Player Matchup

Ix Chel
Ix Chel
AyylienInvader
Ix Chel
Level 129
God Stats
8W - 1L
1,895 SR
Queue Stats
111W - 43L
1,733 Elo+
Party 1
Arachne
Arachne
Jordykins
Arachne
Level 157
God Stats
3W - 0L
1,834 SR
Queue Stats
100W - 42L
1,726 Elo+
Party 1
Shiva
Shiva
ObamaPrism69
Shiva
Level 129
God Stats
4W - 1L
1,721 SR
Queue Stats
189W - 184L
1,567 Elo+
Party 2
Izanami
Izanami
Plzmsa
Izanami
Level 158
God Stats
7W - 1L
1,599 SR
Queue Stats
310W - 351L
1,533 Elo+
Solo
Sun Wukong
Sun Wukong
k9d1y0an
Sun Wukong
Level 107
God Stats
1W - 2L
1,238 SR
Queue Stats
99W - 95L
1,552 Elo+
Party 2
Team Averages
Level 136
1,657 SR
1,622 Elo+

VS

Team Averages
Level 102
1,606 SR
1,532 Elo+
Cupid
Cupid
 
Cupid
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
FaciaBruta
Sun Wukong
Level 141
God Stats
0W - 2L
1,770 SR
Queue Stats
291W - 272L
1,551 Elo+
Solo
Shiva
Shiva
I GV Logic I
Shiva
Level 81
God Stats
14W - 7L
1,594 SR
Queue Stats
288W - 277L
1,514 Elo+
Solo
Atlas
Atlas
NIsaysggtotheer
Atlas
Level 82
God Stats
2W - 2L
1,591 SR
Queue Stats
91W - 95L
1,547 Elo+
Solo
Discordia
Discordia
Rionya
Discordia
Level 122
God Stats
1W - 3L
1,573 SR
Queue Stats
125W - 117L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 3
6,001
600
5,824
6,222
1,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Jordykins
Arachne
11
4 / 1 / 1
6,232
623
2,447
7,624
2,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 1 / 5
5,649
565
3,238
7,069
3,971
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
Plzmsa
Izanami
13
5 / 1 / 1
7,221
722
5,895
6,781
2,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
k9d1y0an
Sun Wukong
11
4 / 2 / 0
6,100
610
5,355
7,891
4,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
8
0 / 5 / 2
4,824
482
3,960
7,500
1,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
FaciaBruta
Sun Wukong
10
2 / 3 / 0
5,827
583
4,296
8,215
4,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
2 / 3 / 1
5,703
570
4,946
7,801
2,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
3 / 1 / 2
5,999
600
4,161
6,748
3,807
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
Rionya
Discordia
11
2 / 3 / 2
5,850
585
3,953
4,701
1,092
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
15
Kills
9
9
Deaths
15
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
5
2
0.2
W
1
4
3
0.63
L
Sun Wukong
FaciaBruta
Sun Wukong
2
3
0
0.67
L
2
3
1
0.83
W
Arachne
Jordykins
Arachne
4
1
1
4.5
L
3
1
2
4
W
1
1
5
3.5
W
Izanami
Plzmsa
Izanami
5
1
1
5.5
L
Discordia
Rionya
Discordia
2
3
2
1
W
Sun Wukong
k9d1y0an
Sun Wukong
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,759
Damage
21,316
35,587
Taken
34,965
14,106
Mitigated
13,062
14,912
Healing
10,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
3,960
2,054
427
2,357
7,500
1,440
0
0
7,500
0
29,551
W
5,824
618
656
1,372
6,222
1,628
0
3,713
2,280
41,167
0
L
Sun Wukong
FaciaBruta
Sun Wukong
4,296
794
0
1,595
8,215
4,141
0
140
8,035
0
36,158
L
4,946
987
138
2,929
7,801
2,582
0
1,497
6,176
0
38,467
W
Arachne
Jordykins
Arachne
2,447
1,571
0
4,159
7,624
2,101
0
1,139
6,433
0
26,774
L
4,161
1,918
88
2,953
6,748
3,807
0
696
6,014
20,690
1,256
W
3,238
1,038
220
2,467
7,069
3,971
0
1,458
5,611
0
13,281
W
Izanami
Plzmsa
Izanami
5,895
4,097
0
3,754
6,781
2,347
1,373
1,312
5,469
0
67,056
L
Discordia
Rionya
Discordia
3,953
255
0
0
4,701
1,092
0
3,017
1,416
36,092
419
W
Sun Wukong
k9d1y0an
Sun Wukong
5,355
1,015
0
2,284
7,891
4,059
0
0
7,891
0
31,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,203
Gold Earned
28,203
342
Minions Killed
308
0
Camps Cleared
0
1,069,725
Distance Traveled
937,746
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,824
482
64
6
0
166,368
0
W
Ix Chel
6,001
600
67
7
0
217,429
2
L
Sun Wukong
5,827
583
61
6
0
189,843
1
L
Shiva
5,703
570
81
8
0
203,591
0
W
Arachne
6,232
623
71
7
0
250,061
0
L
Atlas
5,999
600
28
3
0
187,347
7
W
Shiva
5,649
565
22
2
0
235,212
2
W
Izanami
7,221
722
120
12
0
184,757
0
L
Discordia
5,850
585
74
7
0
190,597
0
W
Sun Wukong
6,100
610
62
6
0
182,266
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role