Player Matchup

Hun Batz
Hun Batz
AmericanTangents
Hun Batz
Level 191
God Stats
15W - 8L
1,718 SR
Queue Stats
505W - 399L
1,604 Elo+
Party 2
Hercules
Hercules
Deceptionfusion
Hercules
Level 159
God Stats
0W - 2L
1,478 SR
Queue Stats
119W - 117L
1,553 Elo+
Party 2
Medusa
Medusa
LuneyToons
Medusa
Level 144
God Stats
5W - 5L
1,754 SR
Queue Stats
56W - 53L
1,607 Elo+
Party 2
Bellona
Bellona
PurplePorcupine
Bellona
Level 35
God Stats
0W - 2L
1,877 SR
Queue Stats
4W - 11L
1,399 Elo+
Solo
Nu Wa
Nu Wa
tovamessor
Nu Wa
Level 198
God Stats
4W - 1L
1,875 SR
Queue Stats
259W - 136L
1,714 Elo+
Party 2
Team Averages
Level 145
1,741 SR
1,576 Elo+

VS

Team Averages
Level 102
1,676 SR
1,607 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
ItsStylez
Medusa
Level 60
God Stats
2W - 0L
1,783 SR
Queue Stats
79W - 69L
1,548 Elo+
Solo
Set
Set
J0rm1trick
Set
Level 147
God Stats
79W - 57L
1,688 SR
Queue Stats
659W - 627L
1,639 Elo+
Party 3
Gilgamesh
Gilgamesh
Teyuun
Gilgamesh
Level 151
God Stats
75W - 58L
1,690 SR
Queue Stats
475W - 410L
1,670 Elo+
Party 3
Apollo
Apollo
WarioBro0613
Apollo
Level 29
God Stats
3W - 0L
1,718 SR
Queue Stats
32W - 15L
1,680 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 4
4,936
548
5,229
7,068
1,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
8
3 / 4 / 2
5,495
611
3,682
11,078
7,945
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
LuneyToons
Medusa
10
2 / 3 / 1
5,429
603
4,086
6,460
1,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 1 / 0
4,329
481
553
4,638
2,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
11
1 / 4 / 2
5,811
646
5,717
6,053
1,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
11
2 / 1 / 2
6,091
677
3,291
4,220
1,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
ItsStylez
Medusa
10
3 / 3 / 1
5,780
642
4,154
5,835
1,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
5 / 2 / 3
6,243
694
5,426
9,306
4,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Teyuun
Gilgamesh
12
4 / 0 / 2
7,058
784
6,770
6,817
2,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
9
0 / 0 / 5
5,414
602
3,196
4,971
2,687
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
6
Kills
14
14
Deaths
6
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
2
1
2
3
L
0
2
4
1
L
Hercules
3
4
2
1
W
Medusa
ItsStylez
Medusa
3
3
1
1.17
W
5
2
3
3.25
L
Medusa
LuneyToons
Medusa
2
3
1
0.83
L
0
1
0
0
W
Gilgamesh
Teyuun
Gilgamesh
4
0
2
5
W
Apollo
0
0
5
2.5
L
Nu Wa
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,267
Damage
22,837
35,297
Taken
31,149
15,820
Mitigated
12,057
9,556
Healing
7,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
3,291
250
0
875
4,220
1,037
88
1,027
3,066
34,424
1,022
L
5,229
1,578
0
2,928
7,068
1,750
0
1,564
5,388
0
36,199
L
Hercules
3,682
1,577
0
3,013
11,078
7,945
0
756
10,238
531
13,582
W
Medusa
ItsStylez
Medusa
4,154
1,554
0
700
5,835
1,668
0
292
5,497
0
38,091
W
5,426
2,601
0
2,986
9,306
4,068
0
1,988
7,163
0
46,410
L
Medusa
LuneyToons
Medusa
4,086
1,513
0
1,185
6,460
1,971
0
0
6,460
0
40,877
L
553
0
0
2,090
4,638
2,639
0
0
4,638
0
16,263
W
Gilgamesh
Teyuun
Gilgamesh
6,770
2,226
0
1,738
6,817
2,597
0
1,685
4,986
1,128
44,196
W
Apollo
3,196
1,648
0
1,344
4,971
2,687
0
369
4,540
0
16,449
L
Nu Wa
5,717
895
0
340
6,053
1,515
0
927
5,036
44,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,000
Gold Earned
30,586
288
Minions Killed
333
0
Camps Cleared
0
896,971
Distance Traveled
1,014,472
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
6,091
677
84
9
0
196,129
2
L
Hun Batz
4,936
548
62
7
0
215,136
0
L
Hercules
5,495
611
31
3
0
194,559
0
W
Medusa
5,780
642
73
8
0
215,430
0
W
Set
6,243
694
71
8
0
213,559
0
L
Medusa
5,429
603
64
7
0
180,096
0
L
Bellona
4,329
481
40
4
0
121,075
0
W
Gilgamesh
7,058
784
79
9
0
192,537
0
W
Apollo
5,414
602
26
3
0
196,817
4
L
Nu Wa
5,811
646
91
10
0
186,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role