Player Matchup

Bacchus
Bacchus
Diamond V
Acorn101
Bacchus
Diamond V
Level 157
God Stats
22W - 15L
1,714 SR
Queue Stats
186W - 163L
1,926 MMR
Party 1
Cliodhna
Cliodhna
Diamond V
Hugetestacles
Cliodhna
Diamond V
Level 209
God Stats
39W - 19L
1,738 SR
Queue Stats
289W - 260L
1,971 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond V
Jansen3021
Cu Chulainn
Diamond V
Level 125
God Stats
11W - 12L
1,519 SR
Queue Stats
472W - 482L
2,077 MMR
Solo
Ix Chel
Ix Chel
Diamond IV
ManyTad
Ix Chel
Diamond IV
Level 158
God Stats
2W - 0L
1,943 SR
Queue Stats
93W - 85L
2,057 MMR
Solo
Izanami
Izanami
Platinum I
PØØPSY
Izanami
Platinum I
Level 147
God Stats
1W - 4L
1,500 SR
Queue Stats
100W - 85L
1,891 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 159
1,683 SR
1,984 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 151
1,617 SR
1,984 MMR
Ares
Ares
Platinum I
HeyyJush
Ares
Platinum I
Level 179
God Stats
25W - 24L
1,623 SR
Queue Stats
289W - 290L
1,925 MMR
Solo
Hou Yi
Hou Yi
Masters
TonyDownfall
Hou Yi
Masters
Level 168
God Stats
76W - 65L
1,662 SR
Queue Stats
609W - 587L
2,211 MMR
Solo
Serqet
Serqet
Diamond V
VIK27
Serqet
Diamond V
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 154L
1,948 MMR
Solo
Geb
Geb
Platinum I
gamertag1019
Geb
Platinum I
Level 124
God Stats
16W - 10L
1,683 SR
Queue Stats
618W - 601L
1,959 MMR
Solo
Artio
Artio
Platinum II
termsandconditon
Artio
Platinum II
Level 127
God Stats
2W - 3L
1,615 SR
Queue Stats
113W - 100L
1,878 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Acorn101
Bacchus
14
5 / 0 / 6
9,651
643
8,693
10,829
12,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
Hugetestacles
Cliodhna
17
8 / 0 / 8
9,630
642
14,338
12,053
5,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
Jansen3021
Cu Chulainn
17
2 / 1 / 3
10,244
683
8,918
13,065
8,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ix Chel
ManyTad
Ix Chel
17
7 / 1 / 6
9,992
666
13,234
8,524
3,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
PØØPSY
Izanami
16
1 / 3 / 5
9,800
653
5,195
8,457
2,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
CamazotzThorCthulhuMulan

VS

Bans
CharybdisThanatosMedusaSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
1 / 2 / 0
7,843
523
5,240
13,159
12,561
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hou Yi
14
3 / 6 / 1
8,174
545
9,262
13,787
3,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
VIK27
Serqet
13
0 / 4 / 0
6,704
447
1,600
11,471
3,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 6 / 0
6,603
440
5,724
16,101
5,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 5 / 2
6,978
465
3,751
15,048
10,989
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
23
Kills
5
5
Deaths
23
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Acorn101
Bacchus
5
0
6
8
L
Ares
1
2
0
0.5
W
Cliodhna
Hugetestacles
Cliodhna
8
0
8
12
W
Cu Chulainn
Jansen3021
Cu Chulainn
2
1
3
3.5
W
Ix Chel
ManyTad
Ix Chel
7
1
6
10
W
Izanami
PØØPSY
Izanami
1
3
5
1.17
L
Hou Yi
3
6
1
0.58
L
Serqet
VIK27
Serqet
0
4
0
0
L
0
6
0
0
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,378
Damage
25,577
52,928
Taken
69,566
32,118
Mitigated
36,349
13,691
Healing
17,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Acorn101
Bacchus
8,693
1,226
0
4,623
10,829
12,497
72
2,139
8,690
29,759
1,754
L
Ares
5,240
293
0
3,550
13,159
12,561
0
712
12,447
58,433
1,134
W
Cliodhna
Hugetestacles
Cliodhna
14,338
3,079
0
1,860
12,053
5,116
288
2,480
9,573
0
90,331
W
Cu Chulainn
Jansen3021
Cu Chulainn
8,918
1,007
0
2,610
13,065
8,467
67
5,695
7,370
1,438
81,454
W
Ix Chel
ManyTad
Ix Chel
13,234
2,558
623
1,812
8,524
3,344
308
2,053
6,471
81,021
0
W
Izanami
PØØPSY
Izanami
5,195
2,703
0
2,163
8,457
2,694
2,574
1,919
6,328
0
81,666
L
Hou Yi
9,262
5,042
0
3,756
13,787
3,961
0
2,380
11,407
0
68,695
L
Serqet
VIK27
Serqet
1,600
399
0
408
11,471
3,361
0
6,333
5,138
0
42,132
L
5,724
594
0
5,764
16,101
5,477
0
5,277
10,824
45,947
2,215
L
3,751
395
440
3,633
15,048
10,989
0
7,494
7,554
25,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,317
Gold Earned
36,302
596
Minions Killed
425
0
Camps Cleared
0
1,690,568
Distance Traveled
1,501,486
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,651
643
41
3
0
341,499
6
L
Ares
7,843
523
112
7
0
274,190
5
W
Cliodhna
9,630
642
115
8
0
409,115
1
W
Cu Chulainn
10,244
683
145
10
0
307,492
1
W
Ix Chel
9,992
666
145
10
0
327,880
2
W
Izanami
9,800
653
150
10
0
304,582
2
L
Hou Yi
8,174
545
109
7
0
253,161
4
L
Serqet
6,704
447
75
5
0
339,557
0
L
Geb
6,603
440
89
6
0
335,975
1
L
Artio
6,978
465
40
3
0
298,603
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role