Player Matchup

Nu Wa
Nu Wa
Masters
Aauiì
Nu Wa
Masters
Level 148
God Stats
2W - 3L
1,595 SR
Queue Stats
91W - 79L
2,758 MMR
Solo
Thor
Thor
Diamond II
JuztDino
Thor
Diamond II
Level 153
God Stats
19W - 13L
1,634 SR
Queue Stats
259W - 243L
2,263 MMR
Solo
Sobek
Sobek
Diamond III
Pupuson
Sobek
Diamond III
Level 257
God Stats
15W - 16L
1,593 SR
Queue Stats
217W - 201L
2,324 MMR
Solo
Anhur
Anhur
Diamond II
SKG42
Anhur
Diamond II
Level 158
God Stats
76W - 69L
1,674 SR
Queue Stats
497W - 465L
2,380 MMR
Solo
Bacchus
Bacchus
Masters
skinder2000
Bacchus
Masters
Level 184
God Stats
0W - 1L
1,325 SR
Queue Stats
247W - 233L
2,710 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 180
1,564 SR
2,487 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 170
1,570 SR
2,334 MMR
Kukulkan
Kukulkan
Diamond I
 
Kukulkan
Diamond I
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Masters
Haddix
Artio
Masters
Level 308
God Stats
7W - 6L
1,673 SR
Queue Stats
679W - 640L
3,190 MMR
Solo
Ravana
Ravana
Masters
SLOTHTOOTHDEATH
Ravana
Masters
Level 64
God Stats
8W - 6L
1,463 SR
Queue Stats
89W - 49L
2,527 MMR
Party 1
Sol
Sol
Diamond III
SeraphimΦ
Sol
Diamond III
Level 188
God Stats
75W - 64L
1,712 SR
Queue Stats
465W - 438L
2,254 MMR
Party 2
Horus
Horus
Diamond IV
Zícari
Horus
Diamond IV
Level 218
God Stats
2W - 2L
1,500 SR
Queue Stats
311W - 290L
2,198 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Aauiì
Nu Wa
13
2 / 4 / 2
7,499
577
7,135
7,102
1,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Thor
11
2 / 5 / 1
6,310
485
2,444
11,453
3,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sobek
Pupuson
Sobek
9
1 / 6 / 1
6,127
471
4,557
17,024
11,825
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
SKG42
Anhur
12
0 / 3 / 1
6,584
506
8,014
10,266
3,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
skinder2000
Bacchus
11
0 / 3 / 0
6,419
494
4,308
11,648
9,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
AthenaMedusaLancelotZhong Kui

VS

Bans
Sun WukongChang'eSusanoSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
6 / 1 / 5
8,760
674
7,176
3,854
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Artio
Haddix
Artio
16
4 / 0 / 1
9,532
733
9,117
12,470
9,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
4 / 2 / 7
8,104
623
8,501
8,711
2,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 1 / 3
8,621
663
13,282
10,740
2,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Horus
Zícari
Horus
12
3 / 1 / 4
7,800
600
5,457
10,190
6,185
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
5
Kills
21
21
Deaths
5
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
6
1
5
8.5
L
Nu Wa
Aauiì
Nu Wa
2
4
2
0.75
W
Artio
Haddix
Artio
4
0
1
4.5
L
Thor
2
5
1
0.5
L
Sobek
Pupuson
Sobek
1
6
1
0.25
L
Anhur
SKG42
Anhur
0
3
1
0.17
W
4
2
7
3.75
W
4
1
3
5.5
W
Horus
Zícari
Horus
3
1
4
5
L
Bacchus
skinder2000
Bacchus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,458
Damage
43,533
57,493
Taken
45,965
29,598
Mitigated
21,946
16,580
Healing
22,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
7,176
861
0
469
3,854
1,158
276
2,192
1,561
56,649
0
L
Nu Wa
Aauiì
Nu Wa
7,135
1,891
0
948
7,102
1,780
12
3,692
3,080
44,078
620
W
Artio
Haddix
Artio
9,117
958
740
7,924
12,470
9,123
0
3,799
7,798
60,866
3,535
L
Thor
2,444
850
0
3,663
11,453
3,097
0
1,992
9,318
0
36,402
L
Sobek
Pupuson
Sobek
4,557
242
0
3,145
17,024
11,825
0
9,743
7,127
15,103
1,046
L
Anhur
SKG42
Anhur
8,014
5,111
0
4,797
10,266
3,092
0
5,867
4,399
0
56,217
W
8,501
3,122
0
1,716
8,711
2,974
170
3,325
5,160
0
74,760
W
13,282
7,775
0
7,104
10,740
2,506
3,458
2,135
8,545
70,144
791
W
Horus
Zícari
Horus
5,457
1,588
907
3,372
10,190
6,185
0
2,807
7,230
1,106
13,678
L
Bacchus
skinder2000
Bacchus
4,308
469
0
4,027
11,648
9,804
0
7,038
3,745
35,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,939
Gold Earned
42,817
373
Minions Killed
480
0
Camps Cleared
0
1,310,570
Distance Traveled
1,375,471
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,760
674
111
9
0
266,419
4
L
Nu Wa
7,499
577
111
9
0
239,069
2
W
Artio
9,532
733
138
11
0
273,084
0
L
Thor
6,310
485
67
5
0
285,863
0
L
Sobek
6,127
471
19
1
0
282,313
5
L
Anhur
6,584
506
105
8
0
236,330
1
W
Ravana
8,104
623
101
8
0
285,410
0
W
Sol
8,621
663
113
9
0
245,706
6
W
Horus
7,800
600
17
1
0
304,852
6
L
Bacchus
6,419
494
71
5
0
266,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role