Player Matchup

Anhur
Anhur
DEUS MARCELO
Anhur
Level 89
God Stats
0W - 5L
1,300 SR
Queue Stats
64W - 73L
1,489 Elo+
Solo
Agni
Agni
ImTheBestUllr
Agni
Level 167
God Stats
27W - 23L
1,597 SR
Queue Stats
636W - 572L
1,577 Elo+
Party 2
Chaac
Chaac
MarveLBoy_02
Chaac
Level 138
God Stats
6W - 4L
1,691 SR
Queue Stats
27W - 30L
1,537 Elo+
Party 2
Anubis
Anubis
Neon Primary
Anubis
Level 67
God Stats
3W - 7L
1,615 SR
Queue Stats
270W - 338L
1,428 Elo+
Solo
Achilles
Achilles
Nocturnal_XP
Achilles
Level 84
God Stats
0W - 4L
1,165 SR
Queue Stats
38W - 39L
1,535 Elo+
Solo
Team Averages
Level 109
1,474 SR
1,513 Elo+

VS

Team Averages
Level 129
1,577 SR
1,527 Elo+
Mulan
Mulan
 
Mulan
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
 
Hou Yi
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
HastaLaByBye
Nu Wa
Level 129
God Stats
5W - 4L
1,514 SR
Queue Stats
221W - 205L
1,538 Elo+
Solo
Cthulhu
Cthulhu
MFF ECKOx
Cthulhu
Level 109
God Stats
20W - 15L
1,617 SR
Queue Stats
158W - 153L
1,560 Elo+
Party 1
Charon
Charon
christiboss
Charon
Level 147
God Stats
15W - 6L
1,752 SR
Queue Stats
26W - 17L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
4,548
455
4,463
6,212
1,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

9
2 / 1 / 0
5,160
516
5,009
5,867
1,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 1 / 1
4,732
473
2,530
6,259
3,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
11
0 / 3 / 0
5,375
538
1,342
6,537
2,469
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Achilles
Nocturnal_XP
Achilles
9
1 / 5 / 1
5,617
562
5,240
9,976
5,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
4 / 2 / 2
6,806
681
6,827
10,093
5,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
 
Hou Yi
9
0 / 1 / 2
5,031
503
2,951
5,132
1,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 0 / 0
6,115
612
4,673
3,003
564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
MFF ECKOx
Cthulhu
11
4 / 0 / 1
5,608
561
5,048
6,713
2,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon
9
0 / 0 / 4
5,534
553
3,832
5,903
2,609
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
3
Kills
11
11
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
4
2
2
2.5
W
Hou Yi
 
Hou Yi
0
1
2
1
L
0
1
1
0.5
W
3
0
0
3
L
2
1
0
2
W
Cthulhu
MFF ECKOx
Cthulhu
4
0
1
4.5
L
0
1
1
0.5
L
Anubis
0
3
0
0
L
Achilles
Nocturnal_XP
Achilles
1
5
1
0.3
W
Charon
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,584
Damage
23,331
34,851
Taken
30,844
14,598
Mitigated
12,148
13,221
Healing
9,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
6,827
1,121
0
2,754
10,093
5,271
0
1,763
7,736
0
40,281
W
Hou Yi
 
Hou Yi
2,951
1,046
0
2,450
5,132
1,179
368
748
4,384
0
27,763
L
4,463
2,126
0
2,820
6,212
1,688
0
2,890
3,322
0
24,178
W
4,673
856
0
250
3,003
564
0
1,406
1,597
37,496
776
L
5,009
348
0
2,435
5,867
1,564
0
2,151
3,716
31,469
0
W
Cthulhu
MFF ECKOx
Cthulhu
5,048
591
79
1,974
6,713
2,525
0
1,327
5,359
35,754
1,153
L
2,530
193
0
2,215
6,259
3,614
0
2,237
4,022
0
19,962
L
Anubis
1,342
94
0
3,196
6,537
2,469
0
4,132
2,405
43,960
1,038
L
Achilles
Nocturnal_XP
Achilles
5,240
1,271
0
2,555
9,976
5,263
0
1,674
8,302
0
30,903
W
Charon
3,832
701
0
1,568
5,903
2,609
0
987
4,916
17,671
1,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,432
Gold Earned
29,094
259
Minions Killed
282
0
Camps Cleared
0
1,017,491
Distance Traveled
1,027,213
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,806
681
83
8
0
194,463
5
W
Hou Yi
5,031
503
45
5
0
188,596
2
L
Anhur
4,548
455
41
4
0
193,136
0
W
Nu Wa
6,115
612
68
7
0
207,588
0
L
Agni
5,160
516
63
6
0
208,016
0
W
Cthulhu
5,608
561
60
6
0
244,029
0
L
Chaac
4,732
473
20
2
0
233,013
4
L
Anubis
5,375
538
72
7
0
182,951
0
L
Achilles
5,617
562
63
6
0
200,375
3
W
Charon
5,534
553
26
3
0
192,537
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role