Player Matchup

Merlin
Merlin
ItsGDAWG
Merlin
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,417 Elo+
Solo
Sun Wukong
Sun Wukong
PCN_TICK
Sun Wukong
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,337 Elo+
Solo
Nike
Nike
SouIiosis
Nike
Level 128
God Stats
2W - 2L
1,617 SR
Queue Stats
40W - 46L
1,435 Elo+
Party 1
Artemis
Artemis
Trickster_981
Artemis
Level 114
God Stats
7W - 2L
1,797 SR
Queue Stats
39W - 29L
1,521 Elo+
Party 1
Bacchus
Bacchus
killa123ftw
Bacchus
Level 129
God Stats
2W - 1L
1,833 SR
Queue Stats
47W - 53L
1,447 Elo+
Party 1
Team Averages
Level 127
1,649 SR
1,431 Elo+

VS

Team Averages
Level 103
1,490 SR
1,508 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
DoctorSpell
Xing Tian
Level 154
God Stats
8W - 10L
1,199 SR
Queue Stats
275W - 259L
1,483 Elo+
Solo
Ne Zha
Ne Zha
OnThe4
Ne Zha
Level 155
God Stats
8W - 10L
1,520 SR
Queue Stats
65W - 69L
1,527 Elo+
Solo
Ishtar
Ishtar
SERINMORDER9906
Ishtar
Level 89
God Stats
12W - 7L
1,641 SR
Queue Stats
170W - 152L
1,520 Elo+
Party 2
Surtr
Surtr
Von Kreautz
Surtr
Level 59
God Stats
97W - 77L
1,592 SR
Queue Stats
191W - 177L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ItsGDAWG
Merlin
10
2 / 2 / 0
5,828
583
2,100
3,443
950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
PCN_TICK
Sun Wukong
9
0 / 3 / 0
4,759
476
751
5,410
3,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nike
10
1 / 4 / 2
5,272
527
2,972
9,824
3,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Artemis
8
1 / 3 / 0
4,565
457
2,576
5,981
1,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
killa123ftw
Bacchus
7
0 / 2 / 0
4,565
457
1,831
5,340
4,078
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
1 / 0 / 1
6,201
620
3,178
2,967
873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Xing Tian
DoctorSpell
Xing Tian
11
3 / 1 / 0
6,587
659
3,091
4,892
1,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ne Zha
OnThe4
Ne Zha
12
6 / 1 / 2
6,658
666
7,138
8,030
3,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
2 / 1 / 3
5,624
562
3,701
2,817
828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
2 / 1 / 3
5,361
536
2,357
5,310
2,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
4
Kills
14
14
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
1
0
1
1.5
W
Xing Tian
DoctorSpell
Xing Tian
3
1
0
3
L
Merlin
ItsGDAWG
Merlin
2
2
0
1
W
Ne Zha
OnThe4
Ne Zha
6
1
2
7
L
Sun Wukong
PCN_TICK
Sun Wukong
0
3
0
0
W
2
1
3
3.5
L
Nike
1
4
2
0.5
L
Artemis
1
3
0
0.33
W
2
1
3
3.5
L
Bacchus
killa123ftw
Bacchus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,230
Damage
19,465
29,998
Taken
24,016
12,835
Mitigated
9,469
4,609
Healing
5,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
3,178
217
0
2,057
2,967
873
0
1,555
1,412
34,258
404
W
Xing Tian
DoctorSpell
Xing Tian
3,091
467
0
625
4,892
1,924
0
419
4,384
31,385
2,069
L
Merlin
ItsGDAWG
Merlin
2,100
60
0
425
3,443
950
0
2,192
1,197
34,121
316
W
Ne Zha
OnThe4
Ne Zha
7,138
2,009
0
1,798
8,030
3,143
0
359
7,671
0
52,619
L
Sun Wukong
PCN_TICK
Sun Wukong
751
324
0
588
5,410
3,277
0
1,883
3,235
0
27,800
W
3,701
1,913
0
0
2,817
828
715
209
2,608
0
32,529
L
Nike
2,972
868
0
625
9,824
3,126
0
803
8,973
0
39,725
L
Artemis
2,576
927
0
1,418
5,981
1,404
0
95
5,886
0
26,583
W
2,357
746
0
1,507
5,310
2,701
251
1,325
3,985
1,020
20,173
L
Bacchus
killa123ftw
Bacchus
1,831
210
0
1,553
5,340
4,078
0
1,033
4,307
9,064
411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,989
Gold Earned
30,431
254
Minions Killed
351
0
Camps Cleared
0
947,587
Distance Traveled
1,024,466
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,201
620
83
8
0
198,990
0
W
Xing Tian
6,587
659
76
8
0
202,458
1
L
Merlin
5,828
583
75
8
0
189,733
0
W
Ne Zha
6,658
666
91
9
0
241,647
5
L
Sun Wukong
4,759
476
49
5
0
185,850
0
W
Ishtar
5,624
562
61
6
0
167,720
0
L
Nike
5,272
527
64
6
0
210,261
3
L
Artemis
4,565
457
50
5
0
167,738
2
W
Surtr
5,361
536
40
4
0
213,651
0
L
Bacchus
4,565
457
16
2
0
194,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role