Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
TheYoyito
Medusa
Level 77
God Stats
11W - 7L
1,563 SR
Queue Stats
131W - 118L
1,494 Elo+
Solo
Thor
Thor
Varolie
Thor
Level 139
God Stats
32W - 23L
1,602 SR
Queue Stats
209W - 184L
1,568 Elo+
Party 2
Geb
Geb
georgiec2000
Geb
Level 146
God Stats
70W - 62L
1,538 SR
Queue Stats
167W - 163L
1,568 Elo+
Party 2
Raijin
Raijin
xiXWill007Xix
Raijin
Level 142
God Stats
6W - 2L
1,761 SR
Queue Stats
171W - 171L
1,602 Elo+
Party 2
Team Averages
Level 108
1,593 SR
1,546 Elo+

VS

Team Averages
Level 134
1,422 SR
1,566 Elo+
Fenrir
Fenrir
Cole41101
Fenrir
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 13L
1,600 Elo+
Solo
Janus
Janus
IdontCallMissing
Janus
Level 128
God Stats
12W - 21L
1,341 SR
Queue Stats
242W - 214L
1,519 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
LemonSarni
Ah Muzen Cab
Level 159
God Stats
2W - 4L
1,264 SR
Queue Stats
200W - 187L
1,589 Elo+
Party 1
Surtr
Surtr
Ninjaskillzjord
Surtr
Level 187
God Stats
3W - 9L
1,378 SR
Queue Stats
223W - 208L
1,610 Elo+
Party 1
Atlas
Atlas
Shakshuka
Atlas
Level 158
God Stats
5W - 3L
1,624 SR
Queue Stats
349W - 333L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 0 / 1
3,531
706
2,705
4,160
1,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
TheYoyito
Medusa
7
0 / 0 / 1
3,752
750
1,679
2,041
588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thor
Varolie
Thor
6
1 / 1 / 1
3,320
664
1,712
3,978
920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 1
3,656
731
106
1,346
483
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
2 / 1 / 0
3,940
788
1,418
1,713
397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cole41101
Fenrir
6
1 / 1 / 1
3,596
719
1,747
3,778
1,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 1 / 2
3,658
732
1,646
1,664
367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
LemonSarni
Ah Muzen Cab
7
0 / 0 / 0
3,690
738
837
3,558
833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
1 / 1 / 0
3,646
729
2,828
5,208
2,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Atlas
Shakshuka
Atlas
1
0 / 0 / 0
2,433
487
0
0
0

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
3
Kills
2
2
Deaths
3
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
1
0.5
L
Fenrir
Cole41101
Fenrir
1
1
1
1.5
L
0
1
2
1
L
Ah Muzen Cab
LemonSarni
Ah Muzen Cab
0
0
0
0
L
1
1
0
1
L
Atlas
Shakshuka
Atlas
0
0
0
0
W
Medusa
TheYoyito
Medusa
0
0
1
0.5
W
Thor
Varolie
Thor
1
1
1
1.5
W
0
0
1
0.5
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,620
Damage
7,058
13,238
Taken
14,208
4,317
Mitigated
4,588
5,175
Healing
4,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,705
193
0
2,355
4,160
1,929
0
475
3,399
15,019
1,069
L
Fenrir
Cole41101
Fenrir
1,747
768
0
1,068
3,778
1,256
0
586
3,146
0
14,919
L
1,646
126
0
416
1,664
367
0
625
907
19,916
0
L
Ah Muzen Cab
LemonSarni
Ah Muzen Cab
837
124
0
552
3,558
833
0
0
3,558
0
24,270
L
2,828
994
0
1,979
5,208
2,132
0
2,314
2,458
334
16,437
L
Atlas
Shakshuka
Atlas
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
TheYoyito
Medusa
1,679
494
0
615
2,041
588
0
0
2,041
0
26,980
W
Thor
Varolie
Thor
1,712
844
0
1,317
3,978
920
0
361
3,549
0
13,062
W
106
0
0
326
1,346
483
0
42
1,304
4,114
273
W
1,418
216
0
562
1,713
397
0
800
798
23,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,199
Gold Earned
17,023
168
Minions Killed
153
0
Camps Cleared
0
544,249
Distance Traveled
415,780
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,531
706
35
7
0
105,351
0
L
Fenrir
3,596
719
33
7
0
122,828
0
L
Janus
3,658
732
40
8
0
108,184
0
L
Ah Muzen Cab
3,690
738
47
9
0
80,940
0
L
Surtr
3,646
729
33
7
0
103,828
0
L
Atlas
2,433
487
0
0
0
0
0
W
Medusa
3,752
750
46
9
0
98,395
0
W
Thor
3,320
664
31
6
0
126,375
0
W
Geb
3,656
731
7
1
0
105,775
0
W
Raijin
3,940
788
49
10
0
108,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role