Player Matchup

Nox
Nox
Silver I
Aboy48
Nox
Silver I
Level 115
God Stats
0W - 1L
1,249 SR
Queue Stats
110W - 129L
1,051 MMR
Party 1
Ra
Ra
Silver II
Brimstone19709
Ra
Silver II
Level 148
God Stats
49W - 43L
1,500 SR
Queue Stats
938W - 963L
1,089 MMR
Solo
Cthulhu
Cthulhu
Silver IV
CpT PoussiQc
Cthulhu
Silver IV
Level 159
God Stats
0W - 2L
1,327 SR
Queue Stats
18W - 24L
1,155 MMR
Solo
Neith
Neith
Gold V
LockWurK
Neith
Gold V
Level 108
God Stats
1W - 1L
1,720 SR
Queue Stats
218W - 231L
1,316 MMR
Party 1
Achilles
Achilles
Silver II
ivane369
Achilles
Silver II
Level 120
God Stats
1W - 1L
1,651 SR
Queue Stats
78W - 80L
1,133 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,489 SR
1,148 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 144
1,597 SR
1,227 MMR
Janus
Janus
Silver IV
 
Janus
Silver IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Silver I
BangBro Ace
Surtr
Silver I
Level 149
God Stats
11W - 11L
1,480 SR
Queue Stats
324W - 345L
1,166 MMR
Solo
Sylvanus
Sylvanus
Silver I
Goth_Blackbird
Sylvanus
Silver I
Level 185
God Stats
4W - 1L
1,754 SR
Queue Stats
91W - 95L
1,217 MMR
Solo
Danzaburou
Danzaburou
Silver II
Mello8822
Danzaburou
Silver II
Level 142
God Stats
25W - 37L
1,452 SR
Queue Stats
199W - 238L
1,073 MMR
Solo
Nike
Nike
Silver V
zxXBigZXxz
Nike
Silver V
Level 120
God Stats
4W - 0L
1,801 SR
Queue Stats
16W - 27L
1,178 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Aboy48
Nox
5
0 / 1 / 0
3,281
547
1,325
3,390
1,670
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 0 / 0
4,096
683
1,771
1,829
530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
CpT PoussiQc
Cthulhu
7
1 / 1 / 0
3,823
637
2,629
4,606
2,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
LockWurK
Neith
5
0 / 1 / 0
3,035
506
1,098
2,649
662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
ivane369
Achilles
3
0 / 1 / 0
2,783
464
316
2,226
875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bans
MedusaNu WaCharybdisThanatos

VS

Bans
Chang'eKaliAthenaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
1 / 0 / 0
4,363
727
627
1,854
406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 1
4,276
713
2,140
3,807
1,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sylvanus
6
0 / 0 / 2
3,706
618
3,025
3,712
1,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Mello8822
Danzaburou
7
2 / 0 / 0
3,948
658
1,508
1,146
352
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 0 / 1
4,142
690
1,272
3,531
1,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
8
1
Kills
4
4
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
0
0
1
L
Nox
Aboy48
Nox
0
1
0
0
W
0
1
1
0.5
L
0
0
0
0
L
Cthulhu
CpT PoussiQc
Cthulhu
1
1
0
1
W
Sylvanus
0
0
2
1
L
Neith
LockWurK
Neith
0
1
0
0
W
Danzaburou
Mello8822
Danzaburou
2
0
0
2
L
Achilles
ivane369
Achilles
0
1
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,139
Damage
8,572
14,700
Taken
14,050
6,606
Mitigated
4,824
4,544
Healing
4,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
627
47
0
500
1,854
406
0
854
750
19,457
0
L
Nox
Aboy48
Nox
1,325
308
0
1,498
3,390
1,670
0
1,206
2,184
6,160
0
W
2,140
667
0
1,406
3,807
1,617
0
1,915
1,668
666
23,343
L
1,771
83
144
216
1,829
530
0
818
957
22,307
26
L
Cthulhu
CpT PoussiQc
Cthulhu
2,629
0
0
1,318
4,606
2,869
0
201
4,117
21,123
487
W
Sylvanus
3,025
1,416
413
2,199
3,712
1,295
0
1,549
2,112
15,440
6,739
L
Neith
LockWurK
Neith
1,098
161
0
847
2,649
662
0
991
1,658
0
16,755
W
Danzaburou
Mello8822
Danzaburou
1,508
638
0
374
1,146
352
0
191
955
0
16,403
L
Achilles
ivane369
Achilles
316
157
0
521
2,226
875
0
84
2,110
0
3,713
W
1,272
399
0
0
3,531
1,154
0
536
2,947
0
23,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,018
Gold Earned
20,435
159
Minions Killed
211
0
Camps Cleared
0
504,924
Distance Traveled
590,654
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
4,363
727
47
8
0
132,537
3
L
Nox
3,281
547
19
3
0
107,409
0
W
Surtr
4,276
713
49
8
0
110,092
0
L
Ra
4,096
683
62
10
0
126,291
0
L
Cthulhu
3,823
637
46
8
0
120,909
1
W
Sylvanus
3,706
618
35
6
0
114,077
0
L
Neith
3,035
506
24
4
0
101,112
0
W
Danzaburou
3,948
658
30
5
0
108,758
0
L
Achilles
2,783
464
8
1
0
49,203
0
W
Nike
4,142
690
50
8
0
125,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role