Player Matchup

Surtr
Surtr
Platinum III
JaayV
Surtr
Platinum III
Level 157
God Stats
1W - 1L
1,938 SR
Queue Stats
33W - 23L
1,836 MMR
Party 2
Bacchus
Bacchus
Gold I
MC_Orland_M
Bacchus
Gold I
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 108L
1,825 MMR
Solo
Scylla
Scylla
Platinum I
Nick2258
Scylla
Platinum I
Level 122
God Stats
4W - 4L
1,595 SR
Queue Stats
375W - 386L
1,854 MMR
Solo
Rama
Rama
Platinum V
TrueAtIas
Rama
Platinum V
Level 137
God Stats
1W - 2L
1,258 SR
Queue Stats
28W - 19L
1,830 MMR
Party 2
Da Ji
Da Ji
Platinum III
lxDarkJackxl
Da Ji
Platinum III
Level 162
God Stats
0W - 1L
1,537 SR
Queue Stats
146W - 121L
1,798 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 145
1,566 SR
1,829 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 159
1,640 SR
1,758 MMR
Yemoja
Yemoja
Platinum I
 
Yemoja
Platinum I
Level 276
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Masters
BongRipErik
Hercules
Masters
Level 135
God Stats
19W - 14L
1,640 SR
Queue Stats
572W - 571L
1,790 MMR
Solo
Danzaburou
Danzaburou
Platinum IV
CausedSwing5666
Danzaburou
Platinum IV
Level 157
God Stats
1W - 0L
1,580 SR
Queue Stats
102W - 100L
1,815 MMR
Solo
Fenrir
Fenrir
Platinum IV
MidnightlnTokyo
Fenrir
Platinum IV
Level 106
God Stats
10W - 5L
1,712 SR
Queue Stats
36W - 28L
1,788 MMR
Party 1
Ix Chel
Ix Chel
Platinum III
QUARCISSUS
Ix Chel
Platinum III
Level 123
God Stats
7W - 2L
1,767 SR
Queue Stats
76W - 58L
1,899 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
JaayV
Surtr
13
0 / 4 / 2
7,399
493
7,958
16,815
12,898
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
MC_Orland_M
Bacchus
11
2 / 3 / 2
8,109
541
6,397
11,180
12,290
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Scylla
Nick2258
Scylla
14
1 / 5 / 0
7,783
519
3,154
8,658
2,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rama
15
2 / 1 / 0
9,188
613
5,270
8,723
3,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 6 / 4
6,886
459
5,838
14,071
5,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
Chang'eBastetThanatosThorJanus

VS

Bans
MedusaSobekHun BatzMartichorasMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
1 / 1 / 9
7,718
515
7,586
7,888
4,084
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
BongRipErik
Hercules
16
8 / 1 / 2
10,054
670
16,650
16,002
17,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
CausedSwing5666
Danzaburou
15
0 / 2 / 1
8,862
591
3,492
7,611
2,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 0 / 8
8,473
565
5,029
8,888
4,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
QUARCISSUS
Ix Chel
14
6 / 1 / 5
8,604
574
10,304
7,950
3,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
5
Kills
19
19
Deaths
5
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
1
9
5.5
W
Hercules
BongRipErik
Hercules
8
1
2
9
W
Danzaburou
CausedSwing5666
Danzaburou
0
2
1
0.25
L
Surtr
JaayV
Surtr
0
4
2
0.25
L
Bacchus
MC_Orland_M
Bacchus
2
3
2
1
W
4
0
8
8
L
Scylla
Nick2258
Scylla
1
5
0
0.2
W
Ix Chel
QUARCISSUS
Ix Chel
6
1
5
8.5
L
Rama
2
1
0
2
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,617
Damage
43,061
59,447
Taken
48,339
36,093
Mitigated
31,085
16,232
Healing
18,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
7,586
1,206
1,175
2,042
7,888
4,084
198
3,037
4,851
29,237
0
W
Hercules
BongRipErik
Hercules
16,650
6,166
0
7,260
16,002
17,615
164
1,590
14,412
0
75,807
W
Danzaburou
CausedSwing5666
Danzaburou
3,492
1,687
0
3,100
7,611
2,301
210
1,487
6,124
0
77,936
L
Surtr
JaayV
Surtr
7,958
2,727
0
5,288
16,815
12,898
0
1,297
14,762
2,084
48,223
L
Bacchus
MC_Orland_M
Bacchus
6,397
476
0
1,189
11,180
12,290
0
5,992
4,774
17,935
340
W
5,029
881
0
2,202
8,888
4,065
0
1,301
7,587
0
77,895
L
Scylla
Nick2258
Scylla
3,154
44
0
354
8,658
2,339
0
6,144
2,178
63,923
210
W
Ix Chel
QUARCISSUS
Ix Chel
10,304
1,223
915
1,841
7,950
3,020
442
2,968
4,982
56,374
675
L
Rama
5,270
4,580
0
4,903
8,723
3,479
900
531
8,146
0
82,210
L
5,838
689
0
4,498
14,071
5,087
0
2,877
10,957
0
51,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,365
Gold Earned
43,711
503
Minions Killed
565
0
Camps Cleared
0
1,494,660
Distance Traveled
1,519,170
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,718
515
39
3
0
286,263
4
W
Hercules
10,054
670
138
9
0
270,554
2
W
Danzaburou
8,862
591
161
11
0
296,577
0
L
Surtr
7,399
493
80
5
0
276,834
3
L
Bacchus
8,109
541
23
2
0
329,254
8
W
Fenrir
8,473
565
118
8
0
363,070
2
L
Scylla
7,783
519
134
9
0
287,903
0
W
Ix Chel
8,604
574
109
7
0
302,706
1
L
Rama
9,188
613
173
12
0
293,568
2
L
Da Ji
6,886
459
93
6
0
307,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role