Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
BFOX_JARDE
Pele
Level 68
God Stats
5W - 2L
1,612 SR
Queue Stats
170W - 222L
1,411 Elo+
Party 1
Geb
Geb
Kaue_No4b
Geb
Level 38
God Stats
3W - 0L
1,500 SR
Queue Stats
41W - 75L
1,313 Elo+
Party 1
Surtr
Surtr
ShadowBlack174
Surtr
Level 42
God Stats
3W - 5L
1,399 SR
Queue Stats
54W - 104L
1,345 Elo+
Party 1
Neith
Neith
sjatoba
Neith
Level 144
God Stats
26W - 30L
1,410 SR
Queue Stats
488W - 494L
1,466 Elo+
Solo
Team Averages
Level 70
1,484 SR
1,407 Elo+

VS

Team Averages
Level 112
1,521 SR
1,496 Elo+
Merlin
Merlin
 
Merlin
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Nevinhoo03
Nike
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 21L
1,500 Elo+
Solo
Anhur
Anhur
Valentincal
Anhur
Level 68
God Stats
13W - 4L
1,709 SR
Queue Stats
127W - 114L
1,523 Elo+
Solo
Charon
Charon
candy lord9682
Charon
Level 132
God Stats
9W - 10L
1,580 SR
Queue Stats
514W - 505L
1,535 Elo+
Solo
Kali
Kali
uFaelz ll
Kali
Level 159
God Stats
6W - 10L
1,316 SR
Queue Stats
929W - 985L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
2 / 0 / 2
6,166
685
2,932
2,176
721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
1 / 2 / 2
5,004
556
2,685
6,737
1,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
2 / 1 / 2
5,293
588
1,491
6,763
3,514
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

10
1 / 2 / 1
5,351
595
4,073
7,551
3,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
sjatoba
Neith
9
1 / 0 / 2
5,009
557
3,442
3,494
925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
3
1 / 1 / 0
3,974
442
733
1,006
218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 2 / 2
5,024
558
3,171
7,066
5,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
1 / 1 / 1
5,381
598
4,409
4,721
1,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

8
1 / 2 / 1
5,173
575
1,559
6,036
4,734
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kali
9
2 / 1 / 2
5,189
577
2,415
6,877
2,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
7
Kills
5
5
Deaths
7
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
2
0
2
3
L
Merlin
 
Merlin
1
1
0
1
W
1
2
2
1
W
2
1
2
3
L
0
2
2
0.5
W
1
2
1
0.75
L
1
1
1
1.5
L
1
2
1
0.75
W
Neith
sjatoba
Neith
1
0
2
2
L
Kali
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,623
Damage
12,287
26,721
Taken
25,706
11,086
Mitigated
13,808
7,643
Healing
7,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
2,932
481
0
862
2,176
721
670
98
2,078
36,297
661
L
Merlin
 
Merlin
733
86
0
250
1,006
218
0
502
504
6,296
203
W
2,685
798
0
1,488
6,737
1,986
0
739
5,998
0
32,107
W
1,491
171
0
2,170
6,763
3,514
108
720
6,043
11,741
0
L
3,171
990
0
949
7,066
5,258
0
59
6,683
0
28,783
W
4,073
1,920
0
1,776
7,551
3,940
0
0
7,175
291
21,444
L
4,409
1,575
0
1,926
4,721
1,507
0
1,231
3,490
0
40,305
L
1,559
386
0
786
6,036
4,734
96
1,375
4,661
15,417
2,589
W
Neith
sjatoba
Neith
3,442
1,233
0
1,347
3,494
925
752
573
2,921
0
31,275
L
Kali
2,415
758
0
3,213
6,877
2,091
0
1,315
5,562
0
32,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,823
Gold Earned
24,741
249
Minions Killed
209
0
Camps Cleared
0
956,428
Distance Traveled
761,798
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,166
685
79
9
0
174,695
0
L
Merlin
3,974
442
8
1
0
51,852
0
W
Pele
5,004
556
49
5
0
235,706
2
W
Geb
5,293
588
21
2
0
217,749
4
L
Nike
5,024
558
49
5
0
162,381
5
W
Surtr
5,351
595
41
5
0
178,076
0
L
Anhur
5,381
598
72
8
0
160,393
2
L
Charon
5,173
575
20
2
0
165,056
0
W
Neith
5,009
557
59
7
0
150,202
0
L
Kali
5,189
577
60
7
0
222,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role