Player Matchup

Xing Tian
Xing Tian
Gold II
LMS69
Xing Tian
Gold II
Level 134
God Stats
74W - 64L
1,562 SR
Queue Stats
102W - 99L
1,539 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold I
M4ЯC
Morgan Le Fay
Gold I
Level 156
God Stats
2W - 2L
1,543 SR
Queue Stats
310W - 310L
1,552 MMR
Solo
Fenrir
Fenrir
Gold III
Sili_Cato
Fenrir
Gold III
Level 160
God Stats
2W - 1L
1,826 SR
Queue Stats
227W - 215L
1,538 MMR
Party 1
Ullr
Ullr
Bronze III
TyLeR PaZ
Ullr
Bronze III
Level 142
God Stats
3W - 2L
1,466 SR
Queue Stats
8W - 8L
1,545 MMR
Solo
King Arthur
King Arthur
Gold II
craig_os_001
King Arthur
Gold II
Level 159
God Stats
1W - 1L
1,242 SR
Queue Stats
71W - 66L
1,430 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,528 SR
1,521 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,406 SR
1,522 MMR
Sobek
Sobek
Gold III
 
Sobek
Gold III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Bronze III
 
Shiva
Bronze III
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Gold III
Gearzay
Xbalanque
Gold III
Level 161
God Stats
2W - 2L
1,522 SR
Queue Stats
119W - 124L
1,550 MMR
Party 2
Ra
Ra
Gold III
Phaetje
Ra
Gold III
Level 164
God Stats
1W - 4L
1,447 SR
Queue Stats
119W - 124L
1,550 MMR
Party 2
Cliodhna
Cliodhna
Gold III
Wibberley-_-
Cliodhna
Gold III
Level 148
God Stats
0W - 6L
1,064 SR
Queue Stats
83W - 83L
1,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
LMS69
Xing Tian
12
0 / 0 / 2
7,123
548
3,271
9,512
6,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
M4ЯC
Morgan Le Fay
14
7 / 0 / 0
8,558
658
8,483
4,644
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Sili_Cato
Fenrir
14
3 / 1 / 4
7,741
595
3,946
10,354
3,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ullr
15
3 / 1 / 1
8,545
657
8,210
8,980
3,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
craig_os_001
King Arthur
14
1 / 0 / 4
8,653
666
6,811
9,923
9,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
Ao KuangMulanIx ChelSusano

VS

Bans
ThanatosSkadiBellonaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
0 / 1 / 0
6,782
522
4,609
9,994
8,255
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shiva
 
Shiva
12
0 / 3 / 0
6,221
479
4,378
9,745
6,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
Gearzay
Xbalanque
12
0 / 4 / 1
6,846
527
6,638
10,485
3,436
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 2 / 0
7,165
551
2,621
6,479
1,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
Wibberley-_-
Cliodhna
10
1 / 4 / 1
6,165
474
3,412
8,835
2,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
14
Kills
2
2
Deaths
14
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
1
0
0
L
Shiva
 
Shiva
0
3
0
0
L
Xbalanque
Gearzay
Xbalanque
0
4
1
0.13
W
Xing Tian
LMS69
Xing Tian
0
0
2
1
W
Morgan Le Fay
M4ЯC
Morgan Le Fay
7
0
0
7
L
1
2
0
0.5
W
Fenrir
Sili_Cato
Fenrir
3
1
4
5
W
Ullr
3
1
1
3.5
L
Cliodhna
Wibberley-_-
Cliodhna
1
4
1
0.38
W
King Arthur
craig_os_001
King Arthur
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,721
Damage
21,658
43,413
Taken
45,538
24,722
Mitigated
22,762
14,999
Healing
16,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,609
166
0
3,612
9,994
8,255
0
3,940
5,880
27,984
1,986
L
Shiva
 
Shiva
4,378
150
126
1,404
9,745
6,966
0
1,610
8,117
0
36,717
L
Xbalanque
Gearzay
Xbalanque
6,638
2,742
0
4,442
10,485
3,436
1,248
187
10,298
0
54,685
W
Xing Tian
LMS69
Xing Tian
3,271
78
0
2,362
9,512
6,238
0
2,400
6,996
21,727
1,951
W
Morgan Le Fay
M4ЯC
Morgan Le Fay
8,483
1,193
0
1,147
4,644
1,598
102
1,161
3,233
56,917
904
L
2,621
110
276
2,326
6,479
1,630
0
5,011
1,010
53,812
0
W
Fenrir
Sili_Cato
Fenrir
3,946
1,244
0
7,247
10,354
3,858
0
967
9,166
0
65,402
W
Ullr
8,210
2,949
0
2,528
8,980
3,058
480
703
8,277
0
70,091
L
Cliodhna
Wibberley-_-
Cliodhna
3,412
609
0
3,963
8,835
2,475
0
1,681
7,022
0
33,487
W
King Arthur
craig_os_001
King Arthur
6,811
503
0
1,715
9,923
9,970
0
1,367
7,866
3,044
56,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,620
Gold Earned
33,179
494
Minions Killed
402
0
Camps Cleared
0
1,405,561
Distance Traveled
1,311,073
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,782
522
45
3
0
286,933
2
L
Shiva
6,221
479
61
5
0
245,518
0
L
Xbalanque
6,846
527
100
8
0
242,477
2
W
Xing Tian
7,123
548
35
3
0
295,758
2
W
Morgan Le Fay
8,558
658
109
8
0
301,095
1
L
Ra
7,165
551
129
10
0
288,499
3
W
Fenrir
7,741
595
106
8
0
326,706
0
W
Ullr
8,545
657
139
11
0
239,058
0
L
Cliodhna
6,165
474
67
5
0
247,646
0
W
King Arthur
8,653
666
105
8
0
242,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role