Player Matchup

Mercury
Mercury
Diamond I
 
Mercury
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Diamond II
SKG42
Hachiman
Diamond II
Level 158
God Stats
142W - 120L
1,598 SR
Queue Stats
504W - 473L
2,457 MMR
Solo
Terra
Terra
Diamond III
Shizù
Terra
Diamond III
Level 118
God Stats
19W - 12L
1,751 SR
Queue Stats
45W - 26L
2,191 MMR
Party 1
Cerberus
Cerberus
Diamond III
TryJairo
Cerberus
Diamond III
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 66L
2,328 MMR
Solo
Agni
Agni
Diamond I
Xènn
Agni
Diamond I
Level 159
God Stats
1W - 2L
1,762 SR
Queue Stats
84W - 51L
2,344 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 150
1,622 SR
2,164 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 156
1,664 SR
2,349 MMR
Chang'e
Chang'e
Diamond II
Doubleboyz
Chang'e
Diamond II
Level 147
God Stats
7W - 8L
1,617 SR
Queue Stats
311W - 290L
2,271 MMR
Solo
Guan Yu
Guan Yu
Diamond I
Joqsan
Guan Yu
Diamond I
Level 171
God Stats
6W - 3L
1,775 SR
Queue Stats
136W - 111L
2,261 MMR
Solo
Skadi
Skadi
Diamond III
TTVIsaacFeeds
Skadi
Diamond III
Level 109
God Stats
5W - 4L
1,562 SR
Queue Stats
181W - 156L
2,417 MMR
Solo
Ares
Ares
Diamond I
ThePorkFriedRice
Ares
Diamond I
Level 126
God Stats
14W - 10L
1,639 SR
Queue Stats
304W - 276L
2,404 MMR
Solo
Bastet
Bastet
Diamond II
υzıı
Bastet
Diamond II
Level 229
God Stats
96W - 56L
1,727 SR
Queue Stats
361W - 315L
2,391 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
4 / 7 / 0
7,841
490
6,791
15,021
5,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hachiman
SKG42
Hachiman
15
0 / 2 / 2
8,359
522
8,233
10,754
3,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Terra
Shizù
Terra
12
1 / 3 / 1
7,629
477
7,249
14,977
16,678
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
TryJairo
Cerberus
14
1 / 0 / 1
8,224
514
7,065
17,982
16,407
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
Xènn
Agni
12
0 / 5 / 3
6,936
434
10,363
10,994
3,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
ThorBacchusAo KuangLancelot

VS

Bans
SusanoMedusaHe BoAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Doubleboyz
Chang'e
16
6 / 1 / 3
9,631
602
10,462
11,005
4,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
Joqsan
Guan Yu
16
1 / 1 / 3
9,903
619
11,255
13,367
10,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
1 / 2 / 3
9,228
577
6,046
8,792
2,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
1 / 1 / 10
8,338
521
9,642
15,048
13,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
υzıı
Bastet
17
8 / 1 / 1
9,456
591
12,893
13,854
4,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
6
Kills
17
17
Deaths
6
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
4
7
0
0.57
W
Chang'e
Doubleboyz
Chang'e
6
1
3
7.5
W
Guan Yu
Joqsan
Guan Yu
1
1
3
2.5
L
Hachiman
SKG42
Hachiman
0
2
2
0.5
L
Terra
Shizù
Terra
1
3
1
0.5
W
1
2
3
1.25
W
1
1
10
6
L
Cerberus
TryJairo
Cerberus
1
0
1
1.5
L
Agni
Xènn
Agni
0
5
3
0.3
W
Bastet
υzıı
Bastet
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,701
Damage
50,298
69,728
Taken
62,066
46,101
Mitigated
35,734
23,318
Healing
28,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,791
2,016
0
1,365
15,021
5,429
0
3,591
11,358
0
65,323
W
Chang'e
Doubleboyz
Chang'e
10,462
640
2,959
6,315
11,005
4,136
0
6,405
4,600
73,119
211
W
Guan Yu
Joqsan
Guan Yu
11,255
2,314
323
6,370
13,367
10,620
137
5,493
7,874
0
76,527
L
Hachiman
SKG42
Hachiman
8,233
3,986
0
5,628
10,754
3,979
0
1,350
9,355
0
76,862
L
Terra
Shizù
Terra
7,249
957
1,289
3,606
14,977
16,678
0
6,793
8,135
28,287
1,057
W
6,046
1,775
0
2,135
8,792
2,723
0
1,052
7,740
0
83,027
W
9,642
283
0
2,220
15,048
13,425
0
7,481
7,567
22,292
1,295
L
Cerberus
TryJairo
Cerberus
7,065
693
0
9,778
17,982
16,407
0
1,745
15,189
57,702
0
L
Agni
Xènn
Agni
10,363
577
0
1,652
10,994
3,608
0
6,561
4,389
49,101
0
W
Bastet
υzıı
Bastet
12,893
3,492
0
8,147
13,854
4,830
0
4,216
9,638
0
72,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,989
Gold Earned
46,556
475
Minions Killed
538
0
Camps Cleared
0
1,614,261
Distance Traveled
1,726,490
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,841
490
98
6
0
372,203
0
W
Chang'e
9,631
602
136
9
0
354,167
0
W
Guan Yu
9,903
619
133
8
0
335,889
3
L
Hachiman
8,359
522
140
9
0
318,002
3
L
Terra
7,629
477
40
3
0
348,712
0
W
Skadi
9,228
577
136
9
0
334,066
4
W
Ares
8,338
521
27
2
0
336,616
7
L
Cerberus
8,224
514
108
7
0
263,909
2
L
Agni
6,936
434
89
6
0
311,435
0
W
Bastet
9,456
591
106
7
0
365,752
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role