Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
 
Nut
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
 
Cupid
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
Been_King10
Surtr
Level 128
God Stats
1W - 2L
1,722 SR
Queue Stats
46W - 45L
1,501 Elo+
Solo
Mercury
Mercury
FunkeMonke
Mercury
Level 154
God Stats
7W - 1L
1,706 SR
Queue Stats
355W - 303L
1,559 Elo+
Solo
Team Averages
Level 143
1,586 SR
1,512 Elo+

VS

Team Averages
Level 95
1,563 SR
1,485 Elo+
Surtr
Surtr
Aizakku_X
Surtr
Level 125
God Stats
7W - 9L
1,617 SR
Queue Stats
190W - 177L
1,465 Elo+
Party 2
Vulcan
Vulcan
HawtDawg5684
Vulcan
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 13L
1,442 Elo+
Party 3
Izanami
Izanami
OnYourLeft9699
Izanami
Level 121
God Stats
14W - 14L
1,518 SR
Queue Stats
49W - 45L
1,525 Elo+
Party 3
Ix Chel
Ix Chel
TheOneNdOnlyCarr
Ix Chel
Level 69
God Stats
8W - 6L
1,651 SR
Queue Stats
190W - 169L
1,517 Elo+
Solo
Ravana
Ravana
dagm19
Ravana
Level 128
God Stats
2W - 2L
1,528 SR
Queue Stats
177W - 165L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 1 / 4
6,682
668
6,119
4,598
1,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nut
 
Nut
11
3 / 2 / 2
5,806
581
5,491
5,536
1,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cupid
 
Cupid
10
2 / 1 / 3
5,307
531
3,167
8,168
2,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
3 / 1 / 1
7,404
740
5,848
9,052
5,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mercury
FunkeMonke
Mercury
12
5 / 1 / 2
6,685
669
5,487
7,360
2,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Aizakku_X
Surtr
10
0 / 4 / 0
5,173
517
2,364
9,383
5,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
8
2 / 6 / 0
5,236
524
6,790
9,011
3,200
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 2 / 1
5,502
550
2,509
5,513
1,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 2
5,889
589
3,170
6,582
1,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
dagm19
Ravana
12
3 / 1 / 2
6,341
634
4,061
5,156
1,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
15
Kills
6
6
Deaths
15
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
1
4
4
W
Nut
 
Nut
3
2
2
2
W
Cupid
 
Cupid
2
1
3
3.5
L
Surtr
Aizakku_X
Surtr
0
4
0
0
W
3
1
1
3.5
W
Mercury
FunkeMonke
Mercury
5
1
2
6
L
Vulcan
2
6
0
0.33
L
0
2
1
0.25
L
1
2
2
1
L
Ravana
dagm19
Ravana
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,112
Damage
18,894
34,714
Taken
35,645
12,615
Mitigated
13,561
10,907
Healing
10,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,119
1,325
0
1,346
4,598
1,173
0
2,197
2,073
48,434
976
W
Nut
 
Nut
5,491
3,148
0
1,282
5,536
1,577
505
1,994
3,542
0
36,463
W
Cupid
 
Cupid
3,167
2,304
320
3,213
8,168
2,070
672
2,873
5,231
0
22,838
L
Surtr
Aizakku_X
Surtr
2,364
1,092
0
2,372
9,383
5,082
0
889
8,494
479
31,121
W
5,848
2,347
0
3,193
9,052
5,280
0
55
8,746
1,468
46,525
W
Mercury
FunkeMonke
Mercury
5,487
2,812
0
1,553
7,360
2,515
0
2,323
4,987
0
55,344
L
Vulcan
6,790
100
55
2,183
9,011
3,200
0
328
8,683
21,674
1,291
L
2,509
1,302
0
1,171
5,513
1,565
667
102
5,411
0
35,788
L
3,170
52
147
2,297
6,582
1,931
0
4,266
2,316
35,310
0
L
Ravana
dagm19
Ravana
4,061
1,479
0
2,474
5,156
1,783
0
890
4,266
0
35,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,884
Gold Earned
28,141
367
Minions Killed
294
0
Camps Cleared
0
1,056,200
Distance Traveled
1,103,009
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,682
668
78
8
0
200,224
2
W
Nut
5,806
581
65
7
0
203,330
3
W
Cupid
5,307
531
38
4
0
209,245
0
L
Surtr
5,173
517
56
6
0
207,266
0
W
Surtr
7,404
740
92
9
0
194,216
0
W
Mercury
6,685
669
94
9
0
249,185
0
L
Vulcan
5,236
524
32
3
0
222,206
0
L
Izanami
5,502
550
66
7
0
196,080
1
L
Ix Chel
5,889
589
70
7
0
216,126
2
L
Ravana
6,341
634
70
7
0
261,331
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role