Player Matchup

Bacchus
Bacchus
StevanoFitch
Bacchus
Level 112
God Stats
1W - 2L
1,108 SR
Queue Stats
27W - 45L
1,384 Elo+
Solo
Cliodhna
Cliodhna
Syldara2nd
Cliodhna
Level 123
God Stats
2W - 2L
1,268 SR
Queue Stats
460W - 462L
1,469 Elo+
Party 2
Osiris
Osiris
WonTooMany
Osiris
Level 40
God Stats
1W - 3L
1,590 SR
Queue Stats
70W - 58L
1,519 Elo+
Solo
Ah Puch
Ah Puch
Z3LM0
Ah Puch
Level 118
God Stats
254W - 161L
1,550 SR
Queue Stats
676W - 635L
1,540 Elo+
Solo
Apollo
Apollo
dsbgib1
Apollo
Level 103
God Stats
16W - 20L
1,577 SR
Queue Stats
380W - 368L
1,434 Elo+
Party 2
Team Averages
Level 99
1,418 SR
1,469 Elo+

VS

Team Averages
Level 124
1,558 SR
1,466 Elo+
Loki
Loki
AstroDak
Loki
Level 104
God Stats
1W - 8L
1,284 SR
Queue Stats
109W - 91L
1,529 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Ogrim
Ah Muzen Cab
Level 124
God Stats
2W - 1L
1,674 SR
Queue Stats
111W - 100L
1,524 Elo+
Party 1
Surtr
Surtr
Pandev GOAT
Surtr
Level 106
God Stats
3W - 3L
1,609 SR
Queue Stats
175W - 166L
1,428 Elo+
Party 1
Freya
Freya
rajita15
Freya
Level 158
God Stats
29W - 14L
1,668 SR
Queue Stats
170W - 155L
1,381 Elo+
Party 3
Hercules
Hercules
xX Melopsky Xx
Hercules
Level 128
God Stats
9W - 4L
1,554 SR
Queue Stats
140W - 120L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
StevanoFitch
Bacchus
10
1 / 0 / 3
6,070
607
4,355
5,827
4,474
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cliodhna
Syldara2nd
Cliodhna
11
4 / 0 / 1
6,367
637
6,453
7,350
2,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Osiris
WonTooMany
Osiris
12
4 / 0 / 1
7,187
719
5,258
4,748
3,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
Z3LM0
Ah Puch
11
0 / 2 / 0
5,698
570
5,798
4,462
1,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
dsbgib1
Apollo
10
4 / 5 / 2
5,820
582
6,131
8,078
2,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
1 / 2 / 1
5,655
566
2,739
8,911
2,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
Ogrim
Ah Muzen Cab
11
2 / 1 / 0
6,088
609
5,196
8,212
2,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 4 / 0
5,190
519
1,842
8,207
3,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Freya
rajita15
Freya
9
2 / 5 / 3
5,322
532
3,564
6,575
1,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
9
2 / 1 / 1
5,785
579
2,242
9,962
6,748
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
13
Kills
7
7
Deaths
13
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Loki
1
2
1
0.75
L
Ah Muzen Cab
Ogrim
Ah Muzen Cab
2
1
0
2
L
0
4
0
0
W
Bacchus
StevanoFitch
Bacchus
1
0
3
2.5
W
Cliodhna
Syldara2nd
Cliodhna
4
0
1
4.5
W
Osiris
WonTooMany
Osiris
4
0
1
4.5
W
Ah Puch
Z3LM0
Ah Puch
0
2
0
0
W
Apollo
dsbgib1
Apollo
4
5
2
1
L
Freya
rajita15
Freya
2
5
3
0.7
L
Hercules
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,995
Damage
15,583
30,465
Taken
41,867
14,517
Mitigated
17,401
9,051
Healing
11,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
2,739
662
0
4,576
8,911
2,284
0
384
8,499
0
47,204
L
Ah Muzen Cab
Ogrim
Ah Muzen Cab
5,196
2,563
0
866
8,212
2,612
0
4,033
4,179
0
42,185
L
1,842
814
0
2,787
8,207
3,970
0
0
7,755
221
24,494
W
Bacchus
StevanoFitch
Bacchus
4,355
424
0
1,783
5,827
4,474
188
1,051
4,555
19,860
2,591
W
Cliodhna
Syldara2nd
Cliodhna
6,453
1,120
0
3,734
7,350
2,357
187
0
7,350
0
44,752
W
Osiris
WonTooMany
Osiris
5,258
1,646
0
648
4,748
3,392
0
98
4,426
0
50,135
W
Ah Puch
Z3LM0
Ah Puch
5,798
247
0
649
4,462
1,682
0
0
4,462
42,938
0
W
Apollo
dsbgib1
Apollo
6,131
2,751
0
2,237
8,078
2,612
0
1,880
5,924
0
34,019
L
Freya
rajita15
Freya
3,564
767
0
972
6,575
1,787
0
1,188
5,387
23,110
1,635
L
Hercules
2,242
481
0
2,279
9,962
6,748
0
4,433
5,529
0
13,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,142
Gold Earned
28,040
338
Minions Killed
341
0
Camps Cleared
0
1,105,057
Distance Traveled
1,070,788
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,655
566
85
9
0
255,120
2
L
Ah Muzen Cab
6,088
609
122
12
0
198,604
0
L
Surtr
5,190
519
57
6
0
195,856
1
W
Bacchus
6,070
607
36
4
0
231,989
2
W
Cliodhna
6,367
637
83
8
0
283,377
3
W
Osiris
7,187
719
97
10
0
182,049
4
W
Ah Puch
5,698
570
70
7
0
201,379
0
W
Apollo
5,820
582
52
5
0
206,263
0
L
Freya
5,322
532
60
6
0
187,390
0
L
Hercules
5,785
579
17
2
0
233,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role