Player Matchup

Danzaburou
Danzaburou
CapnNaldi
Danzaburou
Level 109
God Stats
21W - 11L
1,733 SR
Queue Stats
77W - 79L
1,454 Elo+
Party 1
Hercules
Hercules
Gandoharim
Hercules
Level 28
God Stats
7W - 7L
1,653 SR
Queue Stats
135W - 132L
1,533 Elo+
Party 1
Baron Samedi
Baron Samedi
Tazapanyah
Baron Samedi
Level 123
God Stats
2W - 3L
1,547 SR
Queue Stats
64W - 71L
1,432 Elo+
Solo
Team Averages
Level 87
1,644 SR
1,473 Elo+

VS

Team Averages
Level 117
1,567 SR
1,505 Elo+
Mercury
Mercury
Lahbib-77
Mercury
Level 120
God Stats
16W - 9L
1,596 SR
Queue Stats
220W - 223L
1,547 Elo+
Solo
Gilgamesh
Gilgamesh
TwoWaySway
Gilgamesh
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,513 Elo+
Solo
Nox
Nox
zeus221
Nox
Level 143
God Stats
6W - 3L
1,605 SR
Queue Stats
33W - 33L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CapnNaldi
Danzaburou
16
3 / 3 / 5
10,480
806
6,949
10,179
4,167
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Gandoharim
Hercules
16
7 / 3 / 3
10,150
781
13,570
14,582
13,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Baron Samedi
Tazapanyah
Baron Samedi
5
0 / 2 / 2
6,828
525
630
1,989
554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Lahbib-77
Mercury
17
6 / 3 / 1
10,837
834
5,797
9,108
2,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gilgamesh
TwoWaySway
Gilgamesh
14
1 / 3 / 6
9,721
748
6,129
10,816
8,478
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nox
15
1 / 4 / 5
9,750
750
7,796
8,653
2,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
20
10
Kills
8
8
Deaths
10
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CapnNaldi
Danzaburou
3
3
5
1.83
L
Hercules
Gandoharim
Hercules
7
3
3
2.83
W
Mercury
Lahbib-77
Mercury
6
3
1
2.17
L
Baron Samedi
Tazapanyah
Baron Samedi
0
2
2
0.5
W
Gilgamesh
TwoWaySway
Gilgamesh
1
3
6
1.33
W
Nox
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,149
Damage
19,722
26,750
Taken
28,577
17,951
Mitigated
14,205
8,711
Healing
2,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CapnNaldi
Danzaburou
6,949
2,145
0
3,454
10,179
4,167
948
3,583
6,551
0
42,830
L
Hercules
Gandoharim
Hercules
13,570
4,484
0
4,820
14,582
13,230
0
3,481
11,068
0
29,161
W
Mercury
Lahbib-77
Mercury
5,797
1,585
0
1,325
9,108
2,992
760
132
8,705
0
43,189
L
Baron Samedi
Tazapanyah
Baron Samedi
630
30
33
404
1,989
554
0
725
1,264
3,044
0
W
Gilgamesh
TwoWaySway
Gilgamesh
6,129
1,569
0
428
10,816
8,478
527
525
9,935
0
23,254
W
Nox
7,796
987
0
703
8,653
2,735
559
202
8,095
37,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,458
Gold Earned
30,308
124
Minions Killed
162
0
Camps Cleared
0
518,313
Distance Traveled
746,808
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,480
806
80
6
0
250,124
1
L
Hercules
10,150
781
39
3
0
228,307
9
W
Mercury
10,837
834
75
6
0
272,156
0
L
Baron Samedi
6,828
525
5
0
0
39,882
0
W
Gilgamesh
9,721
748
36
3
0
247,057
0
W
Nox
9,750
750
51
4
0
227,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role