Player Matchup

Mulan
Mulan
AnyAlbinoDinos
Mulan
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 29L
1,658 Elo+
Solo
Fenrir
Fenrir
Esgrows
Fenrir
Level 45
God Stats
2W - 2L
1,596 SR
Queue Stats
106W - 122L
1,308 Elo+
Party 3
Medusa
Medusa
Jwyat
Medusa
Level 78
God Stats
2W - 3L
1,257 SR
Queue Stats
200W - 168L
1,582 Elo+
Party 2
Neith
Neith
ThreeNeedy
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Bastet
Bastet
stinkywomp
Bastet
Level 124
God Stats
1W - 6L
1,314 SR
Queue Stats
195W - 192L
1,530 Elo+
Party 2
Team Averages
Level 79
1,433 SR
1,516 Elo+

VS

Team Averages
Level 97
1,623 SR
1,608 Elo+
Nu Wa
Nu Wa
Butcher91s
Nu Wa
Level 130
God Stats
7W - 2L
1,913 SR
Queue Stats
195W - 181L
1,562 Elo+
Solo
Susano
Susano
Primylia
Susano
Level 29
God Stats
1W - 2L
1,256 SR
Queue Stats
70W - 38L
1,711 Elo+
Party 1
Cerberus
Cerberus
Ripitried
Cerberus
Level 121
God Stats
4W - 1L
1,612 SR
Queue Stats
332W - 337L
1,530 Elo+
Solo
Gilgamesh
Gilgamesh
Symir
Gilgamesh
Level 134
God Stats
5W - 2L
1,834 SR
Queue Stats
73W - 37L
1,722 Elo+
Party 1
Danzaburou
Danzaburou
TheOneNdOnlyCarr
Danzaburou
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 169L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 0
6,816
454
5,141
15,230
7,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Esgrows
Fenrir
11
1 / 6 / 5
6,394
426
4,630
11,647
4,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
Jwyat
Medusa
16
5 / 1 / 2
9,280
619
5,516
5,642
1,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Neith
14
4 / 4 / 6
8,451
563
11,288
13,038
3,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bastet
stinkywomp
Bastet
14
3 / 4 / 2
8,529
569
6,852
12,057
3,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
13
2 / 3 / 12
8,086
539
10,094
7,129
2,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
Primylia
Susano
16
9 / 1 / 4
9,596
640
10,005
11,423
4,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cerberus
Ripitried
Cerberus
13
2 / 4 / 5
7,487
499
5,876
14,197
11,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Gilgamesh
Symir
Gilgamesh
17
8 / 0 / 3
10,486
699
12,499
13,817
14,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
TheOneNdOnlyCarr
Danzaburou
14
0 / 5 / 2
7,805
520
2,498
7,677
2,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
47
13
Kills
21
21
Deaths
13
15
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Nu Wa
2
3
12
2.67
L
Fenrir
Esgrows
Fenrir
1
6
5
0.58
L
Medusa
Jwyat
Medusa
5
1
2
6
W
Susano
Primylia
Susano
9
1
4
11
W
Cerberus
Ripitried
Cerberus
2
4
5
1.13
W
Gilgamesh
Symir
Gilgamesh
8
0
3
9.5
W
Danzaburou
TheOneNdOnlyCarr
Danzaburou
0
5
2
0.2
L
Neith
4
4
6
1.75
L
Bastet
stinkywomp
Bastet
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,427
Damage
40,972
57,614
Taken
54,243
20,432
Mitigated
35,407
12,394
Healing
12,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,141
274
0
4,106
15,230
7,162
0
2,898
11,792
422
40,114
W
Nu Wa
10,094
2,236
0
597
7,129
2,147
349
54
7,075
51,528
558
L
Fenrir
Esgrows
Fenrir
4,630
1,175
0
1,076
11,647
4,144
0
2,294
9,109
0
28,406
L
Medusa
Jwyat
Medusa
5,516
2,453
0
1,364
5,642
1,975
208
1,866
3,776
0
79,482
W
Susano
Primylia
Susano
10,005
2,913
0
5,394
11,423
4,482
196
0
11,423
0
77,576
W
Cerberus
Ripitried
Cerberus
5,876
353
0
2,787
14,197
11,969
82
16
14,181
26,026
0
W
Gilgamesh
Symir
Gilgamesh
12,499
4,210
0
2,445
13,817
14,534
0
80
13,737
0
82,594
W
Danzaburou
TheOneNdOnlyCarr
Danzaburou
2,498
754
0
1,528
7,677
2,275
0
0
7,677
0
60,411
L
Neith
11,288
4,004
0
2,457
13,038
3,862
624
5,148
7,796
0
68,490
L
Bastet
stinkywomp
Bastet
6,852
972
0
3,391
12,057
3,289
0
3,605
8,452
0
50,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,470
Gold Earned
43,460
472
Minions Killed
549
0
Camps Cleared
0
1,498,700
Distance Traveled
1,620,805
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,816
454
75
5
0
263,792
0
W
Nu Wa
8,086
539
103
7
0
296,968
5
L
Fenrir
6,394
426
50
3
0
346,738
4
L
Medusa
9,280
619
149
10
0
280,720
0
W
Susano
9,596
640
136
9
0
379,525
0
W
Cerberus
7,487
499
56
4
0
308,523
3
W
Gilgamesh
10,486
699
146
10
0
331,350
0
W
Danzaburou
7,805
520
108
7
0
304,439
0
L
Neith
8,451
563
105
7
0
270,259
0
L
Bastet
8,529
569
93
6
0
337,191
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role