Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
Ex0ticR3aper
Chronos
Level 98
God Stats
0W - 3L
1,185 SR
Queue Stats
111W - 88L
1,558 Elo+
Party 1
Merlin
Merlin
UN MANCO 8v
Merlin
Level 141
God Stats
2W - 2L
1,729 SR
Queue Stats
484W - 467L
1,467 Elo+
Solo
Mercury
Mercury
acardend
Mercury
Level 103
God Stats
126W - 148L
1,524 SR
Queue Stats
525W - 522L
1,475 Elo+
Solo
Ullr
Ullr
joemama0531
Ullr
Level 97
God Stats
23W - 20L
1,642 SR
Queue Stats
75W - 60L
1,562 Elo+
Party 1
Team Averages
Level 116
1,516 SR
1,512 Elo+

VS

Team Averages
Level 123
1,337 SR
1,474 Elo+
Loki
Loki
 
Loki
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Faedes
Olorun
Level 111
God Stats
2W - 1L
1,270 SR
Queue Stats
154W - 132L
1,506 Elo+
Solo
Janus
Janus
FriedRice1080p
Janus
Level 109
God Stats
1W - 0L
1,197 SR
Queue Stats
7W - 11L
1,379 Elo+
Party 2
Charon
Charon
SumptuousMoon
Charon
Level 162
God Stats
1W - 0L
1,279 SR
Queue Stats
57W - 54L
1,463 Elo+
Solo
Achilles
Achilles
lmHisMustard
Achilles
Level 107
God Stats
12W - 13L
1,441 SR
Queue Stats
132W - 134L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
1 / 0 / 0
4,260
852
1,168
1,704
731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
Ex0ticR3aper
Chronos
7
3 / 1 / 0
4,218
844
2,801
3,298
830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
7
0 / 0 / 0
3,193
639
914
2,302
1,105
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
acardend
Mercury
7
0 / 0 / 2
3,575
715
586
2,298
661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

1
0 / 0 / 0
2,458
492
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
5
0 / 1 / 1
3,133
627
1,198
3,148
685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
Faedes
Olorun
5
0 / 0 / 0
3,321
664
656
1,230
300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

6
1 / 2 / 0
3,509
702
996
2,779
662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 0 / 0
3,460
692
535
1,518
776
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
lmHisMustard
Achilles
6
0 / 1 / 0
3,074
615
194
3,302
1,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
4
Kills
1
1
Deaths
4
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
0
0
1
W
Loki
 
Loki
0
1
1
0.5
L
Chronos
Ex0ticR3aper
Chronos
3
1
0
3
W
Olorun
Faedes
Olorun
0
0
0
0
W
1
2
0
0.5
W
0
0
0
0
L
Merlin
0
0
0
0
L
Mercury
acardend
Mercury
0
0
2
1
L
0
0
0
0
W
Achilles
lmHisMustard
Achilles
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,469
Damage
3,579
9,602
Taken
11,977
3,327
Mitigated
3,948
2,826
Healing
5,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,168
134
0
640
1,704
731
0
0
1,682
18,996
1,315
W
Loki
 
Loki
1,198
324
0
1,678
3,148
685
0
1,064
1,984
0
10,130
L
Chronos
Ex0ticR3aper
Chronos
2,801
513
0
852
3,298
830
0
730
2,408
15,486
0
W
Olorun
Faedes
Olorun
656
374
0
787
1,230
300
0
463
767
21,545
0
W
996
0
0
510
2,779
662
0
1,617
960
11,956
0
W
535
182
0
1,026
1,518
776
63
263
1,255
7,676
1,137
L
Merlin
914
58
0
1,334
2,302
1,105
0
1,181
1,121
14,654
745
L
Mercury
acardend
Mercury
586
319
0
0
2,298
661
0
92
2,192
0
17,259
L
0
0
0
0
0
0
0
0
0
0
0
W
Achilles
lmHisMustard
Achilles
194
123
0
1,147
3,302
1,525
0
970
2,154
0
10,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,704
Gold Earned
16,497
152
Minions Killed
125
0
Camps Cleared
0
404,736
Distance Traveled
492,940
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,260
852
52
10
0
105,509
0
W
Loki
3,133
627
20
4
0
117,502
0
L
Chronos
4,218
844
42
8
0
98,681
0
W
Olorun
3,321
664
37
7
0
97,415
0
W
Janus
3,509
702
22
4
0
96,983
0
W
Charon
3,460
692
21
4
0
94,957
0
L
Merlin
3,193
639
21
4
0
85,532
0
L
Mercury
3,575
715
37
7
0
115,014
0
L
Ullr
2,458
492
0
0
0
0
0
W
Achilles
3,074
615
25
5
0
86,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role