Player Matchup

Shiva
Shiva
BUBSTA4099
Shiva
Level 96
God Stats
10W - 7L
1,747 SR
Queue Stats
55W - 60L
1,444 Elo+
Solo
Izanami
Izanami
LAP_SmithKiller
Izanami
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,282 Elo+
Solo
Sol
Sol
Taipan700
Sol
Level 122
God Stats
7W - 9L
1,552 SR
Queue Stats
128W - 112L
1,504 Elo+
Solo
Susano
Susano
freddy2005
Susano
Level 88
God Stats
30W - 22L
1,597 SR
Queue Stats
137W - 119L
1,537 Elo+
Solo
Kuzenbo
Kuzenbo
翟翟有瑜
Kuzenbo
Level 250
God Stats
12W - 11L
1,626 SR
Queue Stats
196W - 194L
1,543 Elo+
Solo
Team Averages
Level 133
1,604 SR
1,462 Elo+

VS

Team Averages
Level 122
1,554 SR
1,499 Elo+
Shiva
Shiva
 
Shiva
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Face1ess-782
Nu Wa
Level 109
God Stats
1W - 0L
1,240 SR
Queue Stats
42W - 57L
1,438 Elo+
Solo
Erlang Shen
Erlang Shen
Jefestone
Erlang Shen
Level 104
God Stats
10W - 6L
1,704 SR
Queue Stats
189W - 162L
1,528 Elo+
Party 1
Bacchus
Bacchus
Knihaoo
Bacchus
Level 122
God Stats
3W - 2L
1,764 SR
Queue Stats
151W - 128L
1,517 Elo+
Party 1
Danzaburou
Danzaburou
itsnotzachh
Danzaburou
Level 122
God Stats
18W - 8L
1,564 SR
Queue Stats
129W - 106L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
10
2 / 6 / 0
5,847
487
6,095
10,603
5,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 4 / 0
5,827
486
3,006
6,980
1,979
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
2 / 2 / 1
6,823
569
6,536
8,523
2,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
freddy2005
Susano
10
0 / 3 / 3
5,557
463
3,793
10,571
3,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kuzenbo
翟翟有瑜
Kuzenbo
9
1 / 5 / 1
5,656
471
3,240
13,509
12,500
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
3 / 2 / 3
6,931
578
6,016
10,908
3,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 2 / 3
6,905
575
6,397
5,881
1,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Jefestone
Erlang Shen
13
8 / 1 / 2
8,647
721
11,410
12,500
6,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
Knihaoo
Bacchus
12
3 / 1 / 9
7,639
637
5,585
10,131
9,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Danzaburou
itsnotzachh
Danzaburou
14
5 / 0 / 3
8,119
677
7,747
6,758
2,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
6
Kills
20
20
Deaths
6
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
3
2
3
2.25
L
Shiva
2
6
0
0.33
W
1
2
3
1.25
W
Erlang Shen
Jefestone
Erlang Shen
8
1
2
9
W
Bacchus
Knihaoo
Bacchus
3
1
9
7.5
L
1
4
0
0.25
L
2
2
1
1.25
L
Susano
freddy2005
Susano
0
3
3
0.5
W
Danzaburou
itsnotzachh
Danzaburou
5
0
3
6.5
L
Kuzenbo
翟翟有瑜
Kuzenbo
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,670
Damage
37,155
50,186
Taken
46,178
25,947
Mitigated
23,471
12,621
Healing
16,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
6,016
1,444
0
1,196
10,908
3,637
0
682
10,081
0
53,838
L
Shiva
6,095
1,087
0
1,733
10,603
5,955
0
732
9,871
0
27,617
W
6,397
1,716
0
827
5,881
1,965
0
3,787
2,094
37,330
1,314
W
Erlang Shen
Jefestone
Erlang Shen
11,410
7,381
0
6,764
12,500
6,290
1,048
52
12,147
0
53,226
W
Bacchus
Knihaoo
Bacchus
5,585
685
332
3,728
10,131
9,286
260
3,437
6,624
19,146
0
L
3,006
1,675
101
789
6,980
1,979
0
1,305
5,675
0
37,963
L
6,536
1,393
0
3,435
8,523
2,148
0
5,187
3,336
47,095
7,080
L
Susano
freddy2005
Susano
3,793
697
0
4,634
10,571
3,365
0
1,525
9,046
0
34,190
W
Danzaburou
itsnotzachh
Danzaburou
7,747
4,160
0
3,635
6,758
2,293
1,469
882
5,876
0
67,743
L
Kuzenbo
翟翟有瑜
Kuzenbo
3,240
1,116
89
1,840
13,509
12,500
0
3,219
10,290
16,285
692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,710
Gold Earned
38,241
305
Minions Killed
371
0
Camps Cleared
0
1,177,691
Distance Traveled
1,207,571
1
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,931
578
87
7
0
260,985
0
L
Shiva
5,847
487
38
3
0
239,891
0
W
Nu Wa
6,905
575
77
6
0
228,749
0
W
Erlang Shen
8,647
721
75
6
0
228,062
2
W
Bacchus
7,639
637
21
2
0
261,475
8
L
Izanami
5,827
486
72
6
0
212,934
0
L
Sol
6,823
569
102
9
0
225,632
0
L
Susano
5,557
463
60
5
0
271,554
1
W
Danzaburou
8,119
677
111
9
0
228,300
7
L
Kuzenbo
5,656
471
33
3
0
227,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role