu
Gold III
Level 84
God Stats
31W - 30L
1,522 SR
Queue Stats
105W - 112L
1,572 MMR
Solo
Nike
Nike
Gold III
Teriyake
Nike
Gold III
Level 148
God Stats
1W - 1L
1,813 SR
Queue Stats
568W - 563L
1,564 MMR
Solo
Fenrir
Fenrir
Gold I
WillxBlixky
Fenrir
Gold I
Level 101
God Stats
2W - 2L
1,523 SR
Queue Stats
115W - 113L
1,518 MMR
Party 1
Discordia
Discordia
Platinum IV
Zenlis
Discordia
Platinum IV
Level 158
God Stats
2W - 2L
1,538 SR
Queue Stats
91W - 81L
1,638 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BaronHooks
Medusa
7
1 / 0 / 2
3,568
714
3,333
4,049
1,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Thanatos
6
2 / 0 / 0
3,897
779
1,369
4,057
1,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
ManHit6298
Yemoja
6
0 / 0 / 3
3,734
747
422
1,972
789
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Horus
Noor-Ul
Horus
6
0 / 0 / 0
3,804
761
1,257
2,309
1,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

7
0 / 1 / 0
3,709
742
1,046
2,068
582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
TsukuyomiAthenaAgniJanus

VS

Bans
KukulkanLancelotMulanCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,448
490
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cthulhu
LothBROK7513
Cthulhu
5
0 / 2 / 0
3,343
669
2,014
3,846
1,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nike
6
0 / 0 / 0
3,299
660
1,454
3,759
871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
6
0 / 1 / 0
3,057
611
1,981
3,060
1,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
Zenlis
Discordia
8
1 / 0 / 0
3,746
749
1,631
1,755
410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
1
3
Kills
1
1
Deaths
3
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
BaronHooks
Medusa
1
0
2
2
W
Thanatos
2
0
0
2
L
0
0
0
0
L
Cthulhu
LothBROK7513
Cthulhu
0
2
0
0
W
Yemoja
ManHit6298
Yemoja
0
0
3
1.5
W
Horus
Noor-Ul
Horus
0
0
0
0
L
Nike
0
0
0
0
L
Fenrir
0
1
0
0
L
Discordia
Zenlis
Discordia
1
0
0
1
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,427
Damage
7,080
14,455
Taken
12,420
5,096
Mitigated
3,964
8,744
Healing
4,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
BaronHooks
Medusa
3,333
1,274
0
500
4,049
1,211
0
1,097
2,924
0
22,137
W
Thanatos
1,369
356
0
3,186
4,057
1,236
0
383
3,618
0
19,314
L
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
LothBROK7513
Cthulhu
2,014
160
0
907
3,846
1,591
0
215
3,631
9,597
0
W
Yemoja
ManHit6298
Yemoja
422
264
2,133
874
1,972
789
0
786
1,122
6,106
0
W
Horus
Noor-Ul
Horus
1,257
626
0
1,174
2,309
1,278
0
0
2,309
0
19,349
L
Nike
1,454
150
0
2,034
3,759
871
0
0
3,626
0
14,950
L
Fenrir
1,981
646
0
1,078
3,060
1,092
0
207
2,853
0
11,382
L
Discordia
Zenlis
Discordia
1,631
130
0
190
1,755
410
0
906
709
20,524
0
W
1,046
43
0
877
2,068
582
0
1,379
689
21,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,712
Gold Earned
15,893
178
Minions Killed
111
0
Camps Cleared
0
486,431
Distance Traveled
451,924
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
3,568
714
45
9
0
94,782
0
W
Thanatos
3,897
779
38
8
0
132,087
0
L
Surtr
2,448
490
0
0
0
0
0
L
Cthulhu
3,343
669
11
2
0
105,207
2
W
Yemoja
3,734
747
12
2
0
82,352
0
W
Horus
3,804
761
45
9
0
95,377
1
L
Nike
3,299
660
26
5
0
117,045
0
L
Fenrir
3,057
611
26
5
0
116,620
0
L
Discordia
3,746
749
48
10
0
113,052
0
W
Scylla
3,709
742
38
8
0
81,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role