Player Matchup

Anubis
Anubis
HighFlyerHitch
Anubis
Level 83
God Stats
1W - 14L
1,240 SR
Queue Stats
125W - 123L
1,489 Elo+
Party 1
Ishtar
Ishtar
RPS2800
Ishtar
Level 100
God Stats
0W - 1L
1,482 SR
Queue Stats
171W - 176L
1,471 Elo+
Party 1
Charon
Charon
RocketPops
Charon
Level 119
God Stats
0W - 2L
1,318 SR
Queue Stats
150W - 153L
1,461 Elo+
Party 1
Team Averages
Level 101
1,347 SR
1,473 Elo+

VS

Team Averages
Level 124
1,522 SR
1,539 Elo+
Kukulkan
Kukulkan
KenPachi1303
Kukulkan
Level 126
God Stats
12W - 4L
1,638 SR
Queue Stats
78W - 65L
1,567 Elo+
Solo
Mulan
Mulan
ZeroAbsolue
Mulan
Level 123
God Stats
4W - 2L
1,500 SR
Queue Stats
146W - 138L
1,600 Elo+
Party 2
Cthulhu
Cthulhu
lowmen110
Cthulhu
Level 123
God Stats
10W - 5L
1,429 SR
Queue Stats
194W - 183L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 0
9,290
715
5,194
11,473
5,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
RPS2800
Ishtar
14
0 / 2 / 4
8,532
656
5,128
12,989
5,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charon
RocketPops
Charon
9
0 / 3 / 4
7,703
593
1,775
6,676
2,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
KenPachi1303
Kukulkan
14
2 / 1 / 5
9,630
741
9,230
5,660
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 3 / 3
9,919
763
7,398
11,759
11,248
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
lowmen110
Cthulhu
14
2 / 1 / 4
9,637
741
10,577
12,143
12,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
3
Kills
7
7
Deaths
5
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
W
Kukulkan
KenPachi1303
Kukulkan
2
1
5
4.5
L
Ishtar
RPS2800
Ishtar
0
2
4
1
L
Charon
RocketPops
Charon
0
3
4
0.67
W
3
3
3
1.5
W
Cthulhu
lowmen110
Cthulhu
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,097
Damage
27,205
31,138
Taken
29,562
13,655
Mitigated
25,702
4,204
Healing
4,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,194
102
29
2,841
11,473
5,385
0
7,562
3,391
31,658
0
W
Kukulkan
KenPachi1303
Kukulkan
9,230
516
0
238
5,660
2,311
1,251
1,628
4,032
36,953
754
L
Ishtar
RPS2800
Ishtar
5,128
2,249
0
600
12,989
5,635
0
6,419
6,158
0
32,582
L
Charon
RocketPops
Charon
1,775
428
0
734
6,676
2,635
0
3,695
2,559
9,739
677
W
7,398
582
0
2,865
11,759
11,248
246
2,288
9,471
242
40,291
W
Cthulhu
lowmen110
Cthulhu
10,577
122
0
1,167
12,143
12,143
679
3,083
9,060
27,079
1,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,525
Gold Earned
29,186
123
Minions Killed
163
0
Camps Cleared
0
553,081
Distance Traveled
778,601
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,290
715
61
5
0
215,646
5
W
Kukulkan
9,630
741
63
5
0
236,102
2
L
Ishtar
8,532
656
48
4
0
242,911
0
L
Charon
7,703
593
14
1
0
94,524
3
W
Mulan
9,919
763
60
5
0
267,918
0
W
Cthulhu
9,637
741
40
3
0
274,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role