Player Matchup

Terra
Terra
Beauxner
Terra
Level 109
God Stats
2W - 4L
1,310 SR
Queue Stats
106W - 82L
1,581 Elo+
Party 2
Medusa
Medusa
BigDirtyDump
Medusa
Level 107
God Stats
5W - 5L
1,575 SR
Queue Stats
42W - 28L
1,576 Elo+
Party 2
Janus
Janus
XxExhaustedxX
Janus
Level 18
God Stats
14W - 13L
1,304 SR
Queue Stats
25W - 22L
1,536 Elo+
Party 3
Set
Set
mithraηdir
Set
Level 85
God Stats
2W - 4L
1,475 SR
Queue Stats
150W - 122L
1,601 Elo+
Solo
Thor
Thor
zZCynicalZz
Thor
Level 66
God Stats
6W - 4L
1,418 SR
Queue Stats
85W - 65L
1,512 Elo+
Party 3
Team Averages
Level 77
1,416 SR
1,561 Elo+

VS

Team Averages
Level 126
1,631 SR
1,581 Elo+
Skadi
Skadi
Balterek
Skadi
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 125L
1,556 Elo+
Party 1
Cabrakan
Cabrakan
Citreene
Cabrakan
Level 148
God Stats
12W - 13L
1,657 SR
Queue Stats
133W - 144L
1,600 Elo+
Party 1
Surtr
Surtr
Mithrandir8470
Surtr
Level 120
God Stats
167W - 128L
1,627 SR
Queue Stats
255W - 234L
1,521 Elo+
Solo
Ullr
Ullr
MrCalifornia
Ullr
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,734 Elo+
Party 1
Hun Batz
Hun Batz
Toasteroftoast77
Hun Batz
Level 108
God Stats
2W - 1L
1,871 SR
Queue Stats
94W - 95L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Beauxner
Terra
12
4 / 0 / 6
7,316
610
6,722
9,797
9,274
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
13
3 / 2 / 2
7,530
628
7,562
7,356
2,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
4 / 1 / 5
7,657
638
4,191
5,762
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 2 / 3
7,577
631
6,550
11,823
8,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

12
3 / 3 / 3
6,749
562
4,586
10,380
3,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Balterek
Skadi
12
2 / 5 / 1
6,763
564
5,842
8,110
2,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
Citreene
Cabrakan
11
1 / 3 / 3
6,665
555
6,173
11,931
10,820
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
1 / 2 / 1
7,286
607
5,519
7,763
5,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
2 / 3 / 0
6,727
561
3,922
8,982
3,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
2 / 3 / 2
6,443
537
4,378
7,740
3,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
16
Kills
8
8
Deaths
16
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Skadi
Balterek
Skadi
2
5
1
0.5
W
Terra
Beauxner
Terra
4
0
6
7
W
Medusa
3
2
2
2
L
Cabrakan
Citreene
Cabrakan
1
3
3
0.83
L
1
2
1
0.75
L
2
3
0
0.67
L
2
3
2
1
W
4
1
5
6.5
W
2
2
3
1.75
W
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,611
Damage
25,834
45,118
Taken
44,526
27,070
Mitigated
24,753
13,153
Healing
6,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Balterek
Skadi
5,842
1,713
0
412
8,110
2,583
0
2,639
5,353
0
47,834
W
Terra
Beauxner
Terra
6,722
1,337
784
3,437
9,797
9,274
23
1,818
7,979
19,827
1,727
W
Medusa
7,562
2,279
0
1,585
7,356
2,768
0
2,306
5,050
0
64,362
L
Cabrakan
Citreene
Cabrakan
6,173
1,281
0
1,689
11,931
10,820
0
4,565
7,188
12,712
1,229
L
5,519
2,201
0
2,489
7,763
5,057
588
0
7,763
1,348
49,525
L
3,922
1,067
0
1,367
8,982
3,108
0
889
8,053
0
53,571
L
4,378
777
0
250
7,740
3,185
0
2,205
5,495
0
45,815
W
4,191
388
0
1,373
5,762
2,499
0
673
5,089
50,879
700
W
6,550
3,032
0
2,596
11,823
8,942
0
929
10,287
0
60,882
W
4,586
858
0
3,378
10,380
3,587
0
599
9,781
0
41,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,829
Gold Earned
33,884
465
Minions Killed
375
0
Camps Cleared
0
1,321,348
Distance Traveled
1,206,612
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,763
564
87
7
0
231,604
1
W
Terra
7,316
610
27
2
0
267,792
1
W
Medusa
7,530
628
115
10
0
263,924
2
L
Cabrakan
6,665
555
17
1
0
258,377
4
L
Surtr
7,286
607
97
8
0
218,432
0
L
Ullr
6,727
561
96
8
0
237,541
4
L
Hun Batz
6,443
537
78
7
0
260,658
0
W
Janus
7,657
638
128
11
0
266,549
0
W
Set
7,577
631
130
11
0
245,784
0
W
Thor
6,749
562
65
5
0
277,299
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role