Player Matchup

Cabrakan
Cabrakan
Hansomesquid121
Cabrakan
Level 119
God Stats
2W - 2L
1,247 SR
Queue Stats
60W - 46L
1,574 Elo+
Solo
Tyr
Tyr
Osath
Tyr
Level 201
God Stats
5W - 6L
1,444 SR
Queue Stats
278W - 220L
1,613 Elo+
Party 2
Ullr
Ullr
PoIIyPocket
Ullr
Level 171
God Stats
2W - 2L
1,922 SR
Queue Stats
12W - 5L
1,722 Elo+
Solo
Thor
Thor
Three6Tee
Thor
Level 162
God Stats
1W - 0L
1,800 SR
Queue Stats
7W - 3L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
TowerBoyMyke
Ix Chel
Level 159
God Stats
1W - 0L
1,736 SR
Queue Stats
61W - 55L
1,505 Elo+
Solo
Team Averages
Level 162
1,630 SR
1,583 Elo+

VS

Team Averages
Level 134
1,675 SR
1,498 Elo+
Chang'e
Chang'e
Bengermann12
Chang'e
Level 128
God Stats
6W - 4L
1,790 SR
Queue Stats
121W - 193L
1,461 Elo+
Party 1
Skadi
Skadi
MICHAEL10CRACK
Skadi
Level 153
God Stats
0W - 1L
1,823 SR
Queue Stats
182W - 146L
1,591 Elo+
Solo
Tyr
Tyr
MarsupiaI
Tyr
Level 168
God Stats
3W - 6L
1,707 SR
Queue Stats
198W - 318L
1,458 Elo+
Party 1
Thanatos
Thanatos
Nickasuh
Thanatos
Level 78
God Stats
1W - 5L
1,559 SR
Queue Stats
37W - 44L
1,399 Elo+
Party 1
Janus
Janus
TyrWrecks
Janus
Level 145
God Stats
11W - 17L
1,496 SR
Queue Stats
315W - 294L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
13
0 / 1 / 12
7,999
533
4,144
12,961
13,906
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tyr
Osath
Tyr
15
3 / 1 / 4
8,367
558
6,196
7,994
3,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

16
9 / 1 / 0
9,599
640
11,131
8,772
3,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thor
16
5 / 0 / 4
10,177
678
7,343
13,049
6,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ix Chel
TowerBoyMyke
Ix Chel
15
6 / 5 / 6
9,478
632
11,676
12,947
4,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bengermann12
Chang'e
12
3 / 5 / 0
7,507
500
11,685
12,884
3,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 1
6,719
448
2,562
4,071
1,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

11
1 / 5 / 3
6,333
422
5,877
12,651
5,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Thanatos
Nickasuh
Thanatos
10
1 / 7 / 4
6,316
421
4,991
14,664
4,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
TyrWrecks
Janus
13
2 / 6 / 3
7,376
492
6,629
11,671
3,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
23
Kills
8
8
Deaths
23
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Bengermann12
Chang'e
3
5
0
0.6
W
Cabrakan
0
1
12
6
L
1
0
1
1.5
L
1
5
3
0.5
L
Thanatos
Nickasuh
Thanatos
1
7
4
0.43
W
Tyr
Osath
Tyr
3
1
4
5
W
9
1
0
9
W
Thor
5
0
4
7
W
Ix Chel
TowerBoyMyke
Ix Chel
6
5
6
1.8
L
Janus
TyrWrecks
Janus
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,490
Damage
31,744
55,723
Taken
55,941
30,768
Mitigated
17,923
19,239
Healing
14,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Bengermann12
Chang'e
11,685
262
397
3,650
12,884
3,690
0
2,581
10,219
41,957
2,043
W
Cabrakan
4,144
962
0
2,050
12,961
13,906
712
2,314
10,348
18,438
0
L
2,562
1,288
0
1,210
4,071
1,209
0
339
3,732
0
40,856
L
5,877
673
0
1,354
12,651
5,644
0
2,213
10,358
0
32,968
L
Thanatos
Nickasuh
Thanatos
4,991
940
0
7,278
14,664
4,038
0
5,304
9,130
0
32,330
W
Tyr
Osath
Tyr
6,196
635
0
4,429
7,994
3,288
0
3,014
4,738
0
59,775
W
11,131
3,937
0
3,315
8,772
3,236
228
1,274
7,396
0
85,369
W
Thor
7,343
1,609
0
2,768
13,049
6,289
183
4,657
7,664
0
80,301
W
Ix Chel
TowerBoyMyke
Ix Chel
11,676
1,190
1,829
4,848
12,947
4,049
2,004
4,572
7,911
59,241
2,051
L
Janus
TyrWrecks
Janus
6,629
377
0
487
11,671
3,342
0
4,434
6,847
55,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,620
Gold Earned
34,251
517
Minions Killed
381
0
Camps Cleared
0
1,511,842
Distance Traveled
1,422,613
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,507
500
88
6
0
300,850
0
W
Cabrakan
7,999
533
18
1
0
302,305
3
L
Skadi
6,719
448
90
6
0
181,093
2
L
Tyr
6,333
422
47
3
0
343,733
0
L
Thanatos
6,316
421
57
4
0
301,775
0
W
Tyr
8,367
558
108
7
0
353,540
0
W
Ullr
9,599
640
135
9
0
285,142
3
W
Thor
10,177
678
137
9
0
311,786
0
W
Ix Chel
9,478
632
119
8
0
259,069
0
L
Janus
7,376
492
99
7
0
295,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role