Player Matchup

Anhur
Anhur
 
Anhur
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
DJM527
Zhong Kui
Level 107
God Stats
9W - 4L
1,649 SR
Queue Stats
109W - 105L
1,462 Elo+
Solo
Cerberus
Cerberus
QuansintoEdits
Cerberus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 40L
1,423 Elo+
Party 1
Anubis
Anubis
Super-C-Boyz
Anubis
Level 109
God Stats
9W - 9L
1,488 SR
Queue Stats
131W - 122L
1,562 Elo+
Party 1
Artio
Artio
UrsaMajor0
Artio
Level 87
God Stats
12W - 17L
1,413 SR
Queue Stats
270W - 250L
1,474 Elo+
Party 1
Team Averages
Level 97
1,510 SR
1,484 Elo+

VS

Team Averages
Level 89
1,523 SR
1,437 Elo+
Thor
Thor
Aizakku_X
Thor
Level 125
God Stats
12W - 10L
1,215 SR
Queue Stats
190W - 177L
1,464 Elo+
Party 2
Apollo
Apollo
BattleBorn4739
Apollo
Level 43
God Stats
1W - 5L
1,704 SR
Queue Stats
27W - 44L
1,405 Elo+
Solo
Sylvanus
Sylvanus
Y00kai
Sylvanus
Level 118
God Stats
9W - 6L
1,431 SR
Queue Stats
177W - 180L
1,377 Elo+
Solo
Ne Zha
Ne Zha
dagm19
Ne Zha
Level 128
God Stats
8W - 6L
1,556 SR
Queue Stats
177W - 165L
1,478 Elo+
Party 2
Janus
Janus
gerardoZ6060
Janus
Level 29
God Stats
8W - 9L
1,707 SR
Queue Stats
116W - 104L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
1 / 1 / 1
6,812
619
2,819
7,215
2,112
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
DJM527
Zhong Kui
11
2 / 2 / 0
6,694
609
7,159
7,458
4,557
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cerberus
9
2 / 1 / 2
5,620
511
1,509
5,157
3,517
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Anubis
13
3 / 0 / 3
7,120
647
4,779
3,342
1,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Artio
11
1 / 2 / 4
6,038
549
2,804
7,440
4,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
10
0 / 1 / 3
5,307
482
1,630
7,103
2,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
3 / 3 / 0
5,593
508
3,884
5,759
1,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Y00kai
Sylvanus
9
2 / 4 / 0
5,933
539
3,868
6,355
1,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
dagm19
Ne Zha
9
1 / 1 / 2
5,785
526
3,644
8,110
4,431
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 0 / 2
6,042
549
3,435
5,464
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
9
Kills
6
6
Deaths
9
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
1
1
1.5
L
Thor
0
1
3
1.5
L
3
3
0
1
W
Zhong Kui
DJM527
Zhong Kui
2
2
0
1
W
Cerberus
2
1
2
3
W
Anubis
3
0
3
4.5
W
Artio
1
2
4
1.5
L
Sylvanus
Y00kai
Sylvanus
2
4
0
0.5
L
Ne Zha
dagm19
Ne Zha
1
1
2
2
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,070
Damage
16,461
30,612
Taken
32,791
16,212
Mitigated
10,980
9,055
Healing
5,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,819
1,968
0
2,451
7,215
2,112
120
0
7,215
0
48,116
L
Thor
1,630
339
0
708
7,103
2,287
0
2,294
4,769
0
38,949
L
3,884
2,036
0
863
5,759
1,210
0
2,542
3,137
0
17,210
W
Zhong Kui
DJM527
Zhong Kui
7,159
316
30
3,337
7,458
4,557
1,013
2,270
4,832
39,616
1,132
W
Cerberus
1,509
148
130
559
5,157
3,517
138
778
4,305
14,313
0
W
Anubis
4,779
62
0
1,144
3,342
1,615
90
58
3,284
54,091
0
W
Artio
2,804
249
22
1,382
7,440
4,411
119
3,227
4,213
18,522
3,309
L
Sylvanus
Y00kai
Sylvanus
3,868
2,032
84
739
6,355
1,434
200
4,535
1,523
21,642
7,922
L
Ne Zha
dagm19
Ne Zha
3,644
1,127
0
1,667
8,110
4,431
0
3,625
4,485
0
20,802
L
3,435
354
0
1,234
5,464
1,618
0
2,448
3,016
42,293
1,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,284
Gold Earned
28,660
319
Minions Killed
260
0
Camps Cleared
0
1,013,335
Distance Traveled
1,099,201
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,812
619
85
8
0
155,241
0
L
Thor
5,307
482
58
5
0
250,665
0
L
Apollo
5,593
508
27
2
0
215,930
1
W
Zhong Kui
6,694
609
79
7
0
200,511
0
W
Cerberus
5,620
511
21
2
0
219,934
2
W
Anubis
7,120
647
103
9
0
225,129
0
W
Artio
6,038
549
31
3
0
212,520
1
L
Sylvanus
5,933
539
56
5
0
117,547
0
L
Ne Zha
5,785
526
23
2
0
261,027
3
L
Janus
6,042
549
96
9
0
254,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role