Player Matchup

Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Mikastiv
Achilles
Level 82
God Stats
19W - 20L
1,584 SR
Queue Stats
145W - 134L
1,576 Elo+
Party 1
Agni
Agni
PLrichard
Agni
Level 116
God Stats
14W - 10L
1,511 SR
Queue Stats
156W - 161L
1,543 Elo+
Party 1
Tyr
Tyr
Swedish Theron
Tyr
Level 203
God Stats
2W - 4L
1,464 SR
Queue Stats
111W - 107L
1,577 Elo+
Solo
Team Averages
Level 127
1,512 SR
1,539 Elo+

VS

Team Averages
Level 139
1,548 SR
1,574 Elo+
Artemis
Artemis
Dopanevera
Artemis
Level 141
God Stats
21W - 19L
1,516 SR
Queue Stats
1,041W - 999L
1,582 Elo+
Solo
Nu Wa
Nu Wa
Jbaogamer
Nu Wa
Level 115
God Stats
48W - 41L
1,626 SR
Queue Stats
322W - 364L
1,559 Elo+
Party 2
He Bo
He Bo
Tbaogamer
He Bo
Level 94
God Stats
1W - 4L
1,486 SR
Queue Stats
299W - 339L
1,583 Elo+
Party 2
Charon
Charon
Zikune
Charon
Level 193
God Stats
6W - 2L
1,613 SR
Queue Stats
94W - 67L
1,546 Elo+
Solo
Lancelot
Lancelot
mikemox
Lancelot
Level 152
God Stats
0W - 3L
1,500 SR
Queue Stats
29W - 33L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
5 / 2 / 6
8,612
1,230
5,307
5,092
1,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Loki
 
Loki
14
4 / 1 / 4
8,430
1,204
3,292
4,230
1,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Achilles
Mikastiv
Achilles
14
1 / 0 / 11
8,177
1,168
9,027
8,124
7,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Agni
14
3 / 3 / 9
8,853
1,265
9,920
4,652
1,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 1 / 8
7,708
1,101
6,166
6,154
3,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

318

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Dopanevera
Artemis
13
5 / 1 / 1
8,945
1,278
10,293
6,006
2,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
Jbaogamer
Nu Wa
12
1 / 4 / 4
7,583
1,083
4,713
4,906
1,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
Tbaogamer
He Bo
12
0 / 4 / 2
7,052
1,007
891
5,624
1,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
Zikune
Charon
14
1 / 0 / 6
8,956
1,279
5,407
7,728
5,202
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Lancelot
mikemox
Lancelot
13
0 / 5 / 3
7,321
1,046
3,980
13,223
6,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
23
14
Kills
7
7
Deaths
14
38
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
2
6
4
W
Loki
 
Loki
4
1
4
6
L
Artemis
Dopanevera
Artemis
5
1
1
5.5
L
Nu Wa
Jbaogamer
Nu Wa
1
4
4
0.75
W
Achilles
Mikastiv
Achilles
1
0
11
6.5
W
Agni
3
3
9
2.5
W
1
1
8
5
L
He Bo
Tbaogamer
He Bo
0
4
2
0.25
L
Charon
Zikune
Charon
1
0
6
4
L
Lancelot
mikemox
Lancelot
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,712
Damage
25,284
28,252
Taken
37,487
15,223
Mitigated
17,343
3,916
Healing
1,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,307
1,631
0
1,009
5,092
1,546
0
2,341
2,751
18,155
795
W
Loki
 
Loki
3,292
522
251
380
4,230
1,367
0
1,798
2,432
0
26,076
L
Artemis
Dopanevera
Artemis
10,293
1,956
0
283
6,006
2,062
0
2,380
3,535
0
26,900
L
Nu Wa
Jbaogamer
Nu Wa
4,713
1,382
0
0
4,906
1,988
0
2,076
2,751
15,458
0
W
Achilles
Mikastiv
Achilles
9,027
2,318
0
1,556
8,124
7,652
0
2,638
5,486
0
19,879
W
Agni
9,920
576
0
250
4,652
1,412
0
1,305
3,347
22,179
495
W
6,166
193
0
470
6,154
3,246
0
2,929
3,225
0
14,938
L
He Bo
Tbaogamer
He Bo
891
180
0
0
5,624
1,800
0
1,747
3,725
11,860
0
L
Charon
Zikune
Charon
5,407
424
0
551
7,728
5,202
0
3,113
4,472
15,623
0
L
Lancelot
mikemox
Lancelot
3,980
714
0
711
13,223
6,291
0
5,802
7,136
0
14,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,780
Gold Earned
39,857
172
Minions Killed
131
7
Camps Cleared
4
787,207
Distance Traveled
678,158
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,612
1,230
49
7
2
151,111
0
W
Loki
8,430
1,204
40
6
2
177,859
0
L
Artemis
8,945
1,278
43
6
1
157,537
0
L
Nu Wa
7,583
1,083
17
2
1
103,289
0
W
Achilles
8,177
1,168
26
4
1
159,949
0
W
Agni
8,853
1,265
37
5
1
148,372
0
W
Tyr
7,708
1,101
20
3
1
149,916
0
L
He Bo
7,052
1,007
25
4
1
85,936
0
L
Charon
8,956
1,279
16
2
0
183,372
0
L
Lancelot
7,321
1,046
30
4
1
148,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role