Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
BeeRhodes99
Fenrir
Level 147
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 15L
1,450 Elo+
Solo
Susano
Susano
FGHTORFLGHT
Susano
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 100L
1,525 Elo+
Solo
Chaac
Chaac
athiepro
Chaac
Level 157
God Stats
63W - 39L
1,651 SR
Queue Stats
686W - 622L
1,541 Elo+
Party 1
Anubis
Anubis
mvppah
Anubis
Level 129
God Stats
2W - 2L
1,242 SR
Queue Stats
138W - 134L
1,531 Elo+
Solo
Team Averages
Level 133
1,479 SR
1,509 Elo+

VS

Team Averages
Level 107
1,501 SR
1,550 Elo+
King Arthur
King Arthur
BrooklynneTucker
King Arthur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 19L
1,611 Elo+
Party 2
Anhur
Anhur
Drewdaijuan
Anhur
Level 155
God Stats
6W - 7L
1,544 SR
Queue Stats
51W - 30L
1,615 Elo+
Party 2
Ra
Ra
Trazzic
Ra
Level 190
God Stats
3W - 10L
1,246 SR
Queue Stats
99W - 98L
1,509 Elo+
Solo
Geb
Geb
fatchinesewomen
Geb
Level 102
God Stats
17W - 7L
1,650 SR
Queue Stats
142W - 109L
1,539 Elo+
Party 2
Kumbhakarna
Kumbhakarna
homemalone05
Kumbhakarna
Level 62
God Stats
3W - 3L
1,562 SR
Queue Stats
23W - 24L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
6 / 0 / 1
7,012
701
6,259
4,762
1,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
10
4 / 0 / 6
5,550
555
5,999
5,911
2,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Susano
10
0 / 1 / 5
5,134
513
2,792
6,928
1,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
athiepro
Chaac
13
3 / 0 / 0
7,281
728
8,140
9,137
7,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
mvppah
Anubis
12
6 / 0 / 4
6,750
675
7,291
5,010
2,155
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BrooklynneTucker
King Arthur
10
0 / 2 / 0
5,030
503
5,426
11,083
7,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

9
1 / 5 / 0
4,885
489
3,788
8,328
1,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 4 / 0
5,092
509
3,888
7,133
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 4 / 0
4,533
453
2,579
8,698
2,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
homemalone05
Kumbhakarna
6
0 / 4 / 0
4,364
436
1,271
9,758
3,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
1
19
Kills
1
1
Deaths
19
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
0
1
6.5
W
Fenrir
4
0
6
7
L
King Arthur
BrooklynneTucker
King Arthur
0
2
0
0
L
1
5
0
0.2
W
Susano
0
1
5
2.5
L
0
4
0
0
W
Chaac
athiepro
Chaac
3
0
0
3
L
0
4
0
0
L
Kumbhakarna
homemalone05
Kumbhakarna
0
4
0
0
W
Anubis
mvppah
Anubis
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,481
Damage
16,952
31,748
Taken
45,000
15,244
Mitigated
17,246
14,270
Healing
11,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,259
2,803
0
2,628
4,762
1,312
225
713
4,049
0
50,018
W
Fenrir
5,999
1,971
0
1,254
5,911
2,826
0
2,311
3,600
0
13,888
L
King Arthur
BrooklynneTucker
King Arthur
5,426
764
0
2,758
11,083
7,438
0
352
10,731
0
33,758
L
3,788
1,783
0
2,626
8,328
1,976
0
830
7,498
0
28,480
W
Susano
2,792
319
0
3,079
6,928
1,836
0
2,098
4,768
0
30,722
L
3,888
343
324
2,005
7,133
1,833
0
2,069
5,064
34,696
896
W
Chaac
athiepro
Chaac
8,140
1,408
0
3,948
9,137
7,115
0
193
8,944
578
63,109
L
2,579
208
0
2,544
8,698
2,702
0
1,391
7,307
23,534
0
L
Kumbhakarna
homemalone05
Kumbhakarna
1,271
272
0
1,720
9,758
3,297
0
2,844
6,914
8,599
0
W
Anubis
mvppah
Anubis
7,291
270
0
3,361
5,010
2,155
0
2,398
2,562
54,347
937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,727
Gold Earned
23,904
374
Minions Killed
239
0
Camps Cleared
0
1,052,322
Distance Traveled
977,789
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,012
701
74
7
0
192,086
2
W
Fenrir
5,550
555
23
2
0
207,404
0
L
King Arthur
5,030
503
51
5
0
205,890
2
L
Anhur
4,885
489
52
5
0
172,250
0
W
Susano
5,134
513
59
6
0
252,208
0
L
Ra
5,092
509
67
7
0
196,464
0
W
Chaac
7,281
728
123
12
0
201,131
2
L
Geb
4,533
453
56
6
0
218,351
0
L
Kumbhakarna
4,364
436
13
1
0
184,834
2
W
Anubis
6,750
675
95
10
0
199,493
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role