Player Matchup

Zeus
Zeus
BoltyAce
Zeus
Level 148
God Stats
2W - 8L
1,473 SR
Queue Stats
179W - 186L
1,566 Elo+
Party 2
Da Ji
Da Ji
ElPalaGameplay
Da Ji
Level 154
God Stats
5W - 3L
1,632 SR
Queue Stats
138W - 68L
1,639 Elo+
Party 3
Hou Yi
Hou Yi
KonoDeanoDa
Hou Yi
Level 151
God Stats
12W - 3L
1,834 SR
Queue Stats
138W - 141L
1,564 Elo+
Party 2
Cthulhu
Cthulhu
Layer3
Cthulhu
Level 137
God Stats
2W - 1L
1,907 SR
Queue Stats
135W - 66L
1,636 Elo+
Party 3
Ravana
Ravana
Lotto6388
Ravana
Level 190
God Stats
40W - 26L
1,541 SR
Queue Stats
509W - 512L
1,550 Elo+
Solo
Team Averages
Level 156
1,677 SR
1,591 Elo+

VS

Team Averages
Level 110
1,563 SR
1,573 Elo+
Eset
Eset
Barnsi
Eset
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 65L
1,567 Elo+
Party 1
Rama
Rama
BeaterOfTheMeat
Rama
Level 143
God Stats
1W - 0L
1,388 SR
Queue Stats
108W - 96L
1,589 Elo+
Party 1
Artio
Artio
Lonezar
Artio
Level 116
God Stats
3W - 0L
1,799 SR
Queue Stats
21W - 19L
1,618 Elo+
Party 1
Horus
Horus
Zerathous
Horus
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 17L
1,503 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
john_longer
Ah Muzen Cab
Level 138
God Stats
64W - 41L
1,625 SR
Queue Stats
112W - 92L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
1 / 1 / 1
6,348
907
2,738
2,010
353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 4 / 3
7,214
1,031
5,268
8,015
3,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
13
1 / 4 / 4
6,825
975
5,647
6,706
2,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Layer3
Cthulhu
12
1 / 3 / 4
6,913
988
5,971
10,088
8,177
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ravana
Lotto6388
Ravana
11
1 / 3 / 4
6,415
916
5,741
4,380
1,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Barnsi
Eset
13
3 / 0 / 5
7,402
1,057
4,800
3,221
1,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 0 / 2
7,427
1,061
4,163
4,081
1,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
Lonezar
Artio
12
4 / 3 / 6
7,096
1,014
7,030
9,854
8,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Horus
Zerathous
Horus
12
3 / 1 / 6
6,902
986
4,455
7,511
3,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
john_longer
Ah Muzen Cab
13
0 / 4 / 8
7,306
1,044
4,327
9,593
3,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
42
8
Kills
15
15
Deaths
8
16
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Eset
Barnsi
Eset
3
0
5
5.5
W
5
0
2
6
L
Zeus
1
1
1
1.5
L
4
4
3
1.38
L
Hou Yi
1
4
4
0.75
L
Cthulhu
Layer3
Cthulhu
1
3
4
1
W
Artio
Lonezar
Artio
4
3
6
2.33
L
Ravana
Lotto6388
Ravana
1
3
4
1
W
Horus
Zerathous
Horus
3
1
6
6
W
Ah Muzen Cab
john_longer
Ah Muzen Cab
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,365
Damage
24,775
31,199
Taken
34,260
15,483
Mitigated
18,328
4,463
Healing
11,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
Barnsi
Eset
4,800
337
337
357
3,221
1,072
92
1,035
2,186
18,196
574
W
4,163
3,464
0
1,962
4,081
1,304
1,166
1,223
2,772
0
20,974
L
Zeus
2,738
395
0
500
2,010
353
70
195
1,776
11,968
0
L
5,268
957
0
0
8,015
3,069
0
3,609
4,120
0
10,492
L
Hou Yi
5,647
2,544
0
190
6,706
2,128
306
2,132
4,382
0
21,095
L
Cthulhu
Layer3
Cthulhu
5,971
441
115
3,250
10,088
8,177
0
2,900
6,943
18,701
0
W
Artio
Lonezar
Artio
7,030
573
1,896
3,233
9,854
8,823
0
1,997
7,735
9,870
679
L
Ravana
Lotto6388
Ravana
5,741
1,268
0
408
4,380
1,756
0
1,580
2,613
0
10,726
W
Horus
Zerathous
Horus
4,455
1,758
472
2,969
7,511
3,983
301
2,230
5,140
41
8,965
W
Ah Muzen Cab
john_longer
Ah Muzen Cab
4,327
1,144
0
155
9,593
3,146
582
1,789
7,718
0
27,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,715
Gold Earned
36,133
150
Minions Killed
167
0
Camps Cleared
0
640,334
Distance Traveled
770,420
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
7,402
1,057
45
6
0
166,120
1
W
Rama
7,427
1,061
38
5
0
128,091
0
L
Zeus
6,348
907
36
5
0
96,365
0
L
Da Ji
7,214
1,031
17
2
0
153,246
0
L
Hou Yi
6,825
975
36
5
0
125,750
0
L
Cthulhu
6,913
988
37
5
0
154,050
0
W
Artio
7,096
1,014
5
1
0
167,527
0
L
Ravana
6,415
916
24
3
0
110,923
0
W
Horus
6,902
986
11
2
0
169,663
0
W
Ah Muzen Cab
7,306
1,044
68
10
0
139,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role