Player Matchup

Surtr
Surtr
 
Surtr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Bersekertt
Janus
Level 95
God Stats
1W - 3L
1,573 SR
Queue Stats
231W - 217L
1,523 Elo+
Solo
Da Ji
Da Ji
JB_90043
Da Ji
Level 155
God Stats
8W - 5L
1,821 SR
Queue Stats
203W - 217L
1,531 Elo+
Solo
Ymir
Ymir
Lobaisdabest
Ymir
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 120L
1,486 Elo+
Party 2
Izanami
Izanami
Top50Widow7118
Izanami
Level 95
God Stats
13W - 17L
1,514 SR
Queue Stats
162W - 178L
1,479 Elo+
Party 2
Team Averages
Level 122
1,582 SR
1,504 Elo+

VS

Team Averages
Level 118
1,473 SR
1,465 Elo+
Cthulhu
Cthulhu
Booska_ATL
Cthulhu
Level 116
God Stats
2W - 5L
1,424 SR
Queue Stats
191W - 247L
1,451 Elo+
Party 1
Charybdis
Charybdis
Notorious_ATL
Charybdis
Level 112
God Stats
24W - 18L
1,777 SR
Queue Stats
185W - 255L
1,514 Elo+
Party 1
Artemis
Artemis
PhuKingYuHard
Artemis
Level 129
God Stats
1W - 2L
1,246 SR
Queue Stats
20W - 26L
1,384 Elo+
Solo
Mulan
Mulan
Smily361
Mulan
Level 128
God Stats
7W - 5L
1,502 SR
Queue Stats
57W - 64L
1,504 Elo+
Solo
Chronos
Chronos
T2DY_ATL
Chronos
Level 104
God Stats
6W - 5L
1,414 SR
Queue Stats
131W - 194L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
4 / 4 / 0
7,289
607
8,362
14,127
8,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
12
1 / 1 / 1
6,708
559
4,486
3,813
900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
JB_90043
Da Ji
12
3 / 1 / 1
6,219
518
5,415
9,516
3,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 0
5,495
458
1,639
9,528
5,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 4 / 0
5,144
429
3,235
7,993
1,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Booska_ATL
Cthulhu
11
2 / 1 / 5
5,647
471
5,791
9,882
6,207
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Charybdis
Notorious_ATL
Charybdis
12
4 / 0 / 3
7,035
586
8,100
5,555
1,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
12
2 / 2 / 3
6,396
533
6,185
8,275
2,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mulan
Smily361
Mulan
13
4 / 4 / 0
7,726
644
8,130
11,992
8,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chronos
T2DY_ATL
Chronos
12
1 / 1 / 1
6,817
568
2,297
4,882
1,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
8
Kills
13
13
Deaths
8
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
4
4
0
1
L
Janus
1
1
1
1.5
W
Cthulhu
Booska_ATL
Cthulhu
2
1
5
4.5
L
Da Ji
JB_90043
Da Ji
3
1
1
3.5
L
0
3
0
0
W
Charybdis
Notorious_ATL
Charybdis
4
0
3
5.5
W
Artemis
2
2
3
1.75
W
Mulan
Smily361
Mulan
4
4
0
1
W
Chronos
T2DY_ATL
Chronos
1
1
1
1.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,137
Damage
30,503
44,977
Taken
40,586
19,823
Mitigated
20,427
12,242
Healing
11,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
8,362
3,179
0
4,093
14,127
8,147
0
0
13,492
1,143
44,368
L
Janus
4,486
174
0
1,496
3,813
900
0
796
2,891
44,379
303
W
Cthulhu
Booska_ATL
Cthulhu
5,791
441
157
1,038
9,882
6,207
0
2,964
6,918
21,956
0
L
Da Ji
JB_90043
Da Ji
5,415
1,045
0
1,777
9,516
3,159
0
2,058
7,330
0
37,384
L
1,639
148
321
2,931
9,528
5,727
0
2,243
7,285
17,390
0
W
Charybdis
Notorious_ATL
Charybdis
8,100
3,752
0
2,081
5,555
1,984
0
963
4,592
0
50,015
W
Artemis
6,185
2,255
0
2,200
8,275
2,583
118
92
8,183
0
55,081
W
Mulan
Smily361
Mulan
8,130
1,175
0
4,454
11,992
8,142
0
560
11,432
0
56,939
W
Chronos
T2DY_ATL
Chronos
2,297
146
0
1,389
4,882
1,511
0
2,092
2,790
39,099
933
L
3,235
1,623
0
1,624
7,993
1,890
0
2,616
5,377
0
33,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,855
Gold Earned
33,621
327
Minions Killed
403
0
Camps Cleared
0
1,173,122
Distance Traveled
1,153,537
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,289
607
82
7
0
216,063
0
L
Janus
6,708
559
99
8
0
238,297
2
W
Cthulhu
5,647
471
35
3
0
253,630
4
L
Da Ji
6,219
518
60
5
0
270,321
0
L
Ymir
5,495
458
37
3
0
239,097
2
W
Charybdis
7,035
586
82
7
0
218,294
0
W
Artemis
6,396
533
84
7
0
240,714
0
W
Mulan
7,726
644
106
9
0
203,102
0
W
Chronos
6,817
568
96
8
0
237,797
2
L
Izanami
5,144
429
49
4
0
209,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role