Player Matchup

Cerberus
Cerberus
Bosdu81
Cerberus
Level 89
God Stats
26W - 15L
1,724 SR
Queue Stats
549W - 547L
1,486 Elo+
Solo
Kuzenbo
Kuzenbo
ChaØsWaNtEd
Kuzenbo
Level 148
God Stats
3W - 3L
1,500 SR
Queue Stats
94W - 70L
1,313 Elo+
Solo
Neith
Neith
N0oBSalyer
Neith
Level 149
God Stats
3W - 2L
1,788 SR
Queue Stats
43W - 45L
1,486 Elo+
Solo
Ra
Ra
ShidderMcGavin
Ra
Level 57
God Stats
14W - 19L
1,365 SR
Queue Stats
258W - 276L
1,481 Elo+
Solo
Erlang Shen
Erlang Shen
SuliivanTV
Erlang Shen
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
107W - 92L
1,568 Elo+
Solo
Team Averages
Level 110
1,575 SR
1,467 Elo+

VS

Team Averages
Level 111
1,494 SR
1,532 Elo+
Hel
Hel
ABAFORGGSTRIVE
Hel
Level 69
God Stats
8W - 13L
1,524 SR
Queue Stats
97W - 95L
1,487 Elo+
Party 1
Fenrir
Fenrir
IceCube
Fenrir
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 92L
1,463 Elo+
Solo
Bacchus
Bacchus
ItsNayzzz
Bacchus
Level 161
God Stats
0W - 5L
1,364 SR
Queue Stats
450W - 420L
1,574 Elo+
Solo
Ullr
Ullr
RoseyWosey
Ullr
Level 42
God Stats
36W - 28L
1,580 SR
Queue Stats
59W - 59L
1,498 Elo+
Party 1
Scylla
Scylla
ovoq
Scylla
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 26L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bosdu81
Cerberus
11
2 / 0 / 3
5,920
592
1,287
5,916
2,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kuzenbo
ChaØsWaNtEd
Kuzenbo
8
1 / 1 / 4
5,179
518
3,182
5,505
3,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
10
4 / 1 / 1
5,690
569
4,594
5,912
2,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 0 / 2
7,242
724
3,692
3,319
1,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
SuliivanTV
Erlang Shen
11
2 / 2 / 0
5,987
599
4,736
9,476
5,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
5,890
589
5,587
5,861
1,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
IceCube
Fenrir
8
1 / 5 / 1
4,783
478
2,847
7,768
2,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
ItsNayzzz
Bacchus
7
1 / 3 / 1
4,997
500
3,053
7,156
5,826
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
1 / 2 / 1
4,676
468
4,066
5,746
1,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Scylla
ovoq
Scylla
11
0 / 2 / 0
5,688
569
961
3,947
1,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
13
Kills
4
4
Deaths
13
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
Cerberus
Bosdu81
Cerberus
2
0
3
3.5
W
Kuzenbo
ChaØsWaNtEd
Kuzenbo
1
1
4
3
L
Fenrir
IceCube
Fenrir
1
5
1
0.3
L
Bacchus
ItsNayzzz
Bacchus
1
3
1
0.5
W
Neith
4
1
1
4.5
L
1
2
1
0.75
W
4
0
2
5
W
Erlang Shen
SuliivanTV
Erlang Shen
2
2
0
1
L
Scylla
ovoq
Scylla
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,491
Damage
16,514
30,128
Taken
30,478
14,721
Mitigated
12,901
14,249
Healing
6,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,587
549
28
2,588
5,861
1,756
0
0
5,861
32,473
1,320
W
Cerberus
Bosdu81
Cerberus
1,287
28
0
4,044
5,916
2,205
0
1,046
4,826
37,544
697
W
Kuzenbo
ChaØsWaNtEd
Kuzenbo
3,182
1,747
0
1,160
5,505
3,602
0
1,376
4,129
10,585
0
L
Fenrir
IceCube
Fenrir
2,847
514
0
554
7,768
2,668
0
2,252
5,426
0
28,415
L
Bacchus
ItsNayzzz
Bacchus
3,053
447
0
1,585
7,156
5,826
0
1,725
5,354
15,991
0
W
Neith
4,594
419
0
1,761
5,912
2,050
0
1,124
4,788
0
35,239
L
4,066
1,004
0
530
5,746
1,567
0
1,849
3,849
0
22,932
W
3,692
847
636
2,240
3,319
1,256
0
954
2,365
64,362
0
W
Erlang Shen
SuliivanTV
Erlang Shen
4,736
2,338
0
4,408
9,476
5,608
0
4,586
4,341
0
37,435
L
Scylla
ovoq
Scylla
961
244
0
1,071
3,947
1,084
0
1,942
1,827
42,516
1,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,018
Gold Earned
26,034
362
Minions Killed
292
0
Camps Cleared
0
1,051,743
Distance Traveled
1,000,085
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,890
589
80
8
0
193,708
4
W
Cerberus
5,920
592
95
10
0
243,312
0
W
Kuzenbo
5,179
518
7
1
0
205,780
2
L
Fenrir
4,783
478
56
6
0
227,162
0
L
Bacchus
4,997
500
10
1
0
203,287
2
W
Neith
5,690
569
76
8
0
190,781
2
L
Ullr
4,676
468
49
5
0
195,814
0
W
Ra
7,242
724
114
11
0
223,138
4
W
Erlang Shen
5,987
599
70
7
0
188,732
0
L
Scylla
5,688
569
97
10
0
180,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role