Player Matchup

Chiron
Chiron
 
Chiron
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nox
Nox
DePr0digy17
Nox
Level 138
God Stats
4W - 3L
1,703 SR
Queue Stats
25W - 24L
1,487 Elo+
Solo
Ymir
Ymir
Yoko3881
Ymir
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
317W - 280L
1,548 Elo+
Party 2
Bacchus
Bacchus
floWsthrough
Bacchus
Level 27
God Stats
26W - 12L
1,681 SR
Queue Stats
35W - 23L
1,513 Elo+
Party 2
Loki
Loki
zzNIghtMAreZZ665
Loki
Level 144
God Stats
5W - 5L
1,651 SR
Queue Stats
156W - 144L
1,475 Elo+
Party 3
Team Averages
Level 104
1,607 SR
1,505 Elo+

VS

Team Averages
Level 93
1,451 SR
1,432 Elo+
Cernunnos
Cernunnos
ForestInterlude
Cernunnos
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 112L
1,264 Elo+
Party 1
Geb
Geb
Jakzun21
Geb
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 26L
1,529 Elo+
Solo
Cthulhu
Cthulhu
LittleJungleBoi
Cthulhu
Level 143
God Stats
2W - 3L
1,281 SR
Queue Stats
295W - 301L
1,497 Elo+
Solo
Scylla
Scylla
MajesticSeaLion
Scylla
Level 101
God Stats
7W - 9L
1,506 SR
Queue Stats
123W - 114L
1,478 Elo+
Solo
Arachne
Arachne
Tornado TwD
Arachne
Level 41
God Stats
3W - 2L
1,467 SR
Queue Stats
98W - 132L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
9
1 / 0 / 4
5,253
525
4,565
1,858
568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 1 / 3
6,384
638
3,117
3,427
1,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ymir
11
0 / 2 / 2
6,205
621
3,401
7,142
4,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
floWsthrough
Bacchus
9
3 / 2 / 3
5,761
576
2,683
6,036
5,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
10 / 0 / 1
6,863
686
6,449
6,841
2,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ForestInterlude
Cernunnos
9
1 / 2 / 1
4,877
488
1,570
3,631
1,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 1 / 2
4,737
474
2,192
5,309
2,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 2 / 0
6,079
608
4,552
7,795
3,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
1 / 4 / 0
5,241
524
2,534
5,747
1,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
Tornado TwD
Arachne
6
1 / 6 / 0
4,222
422
2,073
7,949
1,610
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
15
Kills
5
5
Deaths
15
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
1
0
4
3
W
1
1
3
2.5
L
Cernunnos
ForestInterlude
Cernunnos
1
2
1
0.75
L
0
1
2
1
L
2
2
0
1
L
1
4
0
0.25
L
Arachne
Tornado TwD
Arachne
1
6
0
0.17
W
Ymir
0
2
2
0.5
W
Bacchus
floWsthrough
Bacchus
3
2
3
2.25
W
10
0
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,215
Damage
12,921
25,304
Taken
30,431
12,931
Mitigated
10,545
8,140
Healing
7,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
4,565
534
310
569
1,858
568
600
780
1,078
0
31,920
W
3,117
243
0
945
3,427
1,065
0
1,841
1,586
38,095
797
L
Cernunnos
ForestInterlude
Cernunnos
1,570
681
0
716
3,631
1,123
0
479
3,152
0
16,875
L
2,192
127
0
2,014
5,309
2,809
0
1,388
3,921
13,302
0
L
4,552
143
0
3,210
7,795
3,724
0
2,873
4,394
34,081
1,009
L
2,534
227
0
847
5,747
1,279
0
2,556
3,191
27,327
1,049
L
Arachne
Tornado TwD
Arachne
2,073
1,744
0
928
7,949
1,610
0
1,363
6,586
0
10,643
W
Ymir
3,401
853
0
1,187
7,142
4,031
0
3,409
2,941
33,061
0
W
Bacchus
floWsthrough
Bacchus
2,683
485
0
1,220
6,036
5,100
51
559
5,303
15,513
0
W
6,449
2,327
0
3,909
6,841
2,167
0
1,753
4,995
0
43,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,466
Gold Earned
25,156
318
Minions Killed
216
0
Camps Cleared
0
988,894
Distance Traveled
913,122
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
5,253
525
60
6
0
191,322
0
W
Nox
6,384
638
81
8
0
195,623
1
L
Cernunnos
4,877
488
35
4
0
140,428
0
L
Geb
4,737
474
13
1
0
190,754
2
L
Cthulhu
6,079
608
76
8
0
184,911
3
L
Scylla
5,241
524
67
7
0
189,854
0
L
Arachne
4,222
422
25
3
0
207,175
0
W
Ymir
6,205
621
81
8
0
180,859
0
W
Bacchus
5,761
576
15
2
0
199,172
0
W
Loki
6,863
686
81
8
0
221,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role