Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Fiishig
Nike
Level 142
God Stats
7W - 6L
1,551 SR
Queue Stats
67W - 54L
1,614 Elo+
Solo
Cthulhu
Cthulhu
Scarn_Michael
Cthulhu
Level 148
God Stats
1W - 4L
1,671 SR
Queue Stats
255W - 268L
1,544 Elo+
Solo
Chronos
Chronos
aLadNowDead
Chronos
Level 71
God Stats
9W - 12L
1,512 SR
Queue Stats
856W - 821L
1,530 Elo+
Solo
Ne Zha
Ne Zha
xLeTzGETNastyz
Ne Zha
Level 159
God Stats
2W - 2L
1,747 SR
Queue Stats
122W - 131L
1,479 Elo+
Solo
Team Averages
Level 117
1,596 SR
1,533 Elo+

VS

Team Averages
Level 142
1,517 SR
1,544 Elo+
Kuzenbo
Kuzenbo
Apoca01
Kuzenbo
Level 127
God Stats
5W - 4L
1,722 SR
Queue Stats
256W - 242L
1,544 Elo+
Solo
The Morrigan
The Morrigan
Kennenhunter
The Morrigan
Level 159
God Stats
6W - 6L
1,517 SR
Queue Stats
79W - 65L
1,579 Elo+
Party 1
Hou Yi
Hou Yi
StayCrashin
Hou Yi
Level 156
God Stats
1W - 1L
1,284 SR
Queue Stats
29W - 28L
1,518 Elo+
Party 1
Cthulhu
Cthulhu
UnKnown-500KD
Cthulhu
Level 108
God Stats
9W - 16L
1,424 SR
Queue Stats
99W - 112L
1,502 Elo+
Solo
Thor
Thor
gOwHOMEY
Thor
Level 162
God Stats
27W - 14L
1,639 SR
Queue Stats
288W - 257L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
2 / 0 / 2
6,029
603
3,842
5,211
1,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nike
Fiishig
Nike
10
0 / 1 / 0
5,705
571
2,883
7,928
4,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Cthulhu
9
1 / 1 / 0
5,291
529
2,797
8,351
4,228
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
aLadNowDead
Chronos
8
0 / 4 / 1
4,934
493
3,298
6,152
1,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
4 / 2 / 1
5,709
571
2,685
7,251
2,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Apoca01
Kuzenbo
10
0 / 0 / 1
5,573
557
4,152
5,948
5,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

The Morrigan
Kennenhunter
The Morrigan
10
0 / 3 / 1
5,518
552
2,532
4,417
1,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
10
1 / 2 / 3
5,484
548
4,713
4,292
1,215
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
10
2 / 1 / 2
5,398
540
6,192
8,607
4,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thor
10
5 / 1 / 0
5,760
576
3,711
6,766
1,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
15
7
Kills
8
8
Deaths
7
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
2
0
2
3
W
Kuzenbo
Apoca01
Kuzenbo
0
0
1
0.5
L
Nike
Fiishig
Nike
0
1
0
0
W
The Morrigan
Kennenhunter
The Morrigan
0
3
1
0.17
L
Cthulhu
1
1
0
1
W
Hou Yi
1
2
3
1.25
W
Cthulhu
2
1
2
3
L
Chronos
aLadNowDead
Chronos
0
4
1
0.13
W
Thor
5
1
0
5
L
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,505
Damage
21,300
34,893
Taken
30,030
14,732
Mitigated
14,363
10,544
Healing
9,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
3,842
2,543
0
2,695
5,211
1,668
0
2,153
2,908
0
47,722
W
Kuzenbo
Apoca01
Kuzenbo
4,152
1,362
0
1,578
5,948
5,572
0
0
5,496
29,643
2,721
L
Nike
Fiishig
Nike
2,883
133
0
2,684
7,928
4,659
0
3,119
4,274
0
38,257
W
The Morrigan
Kennenhunter
The Morrigan
2,532
764
0
260
4,417
1,242
0
385
4,032
40,903
1,489
L
Cthulhu
2,797
74
1,130
2,198
8,351
4,228
0
2,261
5,839
22,431
1,292
W
Hou Yi
4,713
1,776
0
820
4,292
1,215
0
1,921
2,267
0
28,872
W
Cthulhu
6,192
581
37
2,486
8,607
4,555
0
3,135
5,331
34,063
1,739
L
Chronos
aLadNowDead
Chronos
3,298
1,408
0
497
6,152
1,745
0
1,807
4,063
23,852
0
W
Thor
3,711
780
0
3,930
6,766
1,779
0
379
6,321
0
28,931
L
2,685
1,072
0
1,340
7,251
2,432
0
889
6,300
0
25,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,668
Gold Earned
27,733
296
Minions Killed
316
0
Camps Cleared
0
947,452
Distance Traveled
996,792
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,029
603
80
8
0
196,402
2
W
Kuzenbo
5,573
557
53
5
0
160,380
0
L
Nike
5,705
571
75
8
0
182,253
0
W
The Morrigan
5,518
552
82
8
0
205,809
0
L
Cthulhu
5,291
529
26
3
0
198,543
3
W
Hou Yi
5,484
548
63
6
0
182,545
2
W
Cthulhu
5,398
540
57
6
0
213,468
0
L
Chronos
4,934
493
60
6
0
170,089
0
W
Thor
5,760
576
61
6
0
234,590
1
L
Ne Zha
5,709
571
55
6
0
200,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role