Player Matchup

Geb
Geb
Bapho-met-
Geb
Level 109
God Stats
3W - 1L
1,739 SR
Queue Stats
85W - 86L
1,419 Elo+
Party 1
Kali
Kali
D4rkxV0idZ
Kali
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 79L
1,488 Elo+
Party 2
Danzaburou
Danzaburou
HoOkSeTtEr-_-937
Danzaburou
Level 64
God Stats
23W - 23L
1,536 SR
Queue Stats
202W - 236L
1,392 Elo+
Party 1
Zeus
Zeus
Nobody3766
Zeus
Level 66
God Stats
1W - 3L
1,373 SR
Queue Stats
92W - 86L
1,466 Elo+
Party 2
Cthulhu
Cthulhu
SwegosaurusRex5
Cthulhu
Level 104
God Stats
55W - 34L
1,655 SR
Queue Stats
360W - 338L
1,422 Elo+
Solo
Team Averages
Level 81
1,561 SR
1,437 Elo+

VS

Team Averages
Level 83
1,505 SR
1,455 Elo+
Danzaburou
Danzaburou
LordMarinus1
Danzaburou
Level 88
God Stats
129W - 102L
1,489 SR
Queue Stats
305W - 297L
1,430 Elo+
Solo
Janus
Janus
PrimeGee
Janus
Level 66
God Stats
16W - 16L
1,521 SR
Queue Stats
165W - 152L
1,485 Elo+
Solo
Fenrir
Fenrir
SmellyBerner
Fenrir
Level 66
God Stats
85W - 80L
1,515 SR
Queue Stats
142W - 157L
1,481 Elo+
Solo
Mulan
Mulan
Twilly88
Mulan
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 48L
1,411 Elo+
Solo
Bakasura
Bakasura
le0p4rd1506
Bakasura
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 32L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 3
6,177
475
6,763
10,278
9,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 4 / 2
6,323
486
6,078
12,330
4,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
HoOkSeTtEr-_-937
Danzaburou
10
1 / 7 / 2
5,809
447
5,752
11,327
3,672
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
3 / 5 / 1
6,461
497
3,426
8,124
1,996
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 1 / 0
6,687
514
3,041
5,890
4,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LordMarinus1
Danzaburou
12
7 / 2 / 1
7,168
551
9,997
7,921
2,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
PrimeGee
Janus
14
5 / 1 / 1
8,174
629
7,420
5,033
1,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
12
2 / 2 / 7
7,234
556
4,798
10,024
6,079
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mulan
Twilly88
Mulan
10
0 / 2 / 0
6,129
471
1,262
4,965
1,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bakasura
le0p4rd1506
Bakasura
13
4 / 3 / 4
6,990
538
5,781
13,141
5,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
9
Kills
18
18
Deaths
10
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
1
3
2.5
L
2
4
2
0.75
L
Danzaburou
HoOkSeTtEr-_-937
Danzaburou
1
7
2
0.29
W
Danzaburou
LordMarinus1
Danzaburou
7
2
1
3.75
L
3
5
1
0.7
W
Janus
PrimeGee
Janus
5
1
1
5.5
W
Fenrir
2
2
7
2.75
L
2
1
0
2
W
Mulan
Twilly88
Mulan
0
2
0
0
W
Bakasura
le0p4rd1506
Bakasura
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,060
Damage
29,258
47,949
Taken
41,084
23,206
Mitigated
17,396
10,884
Healing
11,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,763
389
57
1,624
10,278
9,222
0
0
10,237
25,246
437
L
6,078
2,482
0
4,069
12,330
4,074
49
1,634
10,607
0
31,364
L
Danzaburou
HoOkSeTtEr-_-937
Danzaburou
5,752
758
0
2,770
11,327
3,672
325
0
11,272
0
41,491
W
Danzaburou
LordMarinus1
Danzaburou
9,997
5,186
0
1,745
7,921
2,633
0
2,396
5,525
0
42,583
L
3,426
596
0
682
8,124
1,996
0
5,382
2,669
33,962
1,648
W
Janus
PrimeGee
Janus
7,420
593
0
1,235
5,033
1,484
460
1,587
3,366
52,112
1,082
W
Fenrir
4,798
567
0
3,015
10,024
6,079
0
3,422
6,602
0
16,842
L
3,041
565
0
1,682
5,890
4,242
0
342
5,548
28,958
1,872
W
Mulan
Twilly88
Mulan
1,262
184
0
1,250
4,965
1,673
417
2,216
2,531
0
28,365
W
Bakasura
le0p4rd1506
Bakasura
5,781
3,802
0
3,946
13,141
5,527
0
3,274
9,867
0
43,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,457
Gold Earned
35,695
268
Minions Killed
328
0
Camps Cleared
0
1,133,906
Distance Traveled
1,204,275
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,177
475
31
2
0
260,920
0
L
Kali
6,323
486
53
4
0
285,732
0
L
Danzaburou
5,809
447
68
5
0
233,060
0
W
Danzaburou
7,168
551
70
5
0
214,742
0
L
Zeus
6,461
497
61
5
0
215,388
0
W
Janus
8,174
629
101
8
0
249,783
0
W
Fenrir
7,234
556
22
2
0
275,203
8
L
Cthulhu
6,687
514
55
4
0
138,806
0
W
Mulan
6,129
471
54
4
0
179,597
0
W
Bakasura
6,990
538
81
6
0
284,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role