Player Matchup

Geb
Geb
 
Geb
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Mutilador2000
Hou Yi
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
255W - 242L
1,467 Elo+
Party 1
Zhong Kui
Zhong Kui
michaelpb80
Zhong Kui
Level 128
God Stats
7W - 5L
1,983 SR
Queue Stats
264W - 266L
1,556 Elo+
Solo
Bacchus
Bacchus
mineirinhouai
Bacchus
Level 95
God Stats
4W - 2L
1,505 SR
Queue Stats
231W - 254L
1,451 Elo+
Party 1
Yemoja
Yemoja
mzaquine
Yemoja
Level 261
God Stats
9W - 11L
1,200 SR
Queue Stats
522W - 542L
1,481 Elo+
Party 1
Team Averages
Level 158
1,538 SR
1,491 Elo+

VS

Team Averages
Level 95
1,471 SR
1,431 Elo+
Hercules
Hercules
D3S3RTGHOST1
Hercules
Level 26
God Stats
3W - 2L
1,724 SR
Queue Stats
69W - 94L
1,361 Elo+
Party 2
Poseidon
Poseidon
Hobodancer222
Poseidon
Level 121
God Stats
1W - 3L
1,449 SR
Queue Stats
195W - 178L
1,517 Elo+
Solo
Izanami
Izanami
LM jugga
Izanami
Level 87
God Stats
0W - 2L
1,298 SR
Queue Stats
17W - 26L
1,443 Elo+
Party 2
Aphrodite
Aphrodite
Superstoned87
Aphrodite
Level 126
God Stats
1W - 2L
1,509 SR
Queue Stats
183W - 190L
1,421 Elo+
Solo
Medusa
Medusa
XiKash
Medusa
Level 113
God Stats
2W - 6L
1,372 SR
Queue Stats
305W - 337L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
2 / 2 / 16
9,624
875
9,147
19,815
14,187
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

17
11 / 3 / 9
10,456
951
16,850
11,680
5,121
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
michaelpb80
Zhong Kui
16
7 / 3 / 14
9,829
894
17,166
14,105
16,188
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bacchus
15
3 / 2 / 14
9,775
889
11,256
13,758
19,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
mzaquine
Yemoja
14
1 / 1 / 11
9,211
837
2,819
14,926
10,022
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
D3S3RTGHOST1
Hercules
14
0 / 2 / 6
7,779
707
6,331
13,134
14,953
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Poseidon
Hobodancer222
Poseidon
13
3 / 7 / 2
8,199
745
13,373
9,573
3,594
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
LM jugga
Izanami
14
2 / 6 / 4
8,185
744
10,088
11,682
4,612
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Aphrodite
Superstoned87
Aphrodite
13
0 / 5 / 4
7,773
707
6,549
13,185
11,263
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Medusa
XiKash
Medusa
15
5 / 5 / 4
8,904
809
15,323
13,519
5,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
30
24
Kills
10
11
Deaths
25
64
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
2
16
5
L
Hercules
D3S3RTGHOST1
Hercules
0
2
6
1.5
L
Poseidon
Hobodancer222
Poseidon
3
7
2
0.57
L
Izanami
LM jugga
Izanami
2
6
4
0.67
W
11
3
9
5.17
L
Aphrodite
Superstoned87
Aphrodite
0
5
4
0.4
L
Medusa
XiKash
Medusa
5
5
4
1.4
W
Zhong Kui
michaelpb80
Zhong Kui
7
3
14
4.67
W
Bacchus
3
2
14
5
W
Yemoja
mzaquine
Yemoja
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,238
Damage
51,664
74,284
Taken
61,093
65,245
Mitigated
40,010
36,629
Healing
23,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
9,147
68
3,950
8,643
19,815
14,187
177
4,842
14,973
15,577
0
L
Hercules
D3S3RTGHOST1
Hercules
6,331
893
787
4,642
13,134
14,953
105
7,257
5,877
0
12,023
L
Poseidon
Hobodancer222
Poseidon
13,373
1,471
566
937
9,573
3,594
0
6,371
3,202
25,401
83
L
Izanami
LM jugga
Izanami
10,088
7,115
443
1,332
11,682
4,612
138
6,831
4,851
0
18,502
W
16,850
6,768
511
1,637
11,680
5,121
4,245
4,081
7,599
0
38,082
L
Aphrodite
Superstoned87
Aphrodite
6,549
217
5,290
4,709
13,185
11,263
0
9,466
3,719
13,925
0
L
Medusa
XiKash
Medusa
15,323
5,263
1,254
3,289
13,519
5,588
0
10,110
3,409
0
24,953
W
Zhong Kui
michaelpb80
Zhong Kui
17,166
1,055
0
3,041
14,105
16,188
2,409
4,305
9,800
28,781
0
W
Bacchus
11,256
456
1,036
3,401
13,758
19,727
272
2,702
11,056
18,994
1,522
W
Yemoja
mzaquine
Yemoja
2,819
280
8,518
5,892
14,926
10,022
599
3,909
11,017
9,411
473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,895
Gold Earned
40,840
108
Minions Killed
98
0
Camps Cleared
0
971,981
Distance Traveled
935,246
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,624
875
8
1
0
211,711
0
L
Hercules
7,779
707
17
2
0
221,742
0
L
Poseidon
8,199
745
26
2
0
138,322
0
L
Izanami
8,185
744
24
2
0
162,092
0
W
Hou Yi
10,456
951
32
3
0
172,521
0
L
Aphrodite
7,773
707
11
1
0
188,268
0
L
Medusa
8,904
809
20
2
0
224,822
0
W
Zhong Kui
9,829
894
23
2
0
189,279
0
W
Bacchus
9,775
889
25
2
0
197,857
0
W
Yemoja
9,211
837
20
2
0
200,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role