Player Matchup

Agni
Agni
Gold V
ICanExcel
Agni
Gold V
Level 141
God Stats
3W - 0L
1,811 SR
Queue Stats
6W - 7L
1,389 MMR
Solo
Charybdis
Charybdis
Silver III
ItzMeYaBoi
Charybdis
Silver III
Level 141
God Stats
9W - 5L
1,433 SR
Queue Stats
40W - 41L
1,454 MMR
Party 1
Atlas
Atlas
Silver III
PopeChadius
Atlas
Silver III
Level 124
God Stats
3W - 2L
1,500 SR
Queue Stats
37W - 41L
1,454 MMR
Party 1
Thor
Thor
Gold III
Slayer x LG
Thor
Gold III
Level 155
God Stats
141W - 111L
1,508 SR
Queue Stats
550W - 570L
1,472 MMR
Solo
Hercules
Hercules
Gold III
XdakuX
Hercules
Gold III
Level 109
God Stats
7W - 10L
1,453 SR
Queue Stats
438W - 444L
1,438 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,541 SR
1,441 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 145
1,542 SR
1,440 MMR
Kuzenbo
Kuzenbo
Gold V
Bignut2119
Kuzenbo
Gold V
Level 107
God Stats
5W - 6L
1,553 SR
Queue Stats
57W - 66L
1,391 MMR
Solo
Janus
Janus
Bronze III
Experial77
Janus
Bronze III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Mercury
Mercury
Gold IV
PunThePenetrator
Mercury
Gold IV
Level 194
God Stats
38W - 36L
1,489 SR
Queue Stats
387W - 414L
1,445 MMR
Solo
Anhur
Anhur
Gold IV
Solomon4Awesome
Anhur
Gold IV
Level 153
God Stats
22W - 25L
1,545 SR
Queue Stats
148W - 146L
1,375 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
polloprohd
Sun Wukong
Gold IV
Level 123
God Stats
23W - 16L
1,623 SR
Queue Stats
244W - 243L
1,490 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
15
6 / 2 / 1
9,166
655
8,356
5,954
1,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charybdis
ItzMeYaBoi
Charybdis
14
4 / 1 / 4
8,367
598
9,129
8,704
2,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 2 / 8
7,714
551
4,037
8,751
5,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

15
4 / 0 / 7
8,312
594
5,273
8,701
3,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hercules
XdakuX
Hercules
15
4 / 3 / 0
9,251
661
9,397
10,016
10,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
ThothMulanThanatosMartichoras

VS

Bans
GebYmirAphroditeBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Bignut2119
Kuzenbo
9
1 / 4 / 2
6,079
434
4,344
11,362
10,801
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
14
4 / 2 / 0
8,132
581
2,820
6,727
1,666
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 5 / 3
7,365
526
6,855
12,357
4,143
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 4 / 1
5,441
389
1,180
7,045
1,489
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
polloprohd
Sun Wukong
13
0 / 4 / 4
6,915
494
4,162
11,796
5,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
19
Kills
8
8
Deaths
19
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Bignut2119
Kuzenbo
1
4
2
0.5
L
Janus
4
2
0
2
W
Agni
6
2
1
3.25
W
Charybdis
ItzMeYaBoi
Charybdis
4
1
4
6
W
1
2
8
2.5
L
3
5
3
0.9
W
4
0
7
7.5
L
0
4
1
0.13
W
Hercules
XdakuX
Hercules
4
3
0
1.33
L
Sun Wukong
polloprohd
Sun Wukong
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,192
Damage
19,361
42,126
Taken
49,287
23,640
Mitigated
24,081
9,116
Healing
9,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Bignut2119
Kuzenbo
4,344
1,087
0
2,830
11,362
10,801
0
3,131
8,177
26,759
1,069
L
Janus
2,820
34
0
970
6,727
1,666
0
3,337
3,190
53,638
614
W
Agni
8,356
706
0
499
5,954
1,864
525
1,153
4,723
65,335
2,075
W
Charybdis
ItzMeYaBoi
Charybdis
9,129
4,658
0
4,639
8,704
2,697
1,107
2,386
6,278
0
68,396
W
4,037
1,342
0
1,947
8,751
5,079
228
2,482
6,241
23,022
1,087
L
6,855
2,978
0
830
12,357
4,143
0
3,213
8,968
0
50,303
W
5,273
739
0
554
8,701
3,490
862
1,171
7,490
0
58,113
L
1,180
702
0
1,354
7,045
1,489
0
1,750
5,287
0
22,023
W
Hercules
XdakuX
Hercules
9,397
1,802
0
1,477
10,016
10,510
0
260
9,756
834
60,873
L
Sun Wukong
polloprohd
Sun Wukong
4,162
342
0
3,640
11,796
5,982
0
772
10,974
0
40,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,810
Gold Earned
33,932
484
Minions Killed
351
0
Camps Cleared
0
1,331,068
Distance Traveled
1,257,922
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,079
434
36
3
0
265,307
2
L
Janus
8,132
581
111
8
0
293,844
3
W
Agni
9,166
655
126
9
0
291,037
2
W
Charybdis
8,367
598
115
8
0
247,064
2
W
Atlas
7,714
551
35
3
0
273,624
0
L
Mercury
7,365
526
83
6
0
303,268
0
W
Thor
8,312
594
96
7
0
296,056
1
L
Anhur
5,441
389
42
3
0
177,870
0
W
Hercules
9,251
661
112
8
0
223,287
2
L
Sun Wukong
6,915
494
79
6
0
217,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role