Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Cullbrew119362
Cupid
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 70L
1,475 Elo+
Party 2
Tyr
Tyr
DocWhiskey
Tyr
Level 104
God Stats
6W - 1L
1,586 SR
Queue Stats
153W - 37L
1,706 Elo+
Party 2
Maui
Maui
SanjiVM
Maui
Level 157
God Stats
15W - 0L
1,779 SR
Queue Stats
291W - 183L
1,736 Elo+
Party 1
Aphrodite
Aphrodite
michaelkhq
Aphrodite
Level 154
God Stats
10W - 0L
1,981 SR
Queue Stats
304W - 185L
1,722 Elo+
Party 1
Team Averages
Level 127
1,669 SR
1,628 Elo+

VS

Team Averages
Level 58
1,555 SR
1,470 Elo+
Artemis
Artemis
DragonelT
Artemis
Level 77
God Stats
24W - 9L
1,790 SR
Queue Stats
245W - 133L
1,530 Elo+
Party 3
Agni
Agni
TepidBassoon411
Agni
Level 74
God Stats
2W - 6L
1,410 SR
Queue Stats
98W - 96L
1,384 Elo+
Solo
Mercury
Mercury
X3RX3
Mercury
Level 67
God Stats
35W - 41L
1,357 SR
Queue Stats
368W - 392L
1,448 Elo+
Solo
Sun Wukong
Sun Wukong
Z_comz
Sun Wukong
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,461 Elo+
Solo
Cerberus
Cerberus
Zurekko
Cerberus
Level 42
God Stats
40W - 22L
1,719 SR
Queue Stats
174W - 106L
1,528 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
12
4 / 1 / 10
7,999
1,333
7,597
3,242
1,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 1 / 9
7,858
1,310
4,348
4,784
2,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
4 / 2 / 9
7,927
1,321
7,152
7,863
3,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Maui
SanjiVM
Maui
13
3 / 0 / 12
8,217
1,370
4,225
5,166
4,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Aphrodite
michaelkhq
Aphrodite
13
2 / 0 / 14
7,951
1,325
4,958
6,185
5,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Team 1 Tickets

367

VS

Team 2 Tickets

267

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DragonelT
Artemis
12
1 / 3 / 2
6,973
1,162
4,981
4,585
1,632
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
1 / 5 / 3
7,106
1,184
7,162
5,272
1,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
X3RX3
Mercury
12
1 / 3 / 2
7,012
1,169
4,705
7,268
2,017
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Z_comz
Sun Wukong
11
0 / 4 / 1
6,168
1,028
2,209
4,701
2,418
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cerberus
Zurekko
Cerberus
12
1 / 2 / 3
7,031
1,172
4,490
9,112
7,253
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
15
17
Kills
4
4
Deaths
17
54
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
4
1
10
9
W
4
1
9
8.5
W
4
2
9
4.25
L
Artemis
DragonelT
Artemis
1
3
2
0.67
W
Maui
SanjiVM
Maui
3
0
12
9
L
1
5
3
0.5
L
Mercury
X3RX3
Mercury
1
3
2
0.67
L
Sun Wukong
Z_comz
Sun Wukong
0
4
1
0.13
L
Cerberus
Zurekko
Cerberus
1
2
3
1.25
W
Aphrodite
michaelkhq
Aphrodite
2
0
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,280
Damage
23,547
27,240
Taken
30,938
16,980
Mitigated
14,851
10,341
Healing
2,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
7,597
829
0
0
3,242
1,188
0
1,228
2,014
20,864
501
W
4,348
2,251
817
1,705
4,784
2,130
0
1,623
3,161
0
14,335
W
7,152
660
0
2,138
7,863
3,583
0
3,672
4,191
0
13,175
L
Artemis
DragonelT
Artemis
4,981
935
0
515
4,585
1,632
0
2,902
1,683
0
18,659
W
Maui
SanjiVM
Maui
4,225
590
0
604
5,166
4,885
0
1,968
3,198
7,778
1,415
L
7,162
238
0
0
5,272
1,531
0
2,695
2,577
18,808
0
L
Mercury
X3RX3
Mercury
4,705
1,494
0
136
7,268
2,017
0
4,206
3,062
0
10,687
L
Sun Wukong
Z_comz
Sun Wukong
2,209
362
0
288
4,701
2,418
0
2,790
1,911
0
7,161
L
Cerberus
Zurekko
Cerberus
4,490
135
0
1,846
9,112
7,253
0
3,530
5,582
8,677
0
W
Aphrodite
michaelkhq
Aphrodite
4,958
731
2,715
2,362
6,185
5,194
0
3,161
3,024
14,215
252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,952
Gold Earned
34,290
98
Minions Killed
106
6
Camps Cleared
4
615,286
Distance Traveled
568,561
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
7,999
1,333
40
7
3
113,754
0
W
Cupid
7,858
1,310
22
4
2
113,722
0
W
Tyr
7,927
1,321
8
1
1
127,372
0
L
Artemis
6,973
1,162
41
7
1
108,201
0
W
Maui
8,217
1,370
5
1
0
124,936
0
L
Agni
7,106
1,184
20
3
1
125,629
0
L
Mercury
7,012
1,169
13
2
1
131,512
0
L
Sun Wukong
6,168
1,028
13
2
0
69,027
0
L
Cerberus
7,031
1,172
19
3
1
134,192
3
W
Aphrodite
7,951
1,325
23
4
0
135,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role