Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
GYBroGaming
Charon
Level 125
God Stats
1W - 2L
1,253 SR
Queue Stats
228W - 202L
1,499 Elo+
Solo
Erlang Shen
Erlang Shen
brickyknome
Erlang Shen
Level 124
God Stats
7W - 7L
1,508 SR
Queue Stats
71W - 84L
1,482 Elo+
Party 1
Skadi
Skadi
eNCyy
Skadi
Level 88
God Stats
2W - 2L
1,425 SR
Queue Stats
40W - 33L
1,514 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
swerveyyy
Morgan Le Fay
Level 90
God Stats
30W - 26L
1,530 SR
Queue Stats
60W - 49L
1,528 Elo+
Party 2
Team Averages
Level 110
1,443 SR
1,505 Elo+

VS

Team Averages
Level 149
1,656 SR
1,511 Elo+
Cthulhu
Cthulhu
Sandvestine
Cthulhu
Level 129
God Stats
1W - 3L
1,464 SR
Queue Stats
34W - 30L
1,549 Elo+
Solo
Ravana
Ravana
Strange Feature
Ravana
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 42L
1,439 Elo+
Solo
Hachiman
Hachiman
Styxtcerberus
Hachiman
Level 171
God Stats
5W - 1L
1,975 SR
Queue Stats
512W - 484L
1,559 Elo+
Solo
Horus
Horus
SuperDuperSumo
Horus
Level 142
God Stats
5W - 4L
1,807 SR
Queue Stats
126W - 104L
1,529 Elo+
Solo
Ix Chel
Ix Chel
smokinthekush420
Ix Chel
Level 159
God Stats
37W - 33L
1,533 SR
Queue Stats
519W - 501L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
8
1 / 0 / 0
4,738
790
627
2,502
990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charon
6
1 / 2 / 1
4,016
669
1,895
4,705
2,676
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Erlang Shen
brickyknome
Erlang Shen
6
0 / 3 / 2
3,651
609
1,001
4,516
1,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Skadi
eNCyy
Skadi
6
0 / 4 / 0
3,541
590
1,208
4,004
979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
swerveyyy
Morgan Le Fay
7
1 / 2 / 0
3,990
665
2,661
3,063
955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Sandvestine
Cthulhu
8
3 / 0 / 3
4,900
817
2,365
2,060
1,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

2
0 / 1 / 0
2,826
471
12
1,183
318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hachiman
Styxtcerberus
Hachiman
8
2 / 1 / 4
4,678
780
2,679
2,498
603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8
5 / 0 / 2
4,461
744
3,055
3,968
1,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 1 / 6
4,045
674
2,740
3,457
1,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
11
11
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
0
0
1
W
Charon
1
2
1
0.75
L
Cthulhu
Sandvestine
Cthulhu
3
0
3
4.5
L
0
1
0
0
L
Hachiman
Styxtcerberus
Hachiman
2
1
4
4
L
5
0
2
6
W
Erlang Shen
brickyknome
Erlang Shen
0
3
2
0.33
W
Skadi
eNCyy
Skadi
0
4
0
0
L
1
1
6
4
W
Morgan Le Fay
swerveyyy
Morgan Le Fay
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,392
Damage
10,851
18,790
Taken
13,166
7,123
Mitigated
4,500
3,733
Healing
7,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
627
56
0
250
2,502
990
0
0
2,502
0
29,416
W
Charon
1,895
490
77
1,512
4,705
2,676
0
1,787
2,918
12,678
0
L
Cthulhu
Sandvestine
Cthulhu
2,365
128
42
976
2,060
1,103
0
653
1,407
15,165
0
L
12
0
0
210
1,183
318
0
0
1,183
0
1,437
L
Hachiman
Styxtcerberus
Hachiman
2,679
1,682
0
972
2,498
603
525
595
1,903
0
26,999
L
3,055
1,163
360
2,156
3,968
1,472
14
1,575
2,393
0
16,335
W
Erlang Shen
brickyknome
Erlang Shen
1,001
499
0
1,390
4,516
1,523
0
848
3,656
0
11,737
W
Skadi
eNCyy
Skadi
1,208
489
0
20
4,004
979
0
1,191
2,813
0
17,986
L
2,740
269
592
1,734
3,457
1,004
0
1,733
1,724
17,212
757
W
Morgan Le Fay
swerveyyy
Morgan Le Fay
2,661
144
0
484
3,063
955
0
1,133
1,930
17,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,936
Gold Earned
20,910
172
Minions Killed
136
0
Camps Cleared
0
691,604
Distance Traveled
572,384
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
4,738
790
64
11
0
147,166
2
W
Charon
4,016
669
16
3
0
137,355
0
L
Cthulhu
4,900
817
28
5
0
138,341
4
L
Ravana
2,826
471
1
0
0
27,581
0
L
Hachiman
4,678
780
49
8
0
117,326
2
L
Horus
4,461
744
30
5
0
162,793
0
W
Erlang Shen
3,651
609
27
5
0
139,025
0
W
Skadi
3,541
590
34
6
0
119,966
0
L
Ix Chel
4,045
674
28
5
0
126,343
2
W
Morgan Le Fay
3,990
665
31
5
0
148,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role