Player Matchup

Ymir
Ymir
Pw229
Ymir
Level 15
God Stats
7W - 4L
1,751 SR
Queue Stats
16W - 17L
1,513 Elo+
Party 3
Anhur
Anhur
SJWalker6
Anhur
Level 21
God Stats
1W - 4L
1,183 SR
Queue Stats
57W - 59L
1,437 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Sororita1996
Kumbhakarna
Level 80
God Stats
1W - 3L
1,415 SR
Queue Stats
348W - 325L
1,491 Elo+
Solo
Chang'e
Chang'e
Talystord
Chang'e
Level 89
God Stats
1W - 1L
1,221 SR
Queue Stats
12W - 10L
1,520 Elo+
Solo
Arachne
Arachne
xiAdzz
Arachne
Level 65
God Stats
5W - 5L
1,615 SR
Queue Stats
148W - 142L
1,462 Elo+
Party 3
Team Averages
Level 54
1,437 SR
1,485 Elo+

VS

Team Averages
Level 110
1,653 SR
1,484 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Apatsuky
Izanami
Level 79
God Stats
1W - 0L
1,828 SR
Queue Stats
82W - 70L
1,494 Elo+
Party 2
Raijin
Raijin
awesome-a-man
Raijin
Level 148
God Stats
9W - 3L
1,500 SR
Queue Stats
137W - 128L
1,487 Elo+
Party 1
Bacchus
Bacchus
el_fuego2009
Bacchus
Level 50
God Stats
6W - 7L
1,551 SR
Queue Stats
120W - 128L
1,428 Elo+
Party 2
Mercury
Mercury
skeleton_dexterd
Mercury
Level 148
God Stats
8W - 6L
1,884 SR
Queue Stats
120W - 120L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Pw229
Ymir
11
0 / 2 / 2
6,573
438
3,609
10,541
7,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
SJWalker6
Anhur
11
0 / 2 / 0
6,709
447
2,067
5,901
1,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Kumbhakarna
Sororita1996
Kumbhakarna
5
0 / 1 / 0
4,918
328
1,174
3,149
1,780
Chang'e
Talystord
Chang'e
12
1 / 8 / 3
6,854
457
9,145
14,000
3,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Arachne
xiAdzz
Arachne
15
7 / 5 / 1
8,606
574
9,463
14,649
5,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
15
2 / 2 / 4
9,265
618
6,555
13,685
7,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
Apatsuky
Izanami
14
2 / 1 / 3
8,010
534
5,871
5,781
1,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
6 / 0 / 4
9,824
655
9,261
6,324
1,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
el_fuego2009
Bacchus
12
1 / 2 / 4
7,902
527
4,048
10,423
9,234
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
7 / 3 / 4
8,906
594
8,428
9,982
3,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
8
Kills
18
18
Deaths
8
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
2
2
4
2
W
Izanami
Apatsuky
Izanami
2
1
3
3.5
L
Ymir
Pw229
Ymir
0
2
2
0.5
L
Anhur
SJWalker6
Anhur
0
2
0
0
L
Kumbhakarna
Sororita1996
Kumbhakarna
0
1
0
0
L
Chang'e
Talystord
Chang'e
1
8
3
0.31
W
6
0
4
8
W
Bacchus
el_fuego2009
Bacchus
1
2
4
1.5
W
7
3
4
3
L
Arachne
xiAdzz
Arachne
7
5
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,458
Damage
34,163
48,240
Taken
46,195
19,762
Mitigated
24,110
14,962
Healing
7,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
6,555
2,003
0
2,068
13,685
7,980
1,894
2,531
11,005
227
72,227
W
Izanami
Apatsuky
Izanami
5,871
4,384
0
1,886
5,781
1,757
0
2,732
3,049
0
68,884
L
Ymir
Pw229
Ymir
3,609
662
0
1,861
10,541
7,548
0
3,198
7,259
25,541
0
L
Anhur
SJWalker6
Anhur
2,067
583
0
1,557
5,901
1,486
0
959
4,942
0
40,697
L
Kumbhakarna
Sororita1996
Kumbhakarna
1,174
139
0
747
3,149
1,780
0
0
3,149
10,142
283
L
Chang'e
Talystord
Chang'e
9,145
403
91
4,119
14,000
3,589
0
6,056
7,343
44,535
0
W
9,261
1,448
0
848
6,324
1,493
767
4,227
2,097
63,217
954
W
Bacchus
el_fuego2009
Bacchus
4,048
434
68
2,624
10,423
9,234
126
2,238
8,185
16,723
2,220
W
8,428
4,992
0
159
9,982
3,646
0
2,395
7,587
0
75,244
L
Arachne
xiAdzz
Arachne
9,463
5,796
0
6,587
14,649
5,359
0
2,148
12,325
0
54,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,660
Gold Earned
43,907
298
Minions Killed
506
0
Camps Cleared
0
1,140,881
Distance Traveled
1,464,421
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,265
618
124
8
0
293,032
0
W
Izanami
8,010
534
121
8
0
267,674
0
L
Ymir
6,573
438
43
3
0
261,552
5
L
Anhur
6,709
447
75
5
0
228,932
0
L
Kumbhakarna
4,918
328
12
1
0
72,850
1
L
Chang'e
6,854
457
73
5
0
272,137
7
W
Raijin
9,824
655
135
9
0
279,695
1
W
Bacchus
7,902
527
27
2
0
286,960
5
W
Mercury
8,906
594
99
7
0
337,060
1
L
Arachne
8,606
574
95
6
0
305,410
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role