Player Matchup

Geb
Geb
Platinum IV
ClassicKeeb
Geb
Platinum IV
Level 143
God Stats
7W - 7L
1,737 SR
Queue Stats
265W - 271L
1,888 MMR
Solo
Thoth
Thoth
Diamond III
ToeLicker51
Thoth
Diamond III
Level 97
God Stats
1W - 4L
1,776 SR
Queue Stats
59W - 45L
2,183 MMR
Party 2
Shiva
Shiva
Diamond III
svarii
Shiva
Diamond III
Level 165
God Stats
2W - 1L
1,758 SR
Queue Stats
59W - 45L
2,183 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 135
1,757 SR
2,085 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 127
1,450 SR
2,070 MMR
Chang'e
Chang'e
Diamond V
Deos_Syje
Chang'e
Diamond V
Level 153
God Stats
2W - 3L
1,349 SR
Queue Stats
309W - 335L
1,814 MMR
Solo
Mulan
Mulan
Platinum II
GemDealer
Mulan
Platinum II
Level 60
God Stats
4W - 1L
1,500 SR
Queue Stats
106W - 16L
2,164 MMR
Party 1
Serqet
Serqet
Diamond V
TheJabba
Serqet
Diamond V
Level 167
God Stats
5W - 1L
1,500 SR
Queue Stats
141W - 33L
2,231 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 4
10,031
669
11,425
13,574
11,856
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

16
1 / 4 / 3
9,932
662
10,386
7,894
2,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shiva
svarii
Shiva
16
4 / 4 / 2
10,473
698
12,553
16,257
11,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bans
AchillesSobekNe ZhaKuzenboAres

VS

Bans
MedusaDiscordiaOdinBaron SamediCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Deos_Syje
Chang'e
17
1 / 3 / 5
10,752
717
8,315
10,724
3,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mulan
GemDealer
Mulan
17
7 / 2 / 4
11,823
788
15,631
19,285
19,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Serqet
TheJabba
Serqet
18
3 / 2 / 7
11,464
764
10,439
13,007
8,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
7
Kills
11
11
Deaths
7
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
3
4
1.33
W
Chang'e
Deos_Syje
Chang'e
1
3
5
1.17
W
Mulan
GemDealer
Mulan
7
2
4
4.5
W
Serqet
TheJabba
Serqet
3
2
7
3.25
L
1
4
3
0.63
L
Shiva
svarii
Shiva
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,364
Damage
34,385
37,725
Taken
43,016
26,088
Mitigated
31,552
6,219
Healing
17,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,425
599
0
1,209
13,574
11,856
0
3,664
8,589
22,909
3,081
W
Chang'e
Deos_Syje
Chang'e
8,315
232
2,815
3,981
10,724
3,484
1,106
6,319
4,210
51,145
1,567
W
Mulan
GemDealer
Mulan
15,631
1,902
0
7,655
19,285
19,601
772
8,130
10,438
2,460
46,402
W
Serqet
TheJabba
Serqet
10,439
1,064
0
2,727
13,007
8,467
678
6,110
6,627
182
41,532
L
10,386
604
0
757
7,894
2,360
132
1,777
5,102
61,370
237
L
Shiva
svarii
Shiva
12,553
2,994
390
3,863
16,257
11,872
0
4,675
9,887
870
30,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,436
Gold Earned
34,039
174
Minions Killed
224
0
Camps Cleared
0
856,271
Distance Traveled
944,455
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,031
669
30
2
0
285,055
2
W
Chang'e
10,752
717
103
7
0
281,401
0
W
Mulan
11,823
788
63
4
0
312,667
2
W
Serqet
11,464
764
58
4
0
350,387
0
L
Thoth
9,932
662
106
7
0
281,399
0
L
Shiva
10,473
698
38
3
0
289,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role