Player Matchup

Fenrir
Fenrir
Diamond III
Audiiiz
Fenrir
Diamond III
Level 129
God Stats
1W - 2L
1,842 SR
Queue Stats
57W - 46L
2,266 MMR
Party 1
Ra
Ra
Diamond I
C4limer0
Ra
Diamond I
Level 145
God Stats
7W - 10L
1,568 SR
Queue Stats
144W - 143L
2,352 MMR
Party 1
Medusa
Medusa
Diamond IV
DX2Y
Medusa
Diamond IV
Level 155
God Stats
30W - 21L
1,808 SR
Queue Stats
184W - 160L
2,243 MMR
Solo
Cerberus
Cerberus
Platinum III
ParlamentCarat
Cerberus
Platinum III
Level 86
God Stats
10W - 3L
1,212 SR
Queue Stats
92W - 67L
1,870 MMR
Party 2
Mulan
Mulan
Platinum II
s1ntenze
Mulan
Platinum II
Level 160
God Stats
3W - 0L
1,803 SR
Queue Stats
212W - 200L
1,736 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 135
1,647 SR
2,093 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 137
1,556 SR
2,032 MMR
Thanatos
Thanatos
Gold I
 
Thanatos
Gold I
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Masters
DoublеCast
Kuzenbo
Masters
Level 133
God Stats
27W - 25L
1,671 SR
Queue Stats
166W - 176L
2,579 MMR
Solo
Raijin
Raijin
Diamond V
Pierrotiste
Raijin
Diamond V
Level 264
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 46L
1,990 MMR
Solo
Chaac
Chaac
Diamond IV
atmvsss
Chaac
Diamond IV
Level 68
God Stats
3W - 4L
1,484 SR
Queue Stats
268W - 258L
2,187 MMR
Solo
Skadi
Skadi
Platinum III
ŁÖẦY
Skadi
Platinum III
Level 125
God Stats
190W - 166L
1,623 SR
Queue Stats
399W - 399L
1,905 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Audiiiz
Fenrir
15
5 / 4 / 1
8,172
629
6,467
11,162
5,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
8 / 0 / 4
9,153
704
6,725
5,094
2,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Medusa
DX2Y
Medusa
14
6 / 0 / 2
8,097
623
10,151
7,648
2,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cerberus
11
0 / 0 / 7
7,318
563
7,451
10,334
6,887
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

Mulan
s1ntenze
Mulan
13
1 / 1 / 1
7,506
577
9,543
14,427
15,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
SusanoChang'eIzanamiThor

VS

Bans
Cu ChulainnAo KuangAgniHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
0 / 6 / 2
6,210
478
4,111
11,731
3,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Kuzenbo
DoublеCast
Kuzenbo
11
0 / 1 / 0
6,356
489
2,763
8,611
7,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
11
2 / 5 / 0
6,635
510
5,296
9,381
3,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Chaac
atmvsss
Chaac
14
2 / 2 / 0
8,185
630
11,207
14,175
10,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Skadi
ŁÖẦY
Skadi
11
1 / 6 / 0
6,574
506
4,652
11,046
1,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
20
Kills
5
5
Deaths
20
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
6
2
0.17
W
Fenrir
Audiiiz
Fenrir
5
4
1
1.38
W
8
0
4
10
W
Medusa
DX2Y
Medusa
6
0
2
7
L
Kuzenbo
DoublеCast
Kuzenbo
0
1
0
0
W
Cerberus
0
0
7
3.5
L
Raijin
2
5
0
0.4
L
Chaac
atmvsss
Chaac
2
2
0
1
W
Mulan
s1ntenze
Mulan
1
1
1
1.5
L
Skadi
ŁÖẦY
Skadi
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,337
Damage
28,029
48,665
Taken
54,944
32,392
Mitigated
27,278
16,595
Healing
14,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,111
1,173
0
5,217
11,731
3,584
0
3,411
8,304
0
48,552
W
Fenrir
Audiiiz
Fenrir
6,467
2,227
0
1,782
11,162
5,174
0
2,748
8,414
0
61,192
W
6,725
630
1,471
2,433
5,094
2,212
0
1,970
3,124
80,227
0
W
Medusa
DX2Y
Medusa
10,151
3,427
0
1,654
7,648
2,627
18
1,307
6,341
0
66,553
L
Kuzenbo
DoublеCast
Kuzenbo
2,763
1,217
0
1,468
8,611
7,686
5
2,491
6,120
29,947
0
W
Cerberus
7,451
215
0
3,138
10,334
6,887
0
2,486
7,848
22,916
1,707
L
Raijin
5,296
726
0
712
9,381
3,333
0
4,218
5,163
49,539
568
L
Chaac
atmvsss
Chaac
11,207
3,511
0
4,878
14,175
10,681
0
494
12,945
0
69,121
W
Mulan
s1ntenze
Mulan
9,543
1,761
0
6,117
14,427
15,492
0
0
14,427
436
48,889
L
Skadi
ŁÖẦY
Skadi
4,652
1,736
0
1,812
11,046
1,994
0
3,405
7,641
0
36,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,246
Gold Earned
33,960
483
Minions Killed
410
0
Camps Cleared
0
1,522,542
Distance Traveled
1,314,753
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,210
478
88
7
0
258,996
0
W
Fenrir
8,172
629
94
7
0
321,744
0
W
Ra
9,153
704
147
11
0
341,375
4
W
Medusa
8,097
623
116
9
0
296,197
3
L
Kuzenbo
6,356
489
46
4
0
306,209
0
W
Cerberus
7,318
563
44
3
0
288,331
5
L
Raijin
6,635
510
93
7
0
252,747
0
L
Chaac
8,185
630
114
9
0
272,992
2
W
Mulan
7,506
577
82
6
0
274,895
0
L
Skadi
6,574
506
69
5
0
223,809
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role