Player Matchup

Horus
Horus
KittyChan000808
Horus
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 42L
1,207 Elo+
Party 3
Anubis
Anubis
MAK1LLAH
Anubis
Level 114
God Stats
2W - 0L
1,746 SR
Queue Stats
114W - 117L
1,492 Elo+
Solo
Pele
Pele
MoonlitCat1037
Pele
Level 88
God Stats
6W - 1L
1,719 SR
Queue Stats
65W - 75L
1,498 Elo+
Party 2
Agni
Agni
PagedPappie563
Agni
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 75L
1,499 Elo+
Party 3
Ne Zha
Ne Zha
SkinnyPea33
Ne Zha
Level 127
God Stats
1W - 0L
1,683 SR
Queue Stats
15W - 21L
1,453 Elo+
Party 2
Team Averages
Level 99
1,629 SR
1,430 Elo+

VS

Team Averages
Level 90
1,532 SR
1,418 Elo+
Chang'e
Chang'e
DRSSZY_
Chang'e
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,189 Elo+
Solo
Atlas
Atlas
GreatGirthy
Atlas
Level 103
God Stats
1W - 1L
1,709 SR
Queue Stats
21W - 24L
1,501 Elo+
Party 1
Charon
Charon
SLASHER7895755
Charon
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 116L
1,432 Elo+
Solo
Freya
Freya
SirSpamselot
Freya
Level 122
God Stats
1W - 2L
1,504 SR
Queue Stats
29W - 37L
1,476 Elo+
Party 1
Ullr
Ullr
gCryptic
Ullr
Level 92
God Stats
3W - 5L
1,447 SR
Queue Stats
387W - 360L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 14
8,421
842
3,970
9,556
10,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Anubis
MAK1LLAH
Anubis
17
8 / 1 / 6
10,115
1,012
16,641
8,271
5,198
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
4 / 1 / 9
8,968
897
5,266
8,738
4,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

12
0 / 3 / 8
7,612
761
4,748
5,091
2,338
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ne Zha
14
3 / 3 / 9
8,396
840
7,222
8,564
9,569
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DRSSZY_
Chang'e
16
2 / 4 / 4
8,078
808
4,037
9,995
2,768
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 5 / 4
8,744
874
12,746
14,524
14,061
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 3 / 2
7,934
793
6,335
10,420
9,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

15
3 / 3 / 3
7,457
746
4,764
7,374
2,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ullr
1
0 / 0 / 0
2,720
272
0
0
0

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
22
15
Kills
9
10
Deaths
15
46
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chang'e
DRSSZY_
Chang'e
2
4
4
1
L
2
5
4
0.8
W
0
2
14
3.5
W
Anubis
MAK1LLAH
Anubis
8
1
6
11
W
4
1
9
8.5
W
0
3
8
1.33
L
2
3
2
1
L
3
3
3
1.5
W
Ne Zha
3
3
9
2.5
L
Ullr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,847
Damage
27,882
40,220
Taken
42,313
32,028
Mitigated
29,278
19,941
Healing
11,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
DRSSZY_
Chang'e
4,037
539
3,621
4,268
9,995
2,768
174
5,996
3,999
12,971
0
L
12,746
3,591
0
620
14,524
14,061
28
7,757
6,767
21,843
1,808
W
3,970
1,424
2,841
3,915
9,556
10,664
105
6,718
2,838
0
7,062
W
Anubis
MAK1LLAH
Anubis
16,641
937
1,321
4,217
8,271
5,198
1,019
5,618
2,653
36,332
0
W
5,266
694
446
3,455
8,738
4,259
871
6,598
2,140
0
15,716
W
4,748
1,015
881
612
5,091
2,338
1,319
2,699
2,392
12,841
0
L
6,335
747
332
880
10,420
9,649
21
6,005
4,415
19,418
0
L
4,764
1,328
249
1,499
7,374
2,800
0
1,631
5,743
13,609
0
W
Ne Zha
7,222
736
0
2,253
8,564
9,569
0
5,205
3,359
0
15,518
L
Ullr
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,512
Gold Earned
34,933
112
Minions Killed
79
0
Camps Cleared
0
948,752
Distance Traveled
669,995
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,078
808
24
2
0
163,821
0
L
Atlas
8,744
874
21
2
0
163,426
0
W
Horus
8,421
842
9
1
0
189,091
0
W
Anubis
10,115
1,012
38
4
0
195,258
0
W
Pele
8,968
897
28
3
0
207,848
0
W
Agni
7,612
761
22
2
0
176,730
0
L
Charon
7,934
793
8
1
0
175,198
0
L
Freya
7,457
746
26
3
0
167,550
0
W
Ne Zha
8,396
840
15
2
0
179,825
0
L
Ullr
2,720
272
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role