Player Matchup

Terra
Terra
IMIoneyshot
Terra
Level 173
God Stats
6W - 2L
1,635 SR
Queue Stats
174W - 148L
1,545 Elo+
Solo
Merlin
Merlin
urblitzed
Merlin
Level 86
God Stats
1W - 0L
1,297 SR
Queue Stats
15W - 12L
1,598 Elo+
Party 1
Arachne
Arachne
wan123
Arachne
Level 103
God Stats
4W - 1L
1,765 SR
Queue Stats
63W - 67L
1,451 Elo+
Solo
Gilgamesh
Gilgamesh
weckmon
Gilgamesh
Level 169
God Stats
2W - 2L
1,279 SR
Queue Stats
343W - 330L
1,472 Elo+
Solo
Medusa
Medusa
whereyamomat
Medusa
Level 117
God Stats
6W - 4L
1,774 SR
Queue Stats
273W - 247L
1,604 Elo+
Party 1
Team Averages
Level 130
1,550 SR
1,534 Elo+

VS

Team Averages
Level 143
1,542 SR
1,566 Elo+
Ra
Ra
Concauksion
Ra
Level 173
God Stats
17W - 19L
1,589 SR
Queue Stats
192W - 227L
1,503 Elo+
Party 3
Sylvanus
Sylvanus
Mad Fye
Sylvanus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 40L
1,652 Elo+
Party 2
Bastet
Bastet
PhilipMacrevis
Bastet
Level 158
God Stats
1W - 1L
1,622 SR
Queue Stats
76W - 60L
1,601 Elo+
Party 2
Sobek
Sobek
The_Overcomer13
Sobek
Level 167
God Stats
4W - 7L
1,265 SR
Queue Stats
85W - 93L
1,469 Elo+
Party 3
Medusa
Medusa
Yurpie--
Medusa
Level 115
God Stats
4W - 3L
1,732 SR
Queue Stats
54W - 49L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 10
9,867
658
10,054
11,538
9,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Merlin
urblitzed
Merlin
12
0 / 1 / 5
7,508
501
4,020
4,404
1,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Arachne
wan123
Arachne
14
4 / 2 / 7
8,244
550
6,327
12,697
4,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
weckmon
Gilgamesh
14
5 / 3 / 15
9,304
620
11,657
16,609
9,984
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
15
12 / 3 / 3
9,625
642
13,920
10,875
3,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 2
7,658
511
7,357
9,575
3,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Mad Fye
Sylvanus
12
0 / 5 / 1
7,776
518
5,460
14,147
8,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 5 / 3
7,151
477
7,245
14,462
4,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

11
0 / 7 / 4
6,709
447
4,359
16,358
13,853
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
Yurpie--
Medusa
14
3 / 5 / 3
8,256
550
8,263
10,027
3,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
22
27
Kills
9
9
Deaths
27
40
Assists
13
Player
Kills
Deaths
Assists
KDA
L
4
5
2
1
W
6
0
10
11
L
Sylvanus
Mad Fye
Sylvanus
0
5
1
0.1
L
2
5
3
0.7
L
0
7
4
0.29
L
Medusa
Yurpie--
Medusa
3
5
3
0.9
W
Merlin
urblitzed
Merlin
0
1
5
2.5
W
Arachne
wan123
Arachne
4
2
7
3.75
W
Gilgamesh
weckmon
Gilgamesh
5
3
15
4.17
W
Medusa
12
3
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,978
Damage
32,684
56,123
Taken
64,569
28,434
Mitigated
34,937
17,294
Healing
15,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,357
358
1,023
1,541
9,575
3,919
103
2,355
7,095
53,754
0
W
10,054
1,162
1,370
5,079
11,538
9,011
46
3,762
7,776
54,947
2,060
L
Sylvanus
Mad Fye
Sylvanus
5,460
1,266
295
3,489
14,147
8,414
489
4,645
8,784
48,013
10,471
L
7,245
1,124
0
5,171
14,462
4,979
0
1,719
12,609
0
52,269
L
4,359
229
0
3,238
16,358
13,853
0
2,840
13,321
20,716
0
L
Medusa
Yurpie--
Medusa
8,263
2,717
0
1,100
10,027
3,772
507
114
9,911
0
64,726
W
Merlin
urblitzed
Merlin
4,020
178
0
243
4,404
1,296
350
1,211
3,193
40,109
1,486
W
Arachne
wan123
Arachne
6,327
4,371
0
4,706
12,697
4,413
0
4,255
8,442
0
56,143
W
Gilgamesh
weckmon
Gilgamesh
11,657
3,858
0
2,129
16,609
9,984
0
5,545
10,985
0
45,596
W
Medusa
13,920
6,579
0
3,767
10,875
3,730
1,480
2,509
8,366
0
65,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,548
Gold Earned
37,550
416
Minions Killed
450
0
Camps Cleared
0
1,566,073
Distance Traveled
1,457,127
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,658
511
104
7
0
306,529
2
W
Terra
9,867
658
113
8
0
307,254
2
L
Sylvanus
7,776
518
107
7
0
221,784
6
L
Bastet
7,151
477
84
6
0
333,946
0
L
Sobek
6,709
447
38
3
0
303,927
2
L
Medusa
8,256
550
117
8
0
290,941
0
W
Merlin
7,508
501
82
5
0
282,642
0
W
Arachne
8,244
550
77
5
0
357,086
0
W
Gilgamesh
9,304
620
48
3
0
322,582
0
W
Medusa
9,625
642
96
6
0
296,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role