Player Matchup

Pele
Pele
 
Pele
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
MobJack-
Surtr
Level 157
God Stats
1W - 4L
1,502 SR
Queue Stats
77W - 81L
1,438 Elo+
Solo
Aphrodite
Aphrodite
Yanluz01
Aphrodite
Level 129
God Stats
9W - 14L
1,475 SR
Queue Stats
144W - 140L
1,473 Elo+
Solo
Maui
Maui
christiboss
Maui
Level 147
God Stats
1W - 2L
1,684 SR
Queue Stats
26W - 17L
1,563 Elo+
Party 1
Team Averages
Level 136
1,532 SR
1,495 Elo+

VS

Team Averages
Level 146
1,640 SR
1,496 Elo+
Odin
Odin
 
Odin
Level 247
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Alephsyp
Nu Wa
Level 99
God Stats
11W - 4L
1,668 SR
Queue Stats
194W - 174L
1,508 Elo+
Solo
Cernunnos
Cernunnos
DoSOmni
Cernunnos
Level 123
God Stats
80W - 55L
1,610 SR
Queue Stats
181W - 149L
1,508 Elo+
Solo
Geb
Geb
T0nyTw0Sh0T
Geb
Level 152
God Stats
5W - 0L
1,919 SR
Queue Stats
352W - 342L
1,482 Elo+
Solo
Serqet
Serqet
le0p4rd1506
Serqet
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 19L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
3 / 2 / 0
6,233
519
4,313
9,539
2,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
 
Medusa
9
3 / 6 / 2
5,548
462
7,033
8,804
2,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Surtr
MobJack-
Surtr
4
0 / 1 / 0
4,423
369
456
3,590
1,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
Yanluz01
Aphrodite
11
1 / 3 / 0
6,017
501
4,688
8,221
2,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 4 / 4
5,924
494
2,779
9,403
4,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
5 / 0 / 0
8,381
698
4,857
4,986
4,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
Alephsyp
Nu Wa
14
5 / 0 / 3
8,295
691
5,910
5,481
1,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
DoSOmni
Cernunnos
12
2 / 4 / 7
7,452
621
10,137
11,107
3,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 2 / 7
7,526
627
4,143
7,976
5,880
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Serqet
12
0 / 2 / 7
6,407
534
1,816
8,989
3,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
8
Kills
16
16
Deaths
8
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
3
2
0
1.5
L
Medusa
 
Medusa
3
6
2
0.67
W
Odin
 
Odin
5
0
0
5
W
Nu Wa
Alephsyp
Nu Wa
5
0
3
6.5
W
Cernunnos
DoSOmni
Cernunnos
2
4
7
1.38
L
Surtr
MobJack-
Surtr
0
1
0
0
W
4
2
7
3.75
L
Aphrodite
Yanluz01
Aphrodite
1
3
0
0.33
L
1
4
4
0.75
W
Serqet
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,269
Damage
26,863
39,557
Taken
38,539
12,926
Mitigated
19,397
12,051
Healing
11,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,313
757
0
5,060
9,539
2,377
0
2,180
7,161
0
41,257
L
Medusa
 
Medusa
7,033
2,225
0
695
8,804
2,283
0
2,072
6,689
0
27,216
W
Odin
 
Odin
4,857
1,222
0
1,139
4,986
4,435
464
28
4,958
0
56,765
W
Nu Wa
Alephsyp
Nu Wa
5,910
1,265
0
1,596
5,481
1,749
610
2,582
2,899
64,377
3,752
W
Cernunnos
DoSOmni
Cernunnos
10,137
6,330
0
5,776
11,107
3,834
150
1,869
9,238
0
52,869
L
Surtr
MobJack-
Surtr
456
206
0
843
3,590
1,315
0
462
2,948
282
8,289
W
4,143
665
0
1,084
7,976
5,880
54
1,120
6,856
20,653
0
L
Aphrodite
Yanluz01
Aphrodite
4,688
43
0
4,235
8,221
2,270
0
3,644
4,367
41,194
0
L
2,779
612
0
1,218
9,403
4,681
0
1,311
7,635
12,858
2,304
W
Serqet
1,816
174
0
1,667
8,989
3,499
211
1,395
7,594
0
39,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,145
Gold Earned
38,061
221
Minions Killed
390
0
Camps Cleared
0
994,399
Distance Traveled
1,242,177
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,233
519
70
6
0
264,281
0
L
Medusa
5,548
462
24
2
0
203,456
0
W
Odin
8,381
698
93
8
0
236,288
3
W
Nu Wa
8,295
691
122
10
0
236,647
4
W
Cernunnos
7,452
621
83
7
0
206,418
0
L
Surtr
4,423
369
19
2
0
62,715
0
W
Geb
7,526
627
27
2
0
266,171
2
L
Aphrodite
6,017
501
82
7
0
217,215
0
L
Maui
5,924
494
26
2
0
246,732
6
W
Serqet
6,407
534
65
5
0
296,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role