Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BREAD5075
Ah Muzen Cab
Level 145
God Stats
9W - 1L
1,637 SR
Queue Stats
332W - 302L
1,555 Elo+
Solo
Kuzenbo
Kuzenbo
BabySplosion
Kuzenbo
Level 142
God Stats
4W - 4L
1,590 SR
Queue Stats
81W - 84L
1,547 Elo+
Party 2
Hun Batz
Hun Batz
Izzykonner
Hun Batz
Level 192
God Stats
5W - 1L
1,852 SR
Queue Stats
292W - 293L
1,502 Elo+
Solo
Baba Yaga
Baba Yaga
Lamarosol
Baba Yaga
Level 176
God Stats
5W - 2L
1,435 SR
Queue Stats
300W - 274L
1,545 Elo+
Solo
Xing Tian
Xing Tian
fijiwijimijimon
Xing Tian
Level 178
God Stats
4W - 3L
1,492 SR
Queue Stats
154W - 156L
1,561 Elo+
Party 2
Team Averages
Level 167
1,601 SR
1,542 Elo+

VS

Team Averages
Level 168
1,640 SR
1,561 Elo+
Sun Wukong
Sun Wukong
Annulah
Sun Wukong
Level 153
God Stats
3W - 3L
1,605 SR
Queue Stats
229W - 204L
1,567 Elo+
Solo
Terra
Terra
JefeSko
Terra
Level 186
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 78L
1,530 Elo+
Party 1
Chernobog
Chernobog
McSnakealicious
Chernobog
Level 174
God Stats
1W - 1L
1,799 SR
Queue Stats
298W - 264L
1,632 Elo+
Party 1
Tiamat
Tiamat
NerfBeads
Tiamat
Level 221
God Stats
0W - 1L
1,731 SR
Queue Stats
117W - 139L
1,496 Elo+
Party 1
Fenrir
Fenrir
ooohyeahhh
Fenrir
Level 108
God Stats
3W - 4L
1,566 SR
Queue Stats
620W - 571L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BREAD5075
Ah Muzen Cab
16
3 / 2 / 1
9,181
574
4,446
7,578
2,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
BabySplosion
Kuzenbo
15
0 / 0 / 9
8,773
548
6,596
13,758
13,432
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
Izzykonner
Hun Batz
15
2 / 3 / 5
8,572
536
12,445
15,395
5,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Baba Yaga
Lamarosol
Baba Yaga
17
5 / 0 / 3
10,342
646
9,263
7,413
2,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xing Tian
fijiwijimijimon
Xing Tian
16
8 / 2 / 3
9,818
614
12,757
19,729
17,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Annulah
Sun Wukong
14
1 / 5 / 2
8,582
536
9,439
16,063
10,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
JefeSko
Terra
12
1 / 1 / 1
7,531
471
4,741
13,318
9,088
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
McSnakealicious
Chernobog
16
1 / 1 / 2
8,751
547
8,456
9,721
4,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
NerfBeads
Tiamat
14
0 / 5 / 2
8,023
501
8,133
11,844
5,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
ooohyeahhh
Fenrir
12
4 / 6 / 1
7,561
473
7,779
13,163
4,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
18
Kills
7
7
Deaths
18
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Annulah
Sun Wukong
1
5
2
0.4
W
Ah Muzen Cab
BREAD5075
Ah Muzen Cab
3
2
1
1.75
W
Kuzenbo
BabySplosion
Kuzenbo
0
0
9
4.5
W
Hun Batz
Izzykonner
Hun Batz
2
3
5
1.5
L
Terra
JefeSko
Terra
1
1
1
1.5
W
Baba Yaga
Lamarosol
Baba Yaga
5
0
3
6.5
L
Chernobog
McSnakealicious
Chernobog
1
1
2
2
L
Tiamat
NerfBeads
Tiamat
0
5
2
0.2
W
Xing Tian
fijiwijimijimon
Xing Tian
8
2
3
4.75
L
Fenrir
ooohyeahhh
Fenrir
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,507
Damage
38,548
63,873
Taken
64,109
41,886
Mitigated
34,065
24,566
Healing
20,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Annulah
Sun Wukong
9,439
1,816
0
4,285
16,063
10,996
0
8,726
6,220
0
62,952
W
Ah Muzen Cab
BREAD5075
Ah Muzen Cab
4,446
1,712
0
371
7,578
2,495
94
1,653
5,921
0
89,762
W
Kuzenbo
BabySplosion
Kuzenbo
6,596
2,755
3,066
5,528
13,758
13,432
0
3,946
9,587
39,300
0
W
Hun Batz
Izzykonner
Hun Batz
12,445
4,265
0
8,249
15,395
5,519
322
2,140
13,093
0
83,198
L
Terra
JefeSko
Terra
4,741
893
2,845
4,507
13,318
9,088
0
3,381
9,889
21,899
0
W
Baba Yaga
Lamarosol
Baba Yaga
9,263
715
0
2,875
7,413
2,870
247
3,718
3,291
81,962
2,349
L
Chernobog
McSnakealicious
Chernobog
8,456
4,591
0
2,982
9,721
4,277
0
2,737
6,936
0
92,670
L
Tiamat
NerfBeads
Tiamat
8,133
725
0
2,043
11,844
5,322
0
8,220
3,624
57,969
1,051
W
Xing Tian
fijiwijimijimon
Xing Tian
12,757
1,008
0
4,477
19,729
17,570
85
1,910
17,743
62,227
574
L
Fenrir
ooohyeahhh
Fenrir
7,779
1,729
0
3,775
13,163
4,382
0
3,632
9,450
0
43,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,686
Gold Earned
40,448
605
Minions Killed
552
0
Camps Cleared
0
1,703,863
Distance Traveled
1,614,118
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,582
536
119
7
0
285,877
3
W
Ah Muzen Cab
9,181
574
155
10
0
331,478
1
W
Kuzenbo
8,773
548
59
4
0
346,787
5
W
Hun Batz
8,572
536
132
8
0
379,093
1
L
Terra
7,531
471
34
2
0
326,982
6
W
Baba Yaga
10,342
646
167
10
0
319,232
6
L
Chernobog
8,751
547
196
12
0
329,741
2
L
Tiamat
8,023
501
134
8
0
305,747
2
W
Xing Tian
9,818
614
92
6
0
327,273
0
L
Fenrir
7,561
473
69
4
0
365,771
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role